Test on server - All abilities ON


(its al bout security) #21

[QUOTE=INF3RN0;343621]This ^. I really have to ask mr xbox to explain how allowing all unlocks will screw with the game lol. If anything it will encourage people to play more than just their 1 character specific class that they load in with…

PS DA, I remember having some long close thread speculative arguments on this issue pre-release with yourself and toka. Yep, now ima say it… I TOLDJA SOOOO lol xD![/QUOTE]

what does me owning a xbox mean anything?

i got tired of pc games with all the hacks and mods and cheating and and and…

yeah. well really along with changing body type mid game… on defense everyone goes heavy. on offense everyone goes light…

idk… just my opinion on the matter.


(Apples) #22

Why didnt I have my “I told you so” moment on about every aspect of tha game then? :smiley:

“epplz was right all along” <— This will be writen in history books!

/ego boost

[QUOTE=its al bout security;343650]what does me owning a xbox mean anything?

i got tired of pc games with all the hacks and mods and cheating and and and…

yeah. well really along with changing body type mid game… on defense everyone goes heavy. on offense everyone goes light…

idk… just my opinion on the matter.[/QUOTE]

You jelly bro? As everyone can now have all the abilities you spent so much time and effort to win :frowning:

Sadpanda it is!

Peace


(Seiniyta) #23

Really nice idea by the way, I’m on the server right now :slight_smile: join in!


(its al bout security) #24

[QUOTE=Apples;343654]Why didnt I have my “I told you so” moment on about every aspect of tha game then? :smiley:

“epplz was right all along” <— This will be writen in history books!

/ego boost

You jelly bro? As everyone can now have all the abilities you spent so much time and effort to win :frowning:

Sadpanda it is!

Peace[/QUOTE]

the abilities that i worked 10 times to get??

kinda


(DarkangelUK) #25

Any organized group can do that anyway with a little more effort. Great games with the team playing the game rather than worrying about being at a disadvantage for swapping class is an advantage that outweighs any worst case scenario you can come up with in a theoretical manor.

The decline in player count is testament that the current setup of the game isn’t working, anything that can retain players, or even convince some to come back can only be seen as a good thing.


(BomBaKlaK) #26

At least after the first day test, the game is much better that way !
more fun, you can change to intant balance your team etc …
far better than the basics settings.


(General Techniq) #27

[QUOTE=Apples;343654]Why didnt I have my “I told you so” moment on about every aspect of tha game then? :smiley:

“epplz was right all along” <— This will be writen in history books!

/ego boost

You jelly bro? As everyone can now have all the abilities you spent so much time and effort to win :frowning:

Sadpanda it is!

Peace[/QUOTE]

By “everyone can now have” do you mean all 12 people that decide to bother with this particular server?
Or are you declaring that this will become the standard for PC comp servers or whatever?


(jazevec) #28

They should’ve made the ability limit per-class. For example each character would get X slots for Soldier abilities and X slots for Medic abilities and X slots for Operative abilities and X slots for Engineer abilities. This would encourage creating well-rounded characters who could play any class, and switch as necessary.

There’s Borderlands for grinding.


(farnsworth) #29

I played for a few hours on the server today and really liked it. Had a few good games and was able to play with my lvl 10 char without being “the weak link” in the team.

What I would really like to have though: A server where you get abilities like double buffs, better turrets, caltrops and so on on an XP-basis. For example the rank 2 abilities at 1000XP, rank 3 at 2000, rank 4 at 3000 and rank 5 at 4000 or something along those lines.

But I suppose this won’t happen until SDK is released, if ever :slight_smile:


(shirosae) #30

Oh wow, you mean I could ignore all the stupid xp grinding and just play the game? Kudos to you.

If someone can work out how to override the lottery spread and awful unibutton/autopilot stuff I might actually buy Brink.


(GLUGLUG) #31

See lago, we don’t wanna fight against cheap-asses so we argue in that direction.
Other people desperately want to BE the cheap-asses.

It’s a no-win situation.

I really don’t get why changing classes mid game is such a problem.
I’ve never wished I could switch to soldier for flash grenades, only to plant a charge.
well guess what, he already has that, go on in there and git 'r done. Then go back to whatever you
were doing.

When people say they need MOAR MEDICS! do they mean “transfer me some supplies bro”
or more along, heal and revive? Again, the medic starts with those, shouldn’t be much trouble.


