I play sniper religiously, and as a result, I notice quite a few things that I love and hate. One of the things I absolutely hate about playing sniper, is that the amount of aimpunch in the game (very little) is exemplified greatly when in a sniper scope. For a shot to be completely thrown off its mark due to some dude across the map who happened to shoot you once with his rifle, is ridiculous. When fighting at long range, as it is, the person who lands the first shot has a complete edge over the person who got shot, souly because of aimpunch.
Why should a skill dampening mechanic like this exist in any fps? What good does RNG bring to a skill-based shooter?
What do you guys think of aimpunch? I beg you to try sniping against someone who is just spamming bullets at you. No matter how hard you try, you are still going to have to struggle against the bullet flinching to pull off a nice shot.