Test on server - All abilities ON


(BomBaKlaK) #41

lot of people just left the game cause is the more unbalanced game ever !
and the class stuck is responsible of 50% of the problem for me !

and the customisation (like crosshair) bored a lot of people caus there is none !


(Loffy) #42

Thx BomBaKlaK! I’ ve had fun on the server (Banz|AIE, no Bots, all abilities on; 213.246.38.159:27415), testing different items and things.


(morguen87) #43

[QUOTE=BomBaKlaK;344431]lot of people just left the game cause is the more unbalanced game ever !
and the class stuck is responsible of 50% of the problem for me !

and the customisation (like crosshair) bored a lot of people caus there is none ![/QUOTE]
you can change class at any time, the kits do a pretty good job at giving you the tools needed to complete objectives, the rest are cherries on top. I mean are you really going be that much worse a soldier because you don’t have an extra mag? really that much worse at op because you can’t hack turrets or paint targets? really that much worse at medic because you can’t give someone a speed bost? really that much worse at engineer because you can’t place 1 extra mine?

just put a little thought into creating your character, if you can shoot people, you’ll be fine.


(BomBaKlaK) #44

for information there is some limitations :

  • no adrenaline for medic (no more bind slot)
  • no magic finger (engie defusing to quick)
  • no gatling turret (medium is enough)
  • interogation might not working (working on it)

All other abilities are enable !

have fun ! :wink:

in about One week the IP gona change, we moving to another provider


(jazevec) #45

Many team FPS games have problems of team stacking - one team having much more skilled players than the other. For whatever reason - stats obsession, desire to play with friends, inflexibility, mental retardation - they are unwilling to spread evenly among both teams. That would result in a more even, more fun game. But maybe a fun game is not what they want ? Maybe for them it’s not the journey, just the goal ?

Brink, in a way, encourages egoism and inflexibility on a new scale. Not just team stacking (inflexibility between teams) but also inflexibility within a team.

Perhaps medics are the least affected by lack of abilities. You can heal and revive people even with no abilities, and except lazarus they’re just stat modifiers. Engineers are moderately affected - you can help a bit without abilities, but sentries, mines, buffs do get much better. A soldier without abilities can still provide a team with ammo. But operative’s kit is awful, disguises mostly work on bad players and are unreliable. Landmine detection was a huge reason to pick Covert Op in Wolfenstein: Enemy Territory. But mines have been nerfed to hell - what, 1 mine per player ? And it rarely kills ? In W:ET one engy could plant at least 10 usually killing landmines.


(BomBaKlaK) #46

look : online 391 did you realise ? and peak 1,142 !!!
dont you think there is a huge problem with balance ?
people just left the game due to this mess up !

Big problem with the spawn design on some maps, Unbalanced objectives and stucking class are the 3 massive problem a least in pub cause with the ESL rules we can already switch class when we want, and we can talk to each others.

no quickchat
no balance
no crosshair
etc …

I start to do something by my own cause I dont see anything coming from SD on this side so …
Bored to wait wait wait wait wait … SD dont even say nothing now not even wait …


(its al bout security) #47

its late right now you do realize


(DarkangelUK) #48

I’m not entirely sure what point is trying to be made here, minor glitches are one thing, but when the peak gaming figures per night are verging on triple digits, then there’s something far more wrong than just some bugs. You surely can’t be naive enough to think that a few bugs caused the rapid decline that we’ve witnessed. The 1st week or so of Brinks release, the peak player count on steam was around 75,000, 1 month later and it’s hitting around the 1,100 mark… that’s a 98.54% decline in numbers… 98.54%!! If you think anything resembling ‘minor’ caused that, then you’re way off base.

I can understand liking the game, I’ve had some great games of Brink and I still play, but the blind ignorance towards the problems isn’t helping anyone. An amalgamation of problems caused the downfall, and it goes well beyond minor bugs…


(zenstar) #49

I agree with this. A proper team should be made up of a selection of characters. Each player playing to the strength of their character. Perhaps there should be a couple of “dual characters” so that the team can adapt by having some members switch to their “second class”.
And as al said: 8 gattling gun turrets on defence because they can just switch is going to be a little unbalanced.

