Thanks a lot


(Jesus) #1

Thank you so much for getting me hyped of finally see Aimée in this game by saying things like “you’ll be surprised by the huge change on Aimée” and then crush every tiny bit of this hype by releasing Fragger 2.0, all of this just to trick people who wanted this merc. Thank you really. 1# Don’t be a dick. you forgot that it seems


(watsyurdeal) #2

Like Aimee would have done much anyhow

We needed Thunder to challenge Fragger’s dominance


(Backuplight) #3

This is literally what happens every merc release. Expect to be teased and for hints to be misread (or outright misleading!) They’ll all be out eventually, not sure what the big deal is.


(Faraleth) #4

Aimee was never confirmed :s I’m not entirely sure what Aimee “hint” you are referring to, although if you mean the small bit of text from the Friday round-up, that was simply stating the fact that Aimee had changed a lot since we last saw her.

As I say with EVERY round-up, nothing is confirmed by it. A lot of things are said in passing, so if you expected something based off of a small comment made in regards to future content, then I am sorry, but it is always backed up several times in bold and italics saying - “take this with a grain of salt”.


(Reddeadcap) #5

[quote=“Watsyurdeal;113454”]Like Aimee would have done much anyhow

We needed Thunder to challenge Fragger’s dominance[/quote]
This, personally I wish he’d have both LMGs as options and the Timik, but that emp effect is such a nice buff to his concussion grenades.


(Jesus) #6

[quote=“Watsyurdeal;113454”]Like Aimee would have done much anyhow

We needed Thunder to challenge Fragger’s dominance[/quote]

Id have prefered a really mobile sniper instead of slow ass vassili on top of it a sniper who can watch objectives even being at the other end of the map, over a Fragger number with a new appearance and flash instead of frags flash who can disable equipement every 17 second and blind you for a lethal amount of time because being blind just one second in a fast paced game like this means death everytime. Thunder is completely broke and was completely unneeded


(Mr-Penguin) #7

[quote=“Jesus;113494”][quote=“Watsyurdeal;113454”]Like Aimee would have done much anyhow

We needed Thunder to challenge Fragger’s dominance[/quote]

Id have prefered a really mobile sniper instead of slow ass vassili on top of it a sniper who can watch objectives even being at the other end of the map, over a Fragger number with a new appearance and flash instead of frags flash who can disable equipement every 17 second and blind you for a lethal amount of time because being blind just one second in a fast paced game like this means death everytime. Thunder is completely broke and was completely unneeded [/quote]

You can’t really say that Thunder is broken when you haven’t even played him yet.

And Vassili isn’t slow, at a sprint speed of 420.


(watsyurdeal) #8

[quote=“Jesus;113494”][quote=“Watsyurdeal;113454”]Like Aimee would have done much anyhow

We needed Thunder to challenge Fragger’s dominance[/quote]

Id have prefered a really mobile sniper instead of slow ass vassili on top of it a sniper who can watch objectives even being at the other end of the map, over a Fragger number with a new appearance and flash instead of frags flash who can disable equipement every 17 second and blind you for a lethal amount of time because being blind just one second in a fast paced game like this means death everytime. Thunder is completely broke and was completely unneeded [/quote]

As Derpy point out, you can’t say he’s broken till you’ve played him, and no offense but just sound disappointed over the fact that we’re getting another Assault merc instead of a Recon merc.

And honestly, it’s BETTER for the game to get Thunder right now. Because Aimee would have at best, brought a little less health and more speed, maybe using the PDP and Grandeur, and an ability that from what I’ve seen is nothing more than an overhyped motion sensor. As seen here.

Thunder brings a lot more to the game, competitive for Fragger, a reliable way to break heavily defended positions (people hoarding on healing stations, turrets and mines all over the point, etc), and is actually bulkier than Fragger is, meaning he is a middle ground between Rhino and Fragger, and can be a very effective killer when used right.

I would have been way more disappointed by Aimee or Turtle since what they bring to the table is nowhere near as game changing or viable. Plus, the last Assault merc we got was Rhino, we’re overdue for another.


(MissMurder) #9

It’s only logical that saying Aimee will be going through changes means she is further out and not ready for release. So not sure why you took that as she would be the next Merc.


(watsyurdeal) #10

You do realize @MissMurder that when she does come out you’ll have to do a cosplay of her too. :slight_smile:


(Jesus) #11

[quote=“derpypenguinz19;113495”]

And Vassili isn’t slow, at a sprint speed of 420.[/quote]

That’s a matter of opinion i think and gameplay i find him slow.

