"The Bridge of Remagen" Beta Shots!


(BXpress) #181

okay thx randy… will do that emediatly…
btw, ive been workin on the map for the last 7 hours.
heres one radiant shot… compilation doesnt work because of that max map visibility error (brrr)…
k hf!

PS: u mean like that?

q3map_skylight 1.25x
q3map_sun 1.5x

sorry, never worked on skyboxes…


(niko) #182

holy carp fish

thats a big freaking map :stuck_out_tongue:


(BXpress) #183

yes… freakin too big… have to make a new terrain… :frowning:


(flashkillaman) #184

did you really tought of wanting it to make it so high


(BXpress) #185

hm… yes. that hill on the erpel side is much bigger (in real) than on this shot!


(flashkillaman) #186

i think it would be better if you make it less high


(DeAtHmAsTeR) #187

make your terrain into detail, that should solve it, use the CTRL + D(or ALT + D, check shortcuts) detail togler, to see what you have made detail and what you havnt, make all things which are not a floor, a wall or a roof detail.


(Loffy) #188

See the dark electric cable that goes to the lamp, ontop of the wooden structure, in this shot:
http://217.160.73.98/projekte/theclan/NEW/0.jpg
How do you make those nice cables (or similar objects) in the editor? I want to learn.
Is it: create a long, narrow brush > cylinder > vertex editing ?
// Loffy


(BadIdea) #189

Look at the sky before you die!
Maby ____/ -side view of sky brush.


(BXpress) #190

right;)


ok heres some really Special news for you!
on Next Sunday ill head to Erpel (towards Remagen).
the town mayor is going to open the tunnel and the old towers just for me and a friend!
so i can make it much more real than it is!
well, thats a big surprise for me :slight_smile:
the Mayor of Erpel will be refered to the ReadMe file!
OMG, im SOOOO HAPPY! :clap: :banana:


(flashkillaman) #191

your doing it big
how did you get him so far is he an expiereanst et player or something


(BXpress) #192

nope.
ive met a boy who lives in erpel on a server while playing “rhinebridge beta”.
we began totalk about remagen… then i said “im doing this map” and he said “i live next to remagen -in erpel”…
so he gave me his ICQ. now we are good friends and he, he is a friend of the town mayor! thats it! :smiley:


(BXpress) #193

ok, 12 hours later, you geht these shots from me:D
new pics!



(Wint3rS.LZ) #194

OMG! :eek2: :eek:
Look Good! :drink:
Keep Working! :banana:
Ahmm…one thing…remember that there was no trees… :wink:


(BXpress) #195

well sorry but there really was!


(rgoer) #196

Haven’t really chimed in to this thread yet, and I don’t really have anything interesting to offer, and yet… hot damn, this is one sexy looking map. Sexy sexy sexy sexy sexy sexy sexy :moo:


(sock) #197

right;)[/quote]

Sometimes its nice to be helpful to others instead of me me me all the time.

Sock
:moo:


(flashkillaman) #198

:clap: looks VERY good! :clap:


(Loffy) #199

I see that this map has tracks (at the current stage in production). Here are some prefabs. To use or to get inspired by:

Steamtrain
http://www.wolfproject.net/prefabs/steam_engine.zip

Waggon
http://rtcwfabs.rtcwarmoury.com/fabs/chemtrain/GE_Train_Chemical_Wagon.zip

I’ve opened and looked at the train. So I know it works.
Dont know about the waggon but hopefully it works too.
(Original brushwork done by: See the ReadMe files that comes with the zip.)
So, you will get a tour of the place, by the major. That is cool.
I guess you will bring a digital camera :slight_smile:
// Loffy


(BXpress) #200

hey thx but my radiant cant import .pfb files… cant you make em as .map files? thx