Territory Defense and Capture Match decided by Total Points. [ul]
[li]Capture a territory and hold it to accumulate points. Capture Territory by dropping an FRU* then filling up a meter. The more team mates within the FRU the faster the meter fills. * a special FRU specifically added as a base skill for the purpose of Capture[/li][/ul]
[ul]
[li]Engineer can remove the Capture Point or lower the number of points it allows, then a medic can place an FRU to Capture the territory. [/li][/ul]
[ul]
[li]Operative can Hack an enemy FRU and make it a Captured Point. [/li][/ul]
[ul]
[li]Soldier can place an HE on it and blow it up. (Nobody is awarded the Capture.) [/li][/ul]
Until a new FRU is placed down. Etc. Match ends when final objective is completed or time expires. So Attacking Team can still win without completing the final objective. Completing Primary and Secondary Objectives also awards points.
Spawns are divided so that 2 teammates spawn randomly throughout the map.
So, Resistance spawns 2 members near the back spawn near the Bio Sample, 2 Security at the opposite side where there’s a little room. 2 Resistance spawn in the Resistance spawn near the bridge and 2 Security spawn at the Health Post. 2 Security spawn where Security Spawns. Etc. The match keeps rotating where you spawn so that you are in a different area when you die. So there are territories thrown in AND objectives to complete.
Here’s an illustration of what I mean:


