Teams and vehicles in competitive play.


(Redh3lix) #1

I hear a much talk amongst the ET’ers regarding the team sizes within ET:QW. Some are suggesting that