i unlocked sawbonez with the first 30k, then i bought cases cuz i wanted a better loadout for him. well fk now im stuck and cant unlock more mercs cuz 30k is like unreachable. End of story->i unlocked mercs with my steam wallet QQ
That currency output rate
I’m planning to do almost exact same thing. I didn’t even bother to buy 1 merc with credits from leveling (i didn’t get extra 30k at start witch is weird).
Now i’m stuck with almost no credits to craft something using the useless crap i got from caches ;/
Indeed playing 1500+ games to unlock 10 mercenaries seems far too much as does paying 5,9 euros a mercenary as well. I’d rather have the option to pay 60 euros to unlock every current merc and all the upcoming ones as well.
This whole RNG crates system is going to put so many people off of playing and spending money on this game when they don’t get the loadout they want.
The reason that shit works in CSGO and TF2 is because you have the ability to trade and that valve does not give a damn if you sell your stuff on the grey market. It’s that simple.
I don’t understand how companies still can’t work the F2P model. Like they didn’t do their research on what unsuccessful games did wrong. Instead they just look at the market leader and figure “well we will just do that, but with our own twist”. (Which is just what every other unsuccessful game before them did too)
Frankly, with Overwatch around the corner, Nexon really has to push dirty bomb (and do things the right way) for it to survive because no matter how terrible the payment model in Overwatch could turn out to be, the overwhelming fan base and mainstream recognition of any Blizzard title will mean that they will brute force their way to the top in an already heavily saturated market.
Edit: Spelling fixes.
I think Splash Damage has really nailed the core gameplay mechanics but the whole F2P ecosystem around it needs a lot of work.
The game is certainly fun, but at the same time, the game feels like it’s lacking the feeling of a reward. They’re doing what I believe Blizzard is pioneering: Daily Quests. While alright as a whole, it should be used to boost gain, not as a primary source, or at the very least, be a primary source for casuals, but for the hardcore, let them grind to their heart’s content.
The ideal here would be to boost the gain to something around 500 to 1000 points every match, possibly even depending on win or loss. Remember, mercs are not the only income, you have boxes, and card trading. I burnt through 20k just opening storage containers. This would solve your issue with people trying to say loadouts are Pay to Win, it would instead incentivize people to play, and that people playing longer would have better loadouts.
Add to this system a very random chance (like, 1 in 3 to 4 games) of dropping an equipment box, and suddenly you’re playing with the idea you could get random rewards just for playing, and it’s fairly steady. I know I did this during TF2, about every hour you’d get a weapon unlock, and it caused me to play much longer than I originally intended.
They definitely need to work on there economics, it does smell suspiciously like Nexon’s usual routine atm.
@ivoryQuestion it really does, I currently have 13-14 hours in the game and still don’t have enough to unlock a merc. I have bought 5 cases.
Yeah it should be the loadout cardpacks that are expensive not the mercs
oR else we will have the same mercs running around every round.
yeah sounds about right. i got a sawbones i was happy with (for now) at bronze after buying about 20 crates and then trading up.
[quote=“insaneCylinder;8831”]The reason that shit works in CSGO and TF2 is because you have the ability to trade and that valve does not give a damn if you sell your stuff on the grey market. It’s that simple.
[/quote]
Just give me a game, not from both blizzard and valve, where trading works. It simply does not work if you don’t have a n*10^6 playerfanbase. CS:GO prices on the market are way inflated for no reason whatsoever if you look at the number of the exact same skin existing. TF2 had the same issue and now starts to fall to unseen low prices because the fancy/hype around this game is now over. Trading does not seem truly sustainable with a game that will drain around 10k players at most (I’m not expecting more honestly). And by the way, what do you seriously want to trade ? Right now, there’s more or less 9 weapon combinations for each merc (3 mains, 3 secondaries). Augments have a pretty low impact on the way you can play a merc, and skins are too gibberish to be noticeable…
my god you are right there IS nothing to trade! Quick we need people on that hat creation machine pronto!!
I don’t want that either. I’m just saying that a tf2-cs:go-dota2 copy/paste makes poor sense to me. I don’t even know the overall income it generates to valve. They turned tf2 into a f2p 3 years after it’s release and they generated way enough money before the mannconomy arrived. To counter league of legends, they offered dota 2 directly for free. But obviously, the income generated by the skins and market seem to be insufficient to them since they did not put cs:go as a f2p game. It’s fairly cheap in regards of the content, but it’s still a regular source of income that will directly finance the developing costs of the game.
I’m not looking for a fan-servicing system. Don’t forget that the real-currency trades/shopping you will do is the only source of money they will have. So better hope it will be sustainable for them, or they will stop supporting the game as soon as it’s finished. Messing with the randomness of a community is something time consuming, and you have good chances to fail. That’s why I’m more a fan of riot games solutions. People can only get through real-money (characters and runes are obtainable through real money which makes it a boost, but also through game money). Player to player trading is very dangerous from a developer/editor point of view, keep that in mind.
@thrmoptc: Investigating the Equipment Case drop rate and Credit earning rate in @DirtyBomb this morning… they’re stingier than intended right now
Taken from Twitter eariler today
I think they have kept CS:GO as a paid game more to try and discourage casual people who would cheat from starting up new accounts every time they got VAC banned. It’s not much, especially when it’s on sale, but it probably reduces the amount of people cheating by a significant amount. It probably also generates pretty good revenue for them too since the game has had a huge surge in the player base and now achieves rather amazing daily numbers.