I’ve seen some F2P games be stingy with their currency to encourage people to drop money on the game, but this takes things to a whole new level.
Played the first game after being in the temporary betas, ranked up to Level 2 and got 12,000 credits. Figured this game wouldn’t be that bad, and that I would be able to use the Obsidian Loadout I rolled for Sawbonez fairly soon. I was able to unlock two extra mercs during my relatively short time in the last beta, so I figured the full game would follow suit.
Then I got 85 credits for playing and winning a full objective game. That’s a joke. At this rate it will take me 200 or more games to grind out the remaining 18,000 points - assuming I win all 200 - just to use the loadout that was supposedly a reward for helping test the game. Couldn’t even be bothered to allow beta testers one character unlock, could you? Not even a 7-day trial just to test out our “reward”?
I doubt I’ll be sticking around for the 30 missions I’d have to do in order to grind out that 18k, much less 200 matches. Yet another F2P game that punishes people who want a bit of variety without waiting for rotations or dropping $6 on a character with one unique mechanic and a bargain-bin attempt at personality.
At this point, you might’ve just been better off making the game buy-to-play. It’s barely worth the $20 you’re selling the “starter pack” for, certainly not the $40 the Steam page says it’s “valued at”. That’s the language of some guy trying to sell you collectible coins on an infomercial.
Have fun being the new Blacklight, maybe I’ll come back when all your DLC is selling for $2 each on a Steam sale 6 months from now.
