Teaser Trailer Discussion


(CaRe) #121

I saw sprinting that looked like it is deactivating the weapon and when I would need to guess it will only work into the forward direction. :frowning:
If that is the case and you didn’t think about that mechanic and how it slows down the game in comparison to W:ET’s sprint bar/strafe jumping, please think about this mechanic.

Also, please no more holding magic button to do everything… Give the player control of his vision, his position while doing objectives. W:ET had a syringe you had to switch to to revive and reviving was done with a simple click and if you miss with the syringe, you had to wait a second. This involves skill and strategy because a medic could already have the syringe activated in some situations and you need to click in the right moment to revive, if you need to push into an area that has only a small corridor.
If you have areas where a class needs to construct something, make use of the area where the player needs to be, give him an option to try to hide a bit instead of a cutscene like behavior where the character is exactly in the predefined position doing X.
Full control was something that was awesome in W:ET.

Also, strafe jumps & jumps downhill had a good synergy to how the primary weapons worked best in W:ET’s promod (relatively accurate spread (starting with very accurate with first bullets) + requirement to track the enemy instead of holding fire in the center of the enemy’s body and pray to hit random headshots). Strafing made you faster, but an easier target (like strafing down the long downhill area at first tank barrier in Goldrush because axis can easily target you).
If I had to chose how I would like to have the game, I wouldn’t chose realism over gameplay. CoD does that and is the overhyped game you would have a hard time to beat it. W:ET has many unrealistic elements that are great for the playing experience… they didn’t make the game worse.

Also, mod-ability… casual and competitive play differs most of the time.
At last, if you make a PC game, make sure that you remember that the game is played with mouse and keyboard. Make appropriate controls and not a strange console -> PC controls port.

Art design looks fantastic. Make sure gameplay and usability feels good, too.

Thanks for reading my thoughts and advices.


(montheponies) #122

Classic. As Aristotle has said RTCW MP was Nerve Software (using elements from the SP developed by Gray Matter). SD at that point were still a mod-team (i think). The laterly released multistage maps such as Tram were SDs - as an aside none of these were considered useful by the RTCW competitive community, but were excellent for pub play (my fav pub map was/is Tram).

None of which has any bearing on DirtyBomb and I would agree that there’s not many developers currently making anything like this style of FPS - well that I’m aware of…


(kevinski) #123

I’m pretty sure that they also made Market Garden.


(Aristotle) #124

Indeed they did.


(kilL_888) #125

hope you open your beta gates soon and don’t make the same mistakes you did with brink (that you not even mention in this trailer)…


(JackPipsam) #126

Can’t wait! :slight_smile:


(Tandem) #127

patiently waiting for answers


(montheponies) #128

yep, if memory serves though Market Garden wasnt commissioned by ID, I think it was this map that got them the game of the year mappack gig.


(nh0j) #129

I noticed this too, I would much rather a sprinting bar and maybe more camera animation to make the shots harder to place but without taking the option to use your gun away from you.


(MustanGji) #130

after playing wolfenstein ET for 6 years its time for some new ****! this is gone be it!


(Loki.) #131

hmm…

looks a lot like Brink…

which is not a bad thing, unless your still using using SMART and ā€˜one button to rule them all’
which Shall be ā€œFā€
well then the game will be nothing more then Stink2… errr… Brink2…

reading its going to be F2P- at least i wont waste $50 on it… if that’s the case…

hoping its not, hoping it’s more in line with W:ET/ETQW’s… cause, you got those two right… :wink:


(adhesive) #132

what loki said on top of that the glitch blurring was over kill and very obnoxious.


(Apples) #133

Liked it, although I’m not fond of trailer in general, artwork is a beauty and I’ll finally be able to tbag a female ashog, fine by me!

My only advice, take all the time you want to make a freaking polished game :slight_smile:

Good luck!


(LaVaGoD) #134

I can’t wait. Another great game from SD! Looks really good guys. You rox my sox


(-iWi-) #135

Sorry ; but for me ; The Teaser Trailer does NOT show so much !
Perhaps that just the art design is close to Brink style…and then some Urban War, that’s it.
Well, I’m wating for more.
Disappointed ,that probably there’s NOT any levels as a landscape ( where U can use any vehicule like at ETQW. Well = we are going to run just around and … ). Never and less, I hope that there’s a SDK & MAP EDITOR in a plan from SplashDam. , 'cause we could have a good time under The Unreal .
Urban War ? Why not , just do it well !


(BomBaKlaK) #136

Urban war sounds nice ! but yeah some ā€œnatureā€ or some other kind of environment can be really cool to
And diffĆ©rent weather as Wolf ET (rainy / cloudy / sunny etc … )


(Rex) #137

Allow me a random guess at this point: Maybe because it’s a teaser?? :rolleyes:


(kamikazee) #138

We’ll have to start taking the teaser apart frame by frame then. There are a lot of ā€œcutsā€ in it, simple shots would reveal more details…


(INF3RN0) #139

I’m sure we will be able to make better judgement once some extended game play footage comes out.


(Humate) #140

so far i can only tell…
-sniper rifle
-assault rifle
-red/black baton thing on white dudes vest
-shotgun
-ammo pack
-a broken machine in the london bridge station room
-gas mask
-he charge
-hip fire, with a gun that has sights
-mcp/tank looking thing next to the sniper
-female with shotgun has 2 circular things hanging on her leg
-massive dude with a backpack/helmet possibly with smoke canister or flashbang
-pistol
-areal shot what looks to be mortar or artillery.
-dude with a backpack and an antenna
-mcp/tank thing blowing a wall