Admittedly in pubs it would be nice to switch a bit more and there will always be the selfish players but then make a character with a main class and an alternate class and switch between those 2 when needed. If the rest of your team is going to be selfish you’re not going to win anyway.

On the test server front: Let us know how things work out. It is an interesting test to see if this helps or hinders the gameplay.


(its al bout security) #50

[QUOTE=DarkangelUK;344460]I’m not entirely sure what point is trying to be made here, minor glitches are one thing, but when the peak gaming figures per night are verging on triple digits, then there’s something far more wrong than just some bugs. You surely can’t be naive enough to think that a few bugs caused the rapid decline that we’ve witnessed. The 1st week or so of Brinks release, the peak player count on steam was around 75,000, 1 month later and it’s hitting around the 1,100 mark… that’s a 98.54% decline in numbers… 98.54%!! If you think anything resembling ‘minor’ caused that, then you’re way off base.

I can understand liking the game, I’ve had some great games of Brink and I still play, but the blind ignorance towards the problems isn’t helping anyone. An amalgamation of problems caused the downfall, and it goes well beyond minor bugs…[/QUOTE]

honestly have no idea why pc has that problem, i dont play PC much anymore.

for that matter i dont think we have the same problems that pc’s have. apparently as i keep seeing people say, but am not too sure where they get thier figures the xbox title is seeing small increases.

beyond that most PC players seem really picky and ocd about their games being perfect, complex,yet extremely simple. i dont know what im trying to say here other than pc players are pretty picky.


(BomBaKlaK) #51

I can already reply just after few hours of game on it :

IT BALANCE MUCH BETTER THAT DAM GAME !!! that’s all
come play with us and after go to standard pub, you just see the différence


(shirosae) #52

Yeah; I really wanted to like Brink, but it needs to start behaving like a game that wants to be liked.

I’m not convinced that it’s all Bethesda’s fault, though. As you say, the dumbed-down stuff has been going in all throughout development, and SD kept defending it by saying that it worked well during their PC playtests too. Were they lying? Or did they actually believe it?

Even more so, do they still believe it? It seems so, given that their weapon balance was to make the gunplay more of a lottery.

I’d like to believe that SD just got screwed over by a bad publisher again, but until they demonstrate that they understand what went wrong, I’m not holding my breath for any sort of official Brink fix.

[QUOTE=Apples;344379]Now the only thing I’m angry at is the FACT that almost 80% of the bug / balance and gameplay problems where stuff me and many others had already spot like one year agao, we had great debate over it, we exposed our points of view and I find out that “oh magic”, we were mostly right about everything, but no beta nor demo made it impossible to fix beforehand. I’m not angry finaly, the term wasnt appropriate, i’m more sad because SD has proven that they can do the best FPS shooters of all times and yet they had to release this product (lack of time / money / wrong choices by Bethesda? who knows) which is clearly inferior to their prior standards.

This is what I call a step back, and not a “revolution of the genre”

Here was my little (but polite) rant :D[/QUOTE]

I can understand why some people would be angry.

Rahdo comes onto a forum, asking you what you want in a game, and keeps insisting that you’re being listened to, that there will be all sorts of configuration and modes to suit non-casual players who can aim straight. They then release the game without a demo on a DRM platform that prevents you from reselling, and you find you’ve bought a console FPS.

If I’d just bought what was ostensibly a sports car and I found out after purchase (because I wasn’t allowed to see it before then) that it was actually a people carrier, and I couldn’t resell it, I’d be pretty annoyed.

Actually, I wouldn’t go for that sort of deal at all, which is why I decided to wait for a demo before I bought Brink. Sadly, it seems like I was completely right to wait and see.

W:ET is amazing but ancient now. ETQW:pro is nigh on perfect with balance but the engine sucks. Brink has that ET gameplay core that I adore and can’t get anywhere else, but I have to dive through a sea of autopilot controls and RNG to get to it.

I really want to give Splash Damage money, but they’re making it hard to justify.

I can only consider any attempt to strip away the autopilot to expose the ET core a good thing.


