Wait, why am I only just seeing this now! I need to pick up my game and become more active on the forums.
[TESTERS NEEDED] Dirty Bomb HUDEdit PROTOTYPE VERSION
Nope, don’t mind at all. I haven’t played Dirty Bomb (or any game) since December, Toddler + New Born = 0 time lol. Glad it could help someone out, as it is now, it’s just another 80% complete project on the pile haha.[/quote]
Awesome! I’m really happy for you
Good luck with your children!
@UnexpectedCasualty you may need to update or install Java JRE on your machine.
So, um, any pictures on what exactly has been changed?
Want to see if there is even a point in checking this out.
Didn´t think there was a need for HUD edit.
[quote=“ClemClem7;185124”]Just a question for someone who didn’t test this Hud edit:
What the difference between this and hud maker (http://wezelkrozum.com/temp/xt_hudconfig/v3/) ?[/quote]
I´ve always been happy with this and my own HUD. Also the mumble custom crosshairs are really nice.
If the fps drop thing could be fixed then I´d be very happy.
Having done two or three HUDs with Wezels tool myself, the one Xyfurion here is creating should be metric tons more convenient ^^ With an added bonus of changing also Execution and Spectator mode huds and element colours, which isn’t (least to my knowledge) possible with Wezels HUD editor, which was and still is fantastic but is getting outdated.
This is awesome! Keep up the good work man!
Do you have a planned release date yet? I’m really looking forward to this.
[quote=“Zeridact;187648”]This is awesome! Keep up the good work man!
Do you have a planned release date yet? I’m really looking forward to this.[/quote]
Thank you 
Currently I am focusing on my exams (oh the irony), after I am done, I will be working on this software until I finish. I want to get it out my mid July. No guarantees though.
Bugs I am aware of:
- Save function causes software to crash.
- Manually setting resolution causes weird image effects.
- Image must be selected to be dragged.
- Dragging sometimes results in image no being under cursor.
- Image can be dragged outside of boundaries.
When I tried it out, and I attempted to change the field of what element I was editing (I don’t recall what the default was) it was only showing the visual element of that default field and it wasn’t moving effectively. Not sure if that makes any sense but unfortunately I was unable to use it because of this.
Mind providing reproduction steps and images. Send it either via bug report form or PM.
i need some help. i downloaded the 64 bit version, which is correct for the OS, extracted the .rar file i got, now i get a folder called bin and an executable jar file that doesn’t do anything. what now?
solved, srry for double posting, but i didn’t realize i needed 32 bit. app launches, but i found a few more problems right off the bat.
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even in 1280x720, at least for me, only the minimap and cooldown show, and both are bunched up in the top left corner. when i try to drag them out they snap back in, and they r VERY big in scale, excesively so.
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this will probably come in the future, but just to make sure u know, none of the scene changes in settings work.
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no obvious export button if it is supposed to be there.
over all, i’d say start with working on functionality, then make it pretty, bcause its already looking REALLY good. thanks for ur work on this, and again, srry for double posting.
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Only the Minimap and the abilities were added for this version, More are coming in the next updates. Furthermore, they should not be in the top left corner. Mind sending me an image?
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They are not meant to work just yet. They were there because I wanted to put them there so I can add functionality later on.
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It is, in fact, very obvious. Click on the gear at the bottom left corner, scroll all the way down, and click “Save Preset.” Although I might take up on your advice and add another save button somewhere more obvious.
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Functionality is always being worked on (and it’s almost done at this point). What I’m doing now is adding the remaining images, tweaking the settings window and making a couple things work properly
Yattaaa a glorious bump! Cant wait to get fresh version to try out :3 Have a jolly good trip in meantime though!
Incorrect. V3 was recently added and has Debilitated icons and is 100% compatible with current versions. V2 was relevant around 3 patches ago, and v1 was made for closed beta
Incorrect. V3 was recently added and has Debilitated icons and is 100% compatible with current versions. V2 was relevant around 3 patches ago, and v1 was made for closed beta[/quote]
Please check the link to Wezelkrozum’s HUD Configurator V3. As you can clearly see, the assets displayed do not correctly match their positions in-game (unless I am using the wrong version).
Furthermore, in the generated config, the version indicated is V2.
The following is from his generated ShooterUI.ini
WezelkrozumHUDConfiguratorVersion=(V=2)
And even further, the generated config file displays:
HA="",VA=""
which indicates the relative asset, which has no longer been in use since a few months ago.
I set the aspect ratio and resolution but nothing happens when I click the okay button. Any idea? I’m on Windows 10 64 bit with JRE installed. Tried both versions but no luck.
Xyfurion, any ideas about my question in http://forums.dirtybomb.nexon.net/discussion/31950/hud-tweaking-killfeed#latest ?
@quietGraph mind sending me the console log? Run the program with cmd, then DM me the logs.
@burnz most of the web tools are outdated at this point. It is natural that some things will not work the way you want it to. Hopefully, this will not be the case with my software.