[quote=“Watsyurdeal;113502”]

As Derpy point out, you can’t say he’s broken till you’ve played him,

And honestly, it’s BETTER for the game to get Thunder right now. Because Aimee would have at best, brought a little less health and more speed, maybe using the PDP and Grandeur, and an ability that from what I’ve seen is nothing more than an overhyped motion sensor. As seen here.

Thunder brings a lot more to the game, competitive for Fragger, a reliable way to break heavily defended positions (people hoarding on healing stations, turrets and mines all over the point, etc), and is actually bulkier than Fragger is, meaning he is a middle ground between Rhino and Fragger, and can be a very effective killer when used right.

I would have been way more disappointed by Aimee or Turtle since what they bring to the table is nowhere near as game changing or viable. Plus, the last Assault merc we got was Rhino, we’re overdue for another.[/quote]

I dont need to play a merc to know he is broken when he can blind people in a radius for one second, as said in a game that fast being blind for one second will often be lethal maybe you didnt played other Fast paced Fps i dont know but this isnt COD laying on the ground on wait (which was rarely efficient even there) will not be possible. your only chance will be to spray randomly and run around like a retard hoping the proxy coming with her shotgun will not able to get your head.

Aimée ability from what ive heard was a camera which means being able to see anything you want even being at the other end of the map which can offer way more strategic advantage than Thunder will ever give you, watching the objectives the flanking ways, and letting your team focus on the side where ennemies actually are without having to watch the other side.

The only thing thunder bring in the game is the blindness which is completely OP in fastpaced game, Stoker breaks those heavily defended position you speak about very well and lock them down killing everyone in it. So this argument not really no. The only thing Thunder will change is that now you will get Flashed/killed in 5 second.


(watsyurdeal) #12

[quote=“Jesus;113515”][quote=“derpypenguinz19;113495”]

And Vassili isn’t slow, at a sprint speed of 420.[/quote]

That’s a matter of opinion i think and gameplay i find him slow.

[quote=“Watsyurdeal;113502”]

As Derpy point out, you can’t say he’s broken till you’ve played him,

And honestly, it’s BETTER for the game to get Thunder right now. Because Aimee would have at best, brought a little less health and more speed, maybe using the PDP and Grandeur, and an ability that from what I’ve seen is nothing more than an overhyped motion sensor. As seen here.

Thunder brings a lot more to the game, competitive for Fragger, a reliable way to break heavily defended positions (people hoarding on healing stations, turrets and mines all over the point, etc), and is actually bulkier than Fragger is, meaning he is a middle ground between Rhino and Fragger, and can be a very effective killer when used right.

I would have been way more disappointed by Aimee or Turtle since what they bring to the table is nowhere near as game changing or viable. Plus, the last Assault merc we got was Rhino, we’re overdue for another.[/quote]

I dont need to play a merc to know he is broken when he can blind people in a radius for one second, as said in a game that fast being blind for one second will often be lethal maybe you didnt played other Fast paced Fps i dont know but this isnt COD laying on the ground on wait (which was rarely efficient even there) will not be possible. your only chance will be to spray randomly and run around like a retard hoping the proxy coming with her shotgun will not able to get your head.

Aimée ability from what ive heard was a camera which means being able to see anything you want even being at the other end of the map which can offer way more strategic advantage than Thunder will ever give you, watching the objectives the flanking ways, and letting your team focus on the side where ennemies actually are without having to watch the other side.

The only thing thunder bring in the game is the blindness which is completely OP in fastpaced game, Stoker breaks those heavily defended position you speak about very well and lock them down killing everyone in it. So this argument not really no. The only thing Thunder will change is that now you will get Flashed/killed in 5 second.[/quote]

As I said in my previous post, you just sound upset another Assault merc is getting added, because the camera can only be used while you hold down a particular button, so in other words you aren’t doing anything while looking through it. Compare that Vasilli who can just throw it out and forget about it.

Thunder will bring a lot more to the game because he’ll get shit done, and a common theme with Recon mercs is they a lot of times detrimental to the team since they aren’t contributing anything, and I sincerely doubt Aimee will do much better.

And yes, you DO have to play something to determine if it’s op, cause anything can seem broken from a victim’s pov.


(sentimentalDime) #13

You really just seem like someone who’s salty Aimee because sounds cooler and you would have preferred her.

