OK, I got it to work.
Heres how I did it (This is more for me, so I can remember :P)
1: Took a greyscale bmp and ran it through CyberMesh (Cybermesh is a standalone program) Cybermesh exported a .LWO file.
2: I took the .LWO file into blender to convert it to .OBJ so I could modify it in wings.
3: In wings I added a UV map to the terrain as well as added a Random texture to it (The actual texture wont matter, this wont be used. It just needs to have a texture so the USMExporter in Blender will allow me to convert it into a .ASE).
4: I then converted the wings file into .OBJ format, so it could be used in Blender.
5: I opened blender and used the Vertex Paint function to draw a smiiley face on the terrain using pure black.
6: I opened the text editor built into blender and loaded the USM Export script, I then pressed Alt-P to start it.
7: I clicked the button to export it into .ASE format (Button doesnt really have a name…)
8: I used the .ASE text format to edit the Bitmap line to say “//base/textures/terrain/hbars” This actually is to tell the model where the material file is, and the material file tells it which textures to use and how to use them (Such as blending them as terrain should be blended).
9: I copied Brian Trepaning’s material file (Accounting for file names and such) started up DoomED loaded the .ASE terrain file added a light and it worked perfectly. It blends my two textures I specified in the material file in the smiley face pattern.
Anyway Ratty, I’ll start working on the Two Tutorials for you when you give me the word that you’re comfortable using this method. Its rather long winded
But it works (Frustrating as hell, the Vertex Paint function in Wings3d didnt work, but blenders is much easyer to use anyhow)
Heck, later on you may even find Blender to be better to your tastes.