It’s “special”
1+3:
You need to keep 2 versions of the latest model, one without holes (the ST thing, for megatexture generation only), and one with holes (the real one for the map).
Generating the megatexture on a holed model may result in orange borders along the holes (at least the modwiki says that somewhere).
So you always need a model without holes, use this to generate your megatexture. You don’t really need to add it to your map at all. I don’t think it will do anything. But SAVE AND KEEP IT before cutting any holes!
And then cut the holes into a copy of the terrain, and use that model for the map alone.
When you change the terrain in 3d modeller, continue working with the original model without holes! so don’t overwrite the ST-model with a cut model.
It sucks, as you basically have to re-cut all holes for each terrain iteration. Maybe keep the cuts in a “layer” of your 3d modeler or something. Or just see if generating megatexture with the holed model gives no errors.
2: Yes, you can freely alter terrain after megatexture generation. megatexture and terrain have nothing to do with each other. It’s just a special model with a special texture (“special” being the keyword here:D), but works the same way.
So the workflow ist:
a) create/edit original terrain without holes
b) make MT
c)SAVE TERRAIN WITHOUT HOLES!!!
d) cut holes into a terrain copy and put cut model only into map
e) when you want to change the terrain, continue with a)
(arrrh, wall of text for a simple issue, sorry:infiltrator: i can’t say it better, hope it makes sense.)