Territory Capture & Defense


(wolfnemesis75) #1

Territory Defense and Capture Match decided by Total Points. [ul]
[li]Capture a territory and hold it to accumulate points. Capture Territory by dropping an FRU* then filling up a meter. The more team mates within the FRU the faster the meter fills. * a special FRU specifically added as a base skill for the purpose of Capture[/li][/ul]

[ul]
[li]Engineer can remove the Capture Point or lower the number of points it allows, then a medic can place an FRU to Capture the territory. [/li][/ul]

[ul]
[li]Operative can Hack an enemy FRU and make it a Captured Point. [/li][/ul]

[ul]
[li]Soldier can place an HE on it and blow it up. (Nobody is awarded the Capture.) [/li][/ul]
Until a new FRU is placed down. Etc. Match ends when final objective is completed or time expires. So Attacking Team can still win without completing the final objective. Completing Primary and Secondary Objectives also awards points.

Spawns are divided so that 2 teammates spawn randomly throughout the map.

So, Resistance spawns 2 members near the back spawn near the Bio Sample, 2 Security at the opposite side where there’s a little room. 2 Resistance spawn in the Resistance spawn near the bridge and 2 Security spawn at the Health Post. 2 Security spawn where Security Spawns. Etc. The match keeps rotating where you spawn so that you are in a different area when you die. So there are territories thrown in AND objectives to complete.

Here’s an illustration of what I mean:



(Nexolate) #2

Ah good old Conquest mode, who doesn’t love capturing and holding territory?

I have to admit this was the one mode they didn’t really cover in the base game. (Command Posts don’t count as they’re not objectives.) It’d be nice to see this kind of game mode make its way into Brink somehow in the near future.

I don’t think spawns should be random though, you should be able to decide which point you spawn at. As for capturing, I think that as long as the Capture Node is usable by all classes then it should be fair.

Regards,
Nexo


(.Chris.) #3

Didn’t you blast someone yesterday for suggesting the idea of CTF on the basis it’s been done to death, how does this mode differ in that regards?

Anyway as stating many times alternative gamemodes would be welcome as a sort of distraction between playing the regular base game, while mods in previous games have stepped in to fill that need, the absence of any mod tools means we are unlikely to get such new gamemodes.

In other words, yeah sounds good but can’t see it happening as much as I would like it to.


(wolfnemesis75) #4

[QUOTE=.Chris.;370781]Didn’t you blast someone yesterday for suggesting the idea of CTF on the basis it’s been done to death, how does this mode differ in that regards?

Anyway as stating many times alternative gamemodes would be welcome as a sort of distraction between playing the regular base game, while mods in previous games have stepped in to fill that need, the absence of any mod tools means we are unlikely to get such new gamemodes.

In other words, yeah sounds good but can’t see it happening as much as I would like it to.[/QUOTE]
Not much has to change in terms of the maps based on my idea. Just spawn points and a point total calculator. FRU is already a new ability. And yes, CTF has been done to death and would be the only objective, making class less relevant, hence why it doesn’t fit in the game currently. My idea incorporates the base mechanics and classes of the game. And adding game modes to games beyond Mods has been done many times before. Yeah, I get the hang-up that you want to have a Mod and do all this stuff yourself, but I’d obviously prefer a Dev created game mode. :slight_smile:


(wolfnemesis75) #5

[QUOTE=Nexolate;370779]Ah good old Conquest mode, who doesn’t love capturing and holding territory?

I have to admit this was the one mode they didn’t really cover in the base game. (Command Posts don’t count as they’re not objectives.) It’d be nice to see this kind of game mode make its way into Brink somehow in the near future.

I don’t think spawns should be random though, you should be able to decide which point you spawn at. As for capturing, I think that as long as the Capture Node is usable by all classes then it should be fair.

Regards,
Nexo[/QUOTE]
Thanks man.
Glad you like my idea. :slight_smile:


(wolfnemesis75) #6

[QUOTE=Nexolate;370779]Ah good old Conquest mode, who doesn’t love capturing and holding territory?

I have to admit this was the one mode they didn’t really cover in the base game. (Command Posts don’t count as they’re not objectives.) It’d be nice to see this kind of game mode make its way into Brink somehow in the near future.

I don’t think spawns should be random though, you should be able to decide which point you spawn at. As for capturing, I think that as long as the Capture Node is usable by all classes then it should be fair.

