that team balance tho..


(Cappe) #21

Real balance is a very hard thing to do but mutual respect among the players would help it along a lot, but some people have ‘fun’ in taking the fun out of everything for other people ingame and in real life.
The thing is there is no way to really balance a game not even with voteshuffle (which fails more when it could be useful and passes when it should not).

On the pic from the OP, either there are too few min. lvl 10 servers, quick join puts players in the wrong servers or some players just choose to go to servers where the chance is high they will encounter a lot of less experienced players.


(Ctrix) #22

I was in a game earlier today. One guy was starting in chat about how the game was P2W
Naturally people disagreed with him. Turns out he was level 2 and had “installed the game half an hour ago”
I asked him why the hell he wasn’t on a min level 5 server then. He did not reply to that.


(Kingsley) #23

[quote=“Ctrix;130847”]I was in a game earlier today. One guy was starting in chat about how the game was P2W
Naturally people disagreed with him. Turns out he was level 2 and had “installed the game half an hour ago”
I asked him why the hell he wasn’t on a min level 5 server then. He did not reply to that.[/quote]

That guy sounds like everyone else here.
Tell him to join these forums, we would love to hear how this game needs to change to make it easier specifically for him.


(blisteringOwlNest) #24

Does anyone notice the tone of the game is “really really hard” and likely to “kick your teeth in”.

Was I the only one to watch that trailer? Who comes to this game, that’s very selling point is it’s difficulty and old school play, then complains that it’s too difficult. This screenshot is not an unbalanced game, it’s simply a not close game. “Balanced” doesn’t mean down to the wire, it means you have the same amount of competence as the other team.


(Jostabeere) #25

[quote=“Kingsley;130850”][quote=“Ctrix;130847”]I was in a game earlier today. One guy was starting in chat about how the game was P2W
Naturally people disagreed with him. Turns out he was level 2 and had “installed the game half an hour ago”
I asked him why the hell he wasn’t on a min level 5 server then. He did not reply to that.[/quote]

That guy sounds like everyone else here.
Tell him to join these forums, we would love to hear how this game needs to change to make it easier specifically for him. [/quote]

http://s2.quickmeme.com/img/0a/0a2b76fd6d6ef6b4fe0abbff1b45d0469e4baad1f8576f08798b81cc6b1e4fb7.jpg


(tominatorx) #26

Kinda weird that people haven’t caught on as yet that curb stomping noobs equates to less credits, less xps per game. Makes no sense to me. I don’t mind a little imbalance, friends want to play with friends, but outright stacking is just stupid.[/quote]

The people that are stomping probably don’t pay any mind to credits at that point.

[/quote]

You’re familiar with it, right?

@Arjun
Although I must say. This game isn’t unbalanced at all. Both teams have similar points. It isn’t a bloody stomp. And although you lost, and the other team is much more experienced, the points gap isn’t that big. Suprisingly tbh.
Things like this is what called unbalanced:
http://puu.sh/m5Osc/b7fbac49de.jpg
P.S. Yes. It was the whole 7 rounds that way.

[/quote]

I agree that playercount is a much bigger problem than just higher levels of the other team.

Had a game yesterday 2v5…

me (lvl 11)
teammate (lvl 2)

vs

5 guys who had a higher lvl (maybe 1 was lvl 10 I’m not sure) than me…

That’s what I would call unbalanced :slight_smile: Funny thing is that a lvl 12 player joined my team, he saw that it was 3v5 so he left the team so it became 2v5 again… Not even willing to try and help us…

My definition of an unbalanced game is usually a difference in playercount on both sides, for others it’s a difference in lvls between teams.

I still think that having 2 teammates (like your example) less than the other team is more unbalanced than just a difference in lvl.

To me that’s the thing that should be fixed.

That being said though there are times where the game decides to put all the high level players in one team and the level 1-5s with one or 2 level 5+ player. => then you get the problem of the fact that some of those lower level player don’t have a lot of mercs and that your team consists of suboptimal composition… and that some of them don’t know the map as well as the higher level players, etc.


(N8o) #27

Kinda weird that people haven’t caught on as yet that curb stomping noobs equates to less credits, less xps per game. Makes no sense to me. I don’t mind a little imbalance, friends want to play with friends, but outright stacking is just stupid.[/quote]

The people that are stomping probably don’t pay any mind to credits at that point.

[/quote]

You’re familiar with it, right?

