Rage mod tools are out now… not that I’m drawing parallels because of the ole iD connection BUT… it is a content builder primarily intended for using 90% of ingame content for the building of new maps/areas/missions that fit within the Rage universe. At least that’s what the propaganda reads as to me… I’m going to give it a bit of a twiddle just so I know what it’s like/about… wouldn’t hurt for others to do the same as you can be sure this will be integrated with the Steam Workshop.
And being F2P that is something we should all consider for any future mod/SDK support… if you want to make a fully fledged mod, there’s nothing stopping you/people from making a game from scratch, almost all the major engine SDKs are free these days. Full unlimited mod capabilities made sense for retail titles and flagship engine tech-demo games, but in some ways I’m starting to see this as being an aspect of “too much” being given away under a F2P model.
If it does eventually come out, there could be an approval system that sets approval standards/restrictions that could actually help focus user content on what this game itself is all about… tactical maps that require a superior level of thinking and application to other FPS’s (and let’s face it, we’re all brilliant for preferring this type of FPS multiplay).
I can see myself looking forward to the possibility of someone putting together a nostalgic remake of W:ET… but a proper map and flow-of-mechanics remake that can be explained away as radiation sickness and residual EMP fallout (if there is even such a thing), not a DB-departing WW2 reskin.
That could also encourage community involvement in developing some sort of DB lore that the more hardcore fans/followers can get into… a subtle sub-marketing ploy that gives us another, and completely optional, level of involvement, attachment and title immersion???