Finally, the airport is ready for testing. Please report any important bugs or errors in this thread.
http://depositfiles.com/files/vj61flrks
The Airport ready for testing
[QUOTE=ronboy;231481]Finally, the airport is ready for testing. Please report any important bugs or errors in this thread.
http://depositfiles.com/files/vj61flrks[/QUOTE]
Downloading of your airport has begun.
I hope you like it. I have worked hard on this baby, so I hope it is good.
I will put this map on rtcw files after the testing. :stroggtapir:
Map has passed. Normally. There are defects. The photoreport under my remarks, will be minutes through 15.
I already found one error. Sometimes the agent won’t follow the player. This isn’t a serious problem, but still needs fixed. Here’s a map with kessler following the player: sp_return.
Here’s kessler’s section:
trigger kesl follow
}
trigger follow
{
accum 1 inc 1
accum 1 abort_if_less_than 2
followcast player
}
I’m assuming I have to use the accums again.
Now about remarks:
Around emptiness:
Invisible border:
It is necessary to put the trigger also and in a window (I have climbed through a window and has not met two soldiers):
All ladders as though are smeared by oil:
All such places need to be fenced off:
I continue:
Impassable hole:
Acting wall:
Do not leave .bak files in archives, it backup files of maps.
The part of these defects is in yours hell_mappack.
Pic 1: The road is supposed to meet the horizon. I have to end it somewhere.
Pic 2: I didn’t want the player to access that area.
Pic 3: Oops, forgot about that.
Pic 4: Kat said to cover stairs in the slick texture, so ai don’t get stuck on them.
http://www.splashdamage.com/forums/showthread.php?t=21274&page=2
Pic 5: Some of the buildings didn’t need railings, such as that one.
Pic 6: That area is off-limits to the player.
Pic 7: I’ll fix that.
[QUOTE=Eugeny;231498]The pilot in any did not want to come downstairs:
[/QUOTE]
I tested it earlier, and the agent followed me down the stairs.
[QUOTE=ronboy;231497]Pic 1: The road is supposed to meet the horizon. I have to end it somewhere.
[/QUOTE]
It is possible to make a relief any on horizon.
I think it’s out far enough. I have to seal the map off from the void with a brush, or my map will leak.
If you find anymore errors, please let me know.
I corrected some mistakes. I’m ignoring certain ones. When most of the errors are gone, I’ll upload the map to filefront. Did you find any more errors?
From here it is visible that happens behind a wall:
This soldier the fan to ignore, even forgets that I shot at him:
Here not with joining of texture:
While like, all…
[QUOTE=Eugeny;231549]From here it is visible that happens behind a wall:
This soldier the fan to ignore, even forgets that I shot at him:
Here not with joining of texture:
While like, all…[/QUOTE]
Pic 1: I already fixed that. I moved the sky texture out of the way, and took the grass to the end of the wall. I also added some trees to fill in the empty space.
Pic 2: I’ll put some grass and weeds down the side of that building, and move the sky.
Pic 3: I’ll take a look at that.
This should fix the problem with the soldier:
enemysight
{
resetscript
}
I think this will fix the problem with the agent not following the player at times:
trigger follow
{
accum 1 inc 1
accum 1 abort_if_less_than 2
followcast player
}
Any more errors?
If very carefully to look, something can and will be.
Yes by the way, nearly has not forgotten, buildings any thin.
[QUOTE=Eugeny;231564]If very carefully to look, something can and will be.
Yes by the way, nearly has not forgotten, buildings any thin.[/QUOTE]
I know they’re thin, but most people that download this map won’t pay attention to it. Trust me, gameplay is all that matters to most people. I of course care about the scenery in my maps, not just gameplay. I guess if no one else finds any errors, I’ll go ahead and release the map.
EDIT: The model “bush2” is missing a texture for some reason. Could someone give me the TGA file for this model? It’s not a mulitplayer model either. I know if a model doesn’t have a TGA file, the texture will be missing on it.
Texture bushes1.tga for this model at me lies in a folder
models\mapobjects\plants\
[QUOTE=Eugeny;231599]Texture bushes1.tga for this model at me lies in a folder
models\mapobjects\plants[/QUOTE]
That’s the model. I’ll take the plants folder from my laptop, put it on a disk, and copy it on my desktop computer. That should fix the problem. I’ll then begin working on the final version of airport.