Regards,
Nexo[/QUOTE]

How could it be fair to be able to choose where you spawn? And how do you decide who spawns where in random pub play? Hence, why I suggested random. Capture Node can only be dropped by a Medic. Yes, I said it. Capture Node still gives health as the FRU functions currently. That way its easier for the team who captured it to defend it. :slight_smile:


(Nexolate) #7

Well what if you spawned somewhere that was on the opposite end of the map to where you wanted to be? Say the only point you had left to capture was at the top and you spawned at the bottom, that’d be a long walk.

As for the FRU thing, why not have both? Have a node that players drop to capture and allow Medics to drop FRUs if they want to.

Regards,
Nexo


(wolfnemesis75) #8

[QUOTE=Nexolate;370796]Well what if you spawned somewhere that was on the opposite end of the map to where you wanted to be? Say the only point you had left to capture was at the top and you spawned at the bottom, that’d be a long walk.

As for the FRU thing, why not have both? Have a node that players drop to capture and allow Medics to drop FRUs if they want to.

Regards,
Nexo[/QUOTE]

If you spawn at the opposite end, kinda tough luck. :frowning:
Medics can still drop FRUs anywhere on the map. But if its not in the designated Capture Points, it doesn’t count as a capture. I think it’d be cooler to make dropping node Class Specific. But your idea is also an option. With my idea, you don’t have players just running to one Node by themselves and camping it. You need to escort a medic to the Capture Point. The whole map would get used. But, like I said, it could also be done the way you are suggesting. :slight_smile:


(BioSnark) #9

I prefer ctf or even reverse ctf to conquest/koth type game modes but I’d be happy to try either if a sdk is released.


(DarkangelUK) #10

This is not what Brink is about, Brink is an objective driven class-based game and needs to be kept pure and untouched.


(SinDonor) #11

Good idea, but what if there were only two Default spawns on each end of the map, two for Res and two for Sec and the other spawns WERE the capture points? Works very well for BFBC2.

There could be capture points for spawn areas, HCPs, and SCPs.


(wolfnemesis75) #12

[QUOTE=SinDonor;370821]Good idea, but what if there were only two Default spawns on each end of the map, two for Res and two for Sec and the other spawns WERE the capture points? Works very well for BFBC2.

There could be capture points for spawn areas, HCPs, and SCPs.[/QUOTE]

You can’t do HCPs and SCPs because where they’re placed is not symmetrical and spawn turrets unless those are disabled, but its an option. Even if you tweak spawn timers, it’s still not a true balance.


(tokamak) #13

Brink is about fighting over locations, but these locations only become important because the objectives and the players play style dictated. They’re a means to an end, making it an end by itself ruins it.


(wolfnemesis75) #14

In this case the Territory Areas are an Objective in addition to all other objectives. Each class affects the capture points specifically.

[ul]
[li]Engineer can reduce the points awarded by the Capture Point[/li][/ul] [ul]
[li]Medics Place the Capture Point for teammates to defend[/li][/ul] [ul]
[li]Operative can hack the Capture Point and make it Friendly[/li][/ul] [ul]
[li]A Soldier Can Blow a Capture Point up![/li][/ul]

:slight_smile:


(AmishWarMachine) #15

What if re-spawning was not random, nor chosen, but rolling.

Then, re-spawn could be predictable, even if not necessarily convenient. Which is consistent with the re-spawn wave system that’s in place, and could add another layer of strategy to re-spawning.


(wolfnemesis75) #16

[QUOTE=AmishWarMachine;370837]What if re-spawning was not random, nor chosen, but rolling.

Then, re-spawn could be predictable, even if not necessarily convenient. Which is consistent with the re-spawn wave system that’s in place, and could add another layer of strategy to re-spawning.[/QUOTE]That’s a bloody brilliant idea! :slight_smile:


(wolfnemesis75) #17

All solid ideas I will add to the OP! :slight_smile:


(DarkangelUK) #18

I was actually being sarcastic tokamak, I’m just laughing at the fact the same people ‘all for’ this idea were probably ready to burn people at the stake a couple months ago for suggesting anything resembling new gametypes beyond the stock objective mode. Of course those same people won’t be adult enough to admit that the idea spicing things up was a good suggestion in the 1st place…

Anyway, I’m same stance as last time… new game modes can only be a good thing.


(Jimmy James) #19

Neat idea!

I feel the exact opposite. Hate CTF, love conquest mode.

Seriously dude, what are you on? (So I know never to try that drug.)

-JJ

EDIT:

D’oh, you got me! +1 rep

EDIT EDIT:
Apparently I’m not “spreading the love” enough. You’ll get yours when I can give it.


(DarkangelUK) #20

[QUOTE=Jimmy James;370845]
Seriously dude, what are you on? (So I know never to try that drug.)

-JJ[/QUOTE]

Sarcasm (I explained in another post for those that don’t understand it)