@Arjun
Although I must say. This game isn’t unbalanced at all. Both teams have similar points. It isn’t a bloody stomp. And although you lost, and the other team is much more experienced, the points gap isn’t that big. Suprisingly tbh.
Things like this is what called unbalanced:
http://puu.sh/m5Osc/b7fbac49de.jpg
P.S. Yes. It was the whole 7 rounds that way.

[/quote]

The only reason that game was a stomp is because your team decided to run to the same spot that I naded every single round.

Every. Single. Round.

There is a difference between stomping and the enemy team playing very terribly with little to no game sense.


(Jan S.) #28

Overall balance should be the biggest priority for now, new maps are useless if the game is broken. Ranked matches are 99% about luck. Since the win/loss tracking, I’m mostly having same numbers on both sides. Most common issue is a leaver, second is horrible team balance.
Since the tracking (again), I’ve only played about 4 fair matches where none of things I’ve mentioned happened. Sad thing is, I’ve played about 42 ranked matches.


(Jostabeere) #29

Kinda weird that people haven’t caught on as yet that curb stomping noobs equates to less credits, less xps per game. Makes no sense to me. I don’t mind a little imbalance, friends want to play with friends, but outright stacking is just stupid.[/quote]

The people that are stomping probably don’t pay any mind to credits at that point.

[/quote]

You’re familiar with it, right?

@Arjun
Although I must say. This game isn’t unbalanced at all. Both teams have similar points. It isn’t a bloody stomp. And although you lost, and the other team is much more experienced, the points gap isn’t that big. Suprisingly tbh.
Things like this is what called unbalanced:
http://puu.sh/m5Osc/b7fbac49de.jpg
P.S. Yes. It was the whole 7 rounds that way.

[/quote]

The only reason that game was a stomp is because your team decided to run to the same spot that I naded every single round.

Every. Single. Round.

There is a difference between stomping and the enemy team playing very terribly with little to no game sense. [/quote]

Excuse youself even more about that 5vs7 game. It doesn’t change the fact that it was a 5vs7 stomp at all.


(N8o) #30

Kinda weird that people haven’t caught on as yet that curb stomping noobs equates to less credits, less xps per game. Makes no sense to me. I don’t mind a little imbalance, friends want to play with friends, but outright stacking is just stupid.[/quote]

The people that are stomping probably don’t pay any mind to credits at that point.

[/quote]

You’re familiar with it, right?

@Arjun
Although I must say. This game isn’t unbalanced at all. Both teams have similar points. It isn’t a bloody stomp. And although you lost, and the other team is much more experienced, the points gap isn’t that big. Suprisingly tbh.
Things like this is what called unbalanced:
http://puu.sh/m5Osc/b7fbac49de.jpg
P.S. Yes. It was the whole 7 rounds that way.

[/quote]

The only reason that game was a stomp is because your team decided to run to the same spot that I naded every single round.

Every. Single. Round.

There is a difference between stomping and the enemy team playing very terribly with little to no game sense. [/quote]

Excuse youself even more about that 5vs7 game. You was asked more than enough to help and balance, but you simply gave a crap about it. [/quote]

Again, there is a difference between balance and lack of game sense.


(Mc1412013) #31

Only balancing complaints I have are when a match starts 2 on 6 for example after a match finishes when every one leaves. I don’t go by levels anyway I’m level 15 and I suck like im a level 5 or 6 I play to have fun winning is just extra bonus. I don’t care if the team I’m on looses 99% of the time u only get first win credits once a day anyway. It’s just a game nothing more win or loss it’s all about fun.


(fubar) #32

I don’t get this whining about balance all the time, really. It’s a pub, you all claim to be “casual” gamers here to have “fun”. Why not do just that? Your sole reason for not wanting matchmaking/competitive is because it’s “too serious” and “i don’t want to try hard”, “I don’t want to be pressured into winning”, yet when it comes to the balance of your public servers you’d be the first to beat up a 5 year old.

Sometimes you win, sometimes you lose, other times you’ve just gotta try a little harder to win, other times you still lose. It happens.

The most perfectly balanced system could still screw you over in the end and have a map finished in 2minutes, why? Because spawntimes. This doesn’t make it a stomp, it just makes it a series of bad/good decisions. It’s that simple. Quit whining, quit spamming the scoreboard to look for excuses or reasons why you may just be having a harder time right now and play the god damn game. I’ve been pubbing a lot these last few days and the amount of people that cry balance within the first 30 seconds, or more so vote for shuffles EVERY FUCKING MINUTE OF THE GAME ruins the fun to me more than being spawnraped for 15minutes. It just happens.