(Apples) #32

[QUOTE=General Techniq;344207]By “everyone can now have” do you mean all 12 people that decide to bother with this particular server?
Or are you declaring that this will become the standard for PC comp servers or whatever?[/QUOTE]

I love your attempt at being sarcastic :smiley: I mean that it “could” be the standard for the people who dont bother to grind XP in order to play the game the way they like it. And my phrase meant what it meant, no need to be a genius to get it, if the server allow it, theoriticaly everyone can now have all the reward as theoriticaly everyone can join this server, plain and simple. I will say I’m not affiliated to this server before someone taxes me of obvious publicity.

[QUOTE=shirosae;344265]Oh wow, you mean I could ignore all the stupid xp grinding and just play the game? Kudos to you.

If someone can work out how to override the lottery spread and awful unibutton/autopilot stuff I might actually buy Brink.[/QUOTE]

^^^^ This! I didnt buy it because I knew like one year in advance that it wouldnt fit my tastes, yet I’m here trying to discuss about what is really wrong and what isnt, and usually defending the Devs as they are a good group of people (except Jrad when he’s in angry mod :D) and I know they are working hard. All the haters saying they dont give a **** about their game clearly never had worked on a long term project, it’s never satisfying to release a non finished product, so in my end I put ALL (yes you hear me, ALL) the blame on Bethesda.

Now the only thing I’m angry at is the FACT that almost 80% of the bug / balance and gameplay problems where stuff me and many others had already spot like one year agao, we had great debate over it, we exposed our points of view and I find out that “oh magic”, we were mostly right about everything, but no beta nor demo made it impossible to fix beforehand. I’m not angry finaly, the term wasnt appropriate, i’m more sad because SD has proven that they can do the best FPS shooters of all times and yet they had to release this product (lack of time / money / wrong choices by Bethesda? who knows) which is clearly inferior to their prior standards.

This is what I call a step back, and not a “revolution of the genre”

Here was my little (but polite) rant :smiley:


(its al bout security) #33

[QUOTE=farnsworth;344254]I played for a few hours on the server today and really liked it. Had a few good games and was able to play with my lvl 10 char without being “the weak link” in the team.

What I would really like to have though: A server where you get abilities like double buffs, better turrets, caltrops and so on on an XP-basis. For example the rank 2 abilities at 1000XP, rank 3 at 2000, rank 4 at 3000 and rank 5 at 4000 or something along those lines.

But I suppose this won’t happen until SDK is released, if ever :)[/QUOTE]

that makes alot more sense. last i heard you dont get to save using these types of servers anyway so ], its not really xp grinding, this makes sense as your abilities grow with how good you are, not just everyone running around with all one class spamming the hell out of its perks then eventually they all switch to another class… -__- ridiculous.

this isnt ET:QW, and this isnt W:ET though i do realize how great of games they where, this is a different concept.


(DarkangelUK) #34

And from what we can gather, a concept that isn’t working, so it makes sense to try and shift towards a tried and tested concept that did work (which would have happened already if the SDK was released).


(its al bout security) #35

they are modders themselves. they had the power of being game gods and wil never pass that down, EVER!

well heres what i mean the brink SDK will probably never come out, i think you should get used to that idea, and if it does, then you get a nice surprise right? all im trying to say is dont count on it.

you do have a point though, as W:ET did was awful till modded, ET:QW was crap till modded, may be you are on to something…

i will give you that good sir!

and since you have a much broader experience with SD games maybe ill sit this one out and see if you guys can devolope something cool if the SDK does come out

:smiley: but in the mean time youll have to wait, and use the tools you were given. i just want to see really how far your brilliant minds can go!

[/no sarcasm in all seriousness]


(BomBaKlaK) #36

For the moment this settings are just perfect !
bored abour people who stuck in 1 class ! sometimes you just need medics or just one people do do the obj and nobody change cause they dont have any ability so the game balance sucking a lot with sometimes 5 soldiers and 3 engie to escort a drunk guy … FAIL !

So now people can adapt to the game like old SD games, and chose the class in fonction of the game, and the team dispatch.

