One feature that comes along is that you can only build deployables within your own territory (by completing objectives). Enemy deployables will be destroyed when you capture territory. This prevents stuff like spawncamping with turrets or pushing back the attacking team with turrets. Although I don’t know if this only applies to deployables or to mines as well…
I got one question about territory and deployables as well: Does the distance between artillery placed by Oppressor/Field Ops and the desired destination have any impact on the time it takes to aim or, once aimed, firing the artillery?
I could imagine that locations further away are harder to target and that it takes more time for the projectiles to fly to the desired location.
Or in general: Is there anything ‘keeping’ Oppressors/Field Ops from placing artillery in the most remote territory available, making it very hard for the other team to destroy it?