First of all, didn’t your parents ever teach you that you can’t have everything in life? This applies to Aimee too, even if the devs did some very slight teasing, which they do all the time.
Secondly, as it has been said before, Thunder brings a lot more to the table than the Aimee we know of (they said she would be changed) could ever hope to do, as she’s pretty similar to Vassili.


(Amerika) #14

I read the OP’s post then said his name out loud without realizing it.


(Dog) #15

As somebody who was hoping for Aimee, I sincerely think you’re blowing things out of proportion. The flash isn’t strong if you look away from it, and a frag grenade will essentially do the same thing to you if a flash detonates close enough to you to make turning away minimally effective.

Thunder’s grenade returns effectiveness in relationship to user and recipient skill. If the user is skilled, and the recipient is skilled, then it will come down to whether the user gets the drop, or a player matchup of skill. This type of relationship is normal for any damaging ability as well. If the user is skilled and the recipient isn’t, the end result is unchanged from if the ability wasn’t used. If the user is unskilled and the recipient is, the user is just as likely to lose an engagement, if not more likely from risk of self-flashing, than if the ability didn’t exist. And an unskilled into unskilled matchup reflects a similar result to skilled against skilled.

Unless the flash is overtuned, it’s hardly likely to be gamebreaking. I’d be more worried of the new LMG being overtuned, since it’s the more consistent new feature.


(triteCherry) #16

I rather take my chances with a flashbang then a Fragger grenade. With proper map knowledge you have a much better chance at surviving a flashbang.


(Someordinaryguy) #17

[quote=“Watsyurdeal;113517”][quote=“Jesus;113515”][quote=“derpypenguinz19;113495”]

And Vassili isn’t slow, at a sprint speed of 420.[/quote]

That’s a matter of opinion i think and gameplay i find him slow.

[quote=“Watsyurdeal;113502”]

As Derpy point out, you can’t say he’s broken till you’ve played him,

And yes, you DO have to play something to determine if it’s op, cause anything can seem broken from a victim’s pov.[/quote]

http://vignette2.wikia.nocookie.net/steven-universe/images/7/73/This.gif/revision/latest?cb=20150625032354

Guess your Aimee shrine will have to wait a little bit longer Jesus :confused:

But as people have said, he’ll get shit done


(Jesus) #18

[quote=“Watsyurdeal;113517”]

As I said in my previous post, you just sound upset another Assault merc is getting added, because the camera can only be used while you hold down a particular button, so in other words you aren’t doing anything while looking through it. Compare that Vasilli who can just throw it out and forget about it.

Thunder will bring a lot more to the game because he’ll get shit done, and a common theme with Recon mercs is they a lot of times detrimental to the team since they aren’t contributing anything, and I sincerely doubt Aimee will do much better.

And yes, you DO have to play something to determine if it’s op, cause anything can seem broken from a victim’s pov.[/quote]

Recon are not detrimental to a team if you play them well, its a question of playstyle. Its not because you are more comfortable as being an assault that everyone is, im not as good as an assault, i play mainly medic and fire support and then recon sometimes. To say recon are detrimental to a team you must have not played with a good one because when a phantom or a sniper keeps killing your medic and engineer before letting them do anything you are pretty much fucked in the party if you cant stop him. i need to hold a button down for the camera oh crap because having some quickshot regularly and picking off the key mercs is too difficult that is probably why dont play recon if you cant do that. Like i said anything thunder does can be done better by any other. And again Yes you can say if a merc is broke by looking at it i didnt needed to play the old beyblade phantom to understand how broken this was.


(Jesus) #19

[quote=“triteCherry;113523”]

I rather take my chances with a flashbang then a Fragger grenade. With proper map knowledge you have a much better chance at surviving a flashbang.[/quote]

With the recent nerf to explosives if you are a bit to far from the nade you dont die with a flashbang you will be blinded by looking at it, and probably dead in the second to come, i choose the Frag


(Haki) #20

[quote=“Jesus;113515”][quote=“derpypenguinz19;113495”]

And Vassili isn’t slow, at a sprint speed of 420.[/quote]

That’s a matter of opinion i think and gameplay i find him slow.

[/quote]

That’s really not a matter of opinion at all.

It is a number that determines the speed of the merc, there’s no opinion in there.

also 420 is NOT slow and if you referred to his playstyle being slow then I don’t think Aimée would’ve changed much for you, except that you’d die more.