So for me actually is THE solution to get BRINK a bit alive and to have better games with better balance. If people want the cfg I can’t send it.

but for the ones who are “PURE” players have a nice unbalanced fight ! :wink:

I really want the old XP system back ! set XP on start of a campaign and back to 0 on a new campaign
this levels system is really not a good point for balance

so we do with the stuff we have to enjoy the game with some players who dont rage quit after 5 min of game


(its al bout security) #37

[QUOTE=BomBaKlaK;344413]For the moment this settings are just perfect !
bored abour people who stuck in 1 class ! sometimes you just need medics or just one people do do the obj and nobody change cause they dont have any ability so the game balance sucking a lot with sometimes 5 soldiers and 3 engie to escort a drunk guy … FAIL !

So now people can adapt to the game like old SD games, and chose the class in fonction of the game, and the team dispatch.

So for me actually is THE solution to get BRINK a bit alive and to have better games with better balance. If people want the cfg I can’t send it.

but for the ones who are “PURE” players have a nice unbalanced fight ! ;)[/QUOTE]

my only problem to the whole idea is that no one is ever “stuck to one character” if you find that people werent doing their jobs, you would have to switch and adapt, maybe most people should consider the fact that the game was made for adaption, so maybe they should try making hybrids and objective running.

i understand that most people wont do that though, but now if you think about it in this context why will they change classes now? many people might just use servers such as these to XP grind faster, now at level 0 they have a Lazarus grenade, and all these other abilities that will give them fast exp without the need to get to the level that was required for those abilities in the first place?


(DarkangelUK) #38

The shift I’m referring to is towards the fundamentals of the previous games, the parts that were at the core of those games that were never touched by modders. ETPro tightened the concept and design, but it never changed the core at all… unfortunately it’s a core change that Brink needs, and no dev studio is going to completely change the inner workings of a game beyond its original design after release.

SD have a choice, they can use this as a learning experience and move on, or they can try and recover somehow. They know what makes a successful game with W:ET, and now they know other end of the scale with great harshness. If they try to recover, I doubt they’ll change Brink’s core themselves which means new maps/features won’t bring people back to the fray… it’s a losing battle in my eyes.

Personally I don’t think even at this point the SDK will save a severely declined community (if it ever does get released). Mods take time, time which can’t be afforded. A mod will be catering towards a small player base as it is, and of that player base only a portion will actively engage and embrace it, as those still playing Brink are here because they like the game the way it is and probably don’t want any significant change.

Call me pessimistic, but I’m thinking we’ve reached the point of Brink being classed as a ‘lost cause’. I would love to be proven wrong, and somehow SD make a fantabulous turn around and excel Brink into greatness, but like the SDK… I’m not holding my breath.


(BomBaKlaK) #39

arf …

Go back to pub and look at all the player stuck in there character cause they want to play the class they mount … and never change … Boring … make game balance impossible at all !

So I really dont care if someone come with a level 0 caracter to play if he play the game and change classe to adapt and help his team. this kind of XP save like COD sucks a lot ! that’s all !

and if you look closer, even the worst free to play have more player on it than BRINK !
it’s a fact


(its al bout security) #40

[QUOTE=DarkangelUK;344419]The shift I’m referring to is towards the fundamentals of the previous games, the parts that were at the core of those games that were never touched by modders. ETPro tightened the concept and design, but it never changed the core at all… unfortunately it’s a core change that Brink needs, and no dev studio is going to completely change the inner workings of a game beyond its original design after release.

SD have a choice, they can use this as a learning experience and move on, or they can try and recover somehow. They know what makes a successful game with W:ET, and now they know other end of the scale with great harshness. If they try to recover, I doubt they’ll change Brink’s core themselves which means new maps/features won’t bring people back to the fray… it’s a losing battle in my eyes.

Personally I don’t think even at this point the SDK will save a severely declined community (if it ever does get released). Mods take time, time which can’t be afforded. A mod will be catering towards a small player base as it is, and of that player base only a portion will actively engage and embrace it, as those still playing Brink are here because they like the game the way it is and probably don’t want any significant change.

Call me pessimistic, but I’m thinking we’ve reached the point of Brink being classed as a ‘lost cause’. I would love to be proven wrong, and somehow SD make a fantabulous turn around and excel Brink into greatness, but like the SDK… I’m not holding my breath.[/QUOTE]

GAAAH i think allot of people left the game because of minor glitches and problems that built up, they loved the core… at-least that’s what i felt the majority of the feedback was saying when it came down to most people, but SF did just make a huge bit of performance changes. it might take some time but i wouldn’t be surprised if down the road people slowly came on to this game.might have to hold my breath for a couple of months… this could cause some brain damage though :smiley: