See, this is the problem with posting 3 minutes apart… (see my edits).
-JJ
See, this is the problem with posting 3 minutes apart… (see my edits).
-JJ
Don’t you two have work to do, or something?
Can’t stand people that lurk on the message boards all day long while at work. You’re leeches to your employer!
/whistle
[QUOTE=AmishWarMachine;370851]Don’t you two have work to do, or something?
Can’t stand people that lurk on the message boards all day long while at work. You’re leeches to your employer!
/whistle[/QUOTE]
Ha ha ha. What’s the point of choosing a job where you can’t lurk on messages boards all day? Even less work would get done. I’d really be bored. 
I think this idea would expand Reactor a bit more. So much of that map is not used if you rush the Reactor to Plant and defend. While this map has a great look, a Territory Capture mode as I suggest would make the map more of a total warzone. People would be all over the place on the map battling it out for total map supremacy. 
[QUOTE=AmishWarMachine;370851]Don’t you two have work to do, or something?
Can’t stand people that lurk on the message boards all day long while at work. You’re leeches to your employer!
/whistle[/QUOTE]
No job, iPad, bar with WiFi. Uh… yeah. (btw I hate these tablet interfaces, takes me an hour to write a decent post with quotes and whatnot.)
-JJ
Sec Tow would be crazy fun with Territory stuff AND objectives. The escort maps would be the trickiest with the Territory Style play thrown in, but it could still work. Defense would have an edge typically, because at least one teammate would have to stay with the Escort, but the points could be weighted to make this rewarding to get done like a bigger bonus compared to the Capture Points but balanced out so that teams don’t ignore the Capture Points. Perhaps if a team is able to Capture 3 out of 4 points or 2 more than the defending team AND escort the agent/bot to the finish then they are assured victory. Something like that with the escort portions. 
Also, like Stopwatch mode, each objective completion the Capture Point carries over so that the progress is not erased. For example, you deliver the security code after hacking the safe and upload it, but if the defense Captured a Territory, they still have the Territory Captured, progress is not erased even though spawn position is reset.
On Terminal the Capture Points could be in five spots at the opening of the round, on either side of the stairs on top level and bottom level and one near the baggage claim area. Then when it transition to the safe portion, it could be one in the middle between the CP and two opposite each other on the far wall in front of the safe and one in the center on the walkway level. 
Shipyard. There could be 1 capture point in between the HCP and the main barricade and another on the underground level. When the crane gets repaired, at Captured Points remain captured. Then the second half of the map, there could be a Capture Point between the CP and the Enemy spawn and one in the lane between the HCP and the Wall if you are headed towards the Hack. 