Don’t like it? leave and find yourself another server in which you just so magically get into that that “Perfectly balanced” game that has you carrying an entire team to victory, every map, every round. Because that’s all it is really, isn’t it? Let’s be honest for a second, 99% of you people complaining about “balance”, never do so until they end up on the losing side.


(Wolf_Darkrose) #33

nah its not unbalanced you guys are just so damn pro you can beat those guys with hundreds of more hours >.>


(N8o) #34

That’s not the point he was trying to make.


(torsoreaper) #35

So when a team is massively outranked and getting spawn camped where they die as soon as they spawn. What is the lesson someone is supposed to learn? The only thing that can be learned from that situation is “sometimes matchmaking is bad” or “people don’t like team shuffle”.

You want an athletics analogy? Let’s get the Patriots to play 4th grade pee wee foot ball team and have them go all out. When the skill difference is sufficiently large, no learning is going to take place. This is why sports have leagues and progression.


(Kingsley) #36

Wow, people here do more whining than Jamaican dance hall dancers.

  • Talent gaps exist in every FPS game
  • Spawn camping exists in every FPS game

There are FPS games out there where there isn’t even an algorithm that tries to do match pairing by skill or other determinants.

To a casual gamer, losing is the end of the world. Why isn’t everything balanced and fair?!
To the competitive gamer, losing is apart of growth. It is needed and required in order to establish a competitive environment.

For the most part with this game, there are far more casual gamers than competitive gamers. And the casuals are the loudest so the developers in this game respond to them. But to hear every other post become a personal complaint about how the game should change to make it easier for the complainer. Go Away. Get going.

Bottom line
You lose and you learn
OR
you keep whining and become an expert in learning how to lose.


(watsyurdeal) #37

It’d probably help if so many shooters didn’t try to add so much randomness to their games and instead stick to a tried and true design of repetition. Repetition builds skill, builds habits, this is why TF2 WAS good till they added so many unlocks, the game became IMPOSSIBLE to balance.

Dirty Bomb won’t have that problem, every merc can shoot, run, etc, the only differences are there are certain mercs who can heal, give out ammo, repair objectives quickly, and reveal enemy positions. It’s simplicity it’s a greatest strength, and I hope the devs keep buffing accuracy stats and eventually start tweaking damage, range, rof, etc, till the kill time is where it needs to be at certain distances for each weapon.

This game can be amazing, but right now they need to focus on the content they have and improve it, a more consistent feel with a better tutorial will make this game a lot easier to grasp to all of those who seem to think every game is rigged.


(Kingsley) #38

This game is already amazing.


(SnakekillerX) #39

Yes improvements are needed here and there, and they obviously know this which is why it is still in a BETA state. I expect we’ll see steady improvements as the life of the game continues and am excited to see what else Splash Damage throws at us in the future.

One thing I’d love to see however is a party system for PUB matches, even if my friends and I don’t end up on the same server, at least we’d be able to play together in the same game, as often a server fills before every gets in.

The other thing I’d love to see is a better solution to the screen lock thing for heavy swings, as its awful and not even worth using anymore.


(torsoreaper) #40

[quote=“Kingsley;130918”]Wow, people here do more whining than Jamaican dance hall dancers.

  • Talent gaps exist in every FPS game
  • Spawn camping exists in every FPS game

There are FPS games out there where there isn’t even an algorithm that tries to do match pairing by skill or other determinants.

To a casual gamer, losing is the end of the world. Why isn’t everything balanced and fair?!
To the competitive gamer, losing is apart of growth. It is needed and required in order to establish a competitive environment.

For the most part with this game, there are far more casual gamers than competitive gamers. And the casuals are the loudest so the developers in this game respond to them. But to hear every other post become a personal complaint about how the game should change to make it easier for the complainer. Go Away. Get going.

Bottom line
You lose and you learn
OR
you keep whining and become an expert in learning how to lose.[/quote]

Without explaining what someone is supposed to learn from a hugely one sided stomp, all you’re doing is whining about whiners.

Nobody on this thread said “I don’t ever want to lose”. People are saying the game should do something to try to make the matches closer. Why you would disagree with having better matches doesn’t make sense. Even you know that doesn’t make sense. That’s why you create a straw man argument of “losing is the end of the world and everyone is a whiner” that you can easily tear down.