(DarkangelUK) #53

[QUOTE=its al bout security;344468]honestly have no idea why pc has that problem, i dont play PC much anymore.

for that matter i dont think we have the same problems that pc’s have. apparently as i keep seeing people say, but am not too sure where they get thier figures the xbox title is seeing small increases.

beyond that most PC players seem really picky and ocd about their games being perfect, complex,yet extremely simple. i dont know what im trying to say here other than pc players are pretty picky.[/QUOTE]

I really don’t mean any offense by this, but this is exactly the blind ignorance I’m talking about. You played down the bugs and called them minor glitches, now you’re blaming the players and calling them picky… can you honestly hand on heart say that minor glitches and pickyness is what drove away almost 99% of the player base? Those figures I roughly conjured up are probably being generous, that was taking a peak player count on Steam and not comparing against over all sales. Even if there was 100,000 sales on PC (I think it’s more personally), that brings the current drop to 99%… you HONESTLY can’t argue against that?


(suho) #54

[QUOTE=BomBaKlaK;343555]So I set a test serveur with all the abilities ON for each class (except adrenaline no more slot, and nerves of steel for engeneer who defusing to quick), so you can change class without to disconnect to choose another classe who have some abilities.
[/QUOTE]

Can you please explain what cvars need to be changed in order to do that?


(BomBaKlaK) #55

If you want to set your server with the same settings here it is !
just put this in the server cfg

//All Abilities ON server settings - Also called TOTAL WAR MOD :stuck_out_tongue:

g_abilitiesGlobal “grenade_shooting hardened_skin power_maximum_increase sprinting_grenade sprinting_reload power_rate_increase silent_movement downed_fire”

g_abilitiesSoldier “charge give_ammo grenade_molotov left armor_piercing_rounds grenade_flash right grenade_mastery search_bodies1 extra_layers1 extra_magazine grenade_aoe grenade_damage1 satchel_charge down”

g_abilitiesEngineer “building repairing disarming weapon_buff1 landmine left extra_plates down gear_head1 turret1 commandpost_upgrade turret2 right weapon_buff2 extra_mine commandpost_upgrade”

g_abilitiesMedic “revive life_buff1 metabolism1 right increase_power2 light_feet1 left life_buff2 aoe_revive down self_resurrection”

g_abilitiesOperative “spotting hacking disguise_self hack_commandpost homing_beacon sticky_bomb left caltrop_bomb right hack_turret control_turret_remotely cortex_bomb emp_burst down”


(suho) #56

Than you very much, Sir :slight_smile:


(BomBaKlaK) #57

your welcome :wink:


(cheezespread) #58

I think this was already done in one of the NA servers and it was fun to play since you didn’t have to worry about " Oh… i could have used that ability". Customization and getting handicapped by the abilities limit is good in one way so that people have to make their choices on the abilities.

Then again, I would rather play on a server where i have some team mates who wont whine on "i cannot be a soldat since I dont have any abilities allocated " or so.

Will join in if possible after work.

I would have liked ETQW on SMART :P. j/k


(Kalbuth) #59

The number of times I’ve seen teams stuck with a lack of class X because no one was willing to switch to a class their build wasn’t intended for… This solution solves it.
I’d better have seen a per class ability limits and you build each of your class builds yourself, but meh… SD decided otherwise…

[QUOTE=jazevec;344453]
Perhaps medics are the least affected by lack of abilities. You can heal and revive people even with no abilities, and except lazarus they’re just stat modifiers. Engineers are moderately affected - you can help a bit without abilities, but sentries, mines, buffs do get much better. A soldier without abilities can still provide a team with ammo. [/QUOTE]
Errrr…
The additional ability pips are huge to the medic. that’s +2 pips right there.
Engi enhanced buff is also huge, 33% eapon buff, it’s twice the normal buff
I won’t even comment on soldier :slight_smile:


(BomBaKlaK) #60

So now Rename in TOTAL WAR for this mod

||||| Banz|AIE| ||||| No Bots TOTAL WAR
IP : 213.246.38.159:27415

so please if you use this settings use this name to know the running mod
Easier for player to know which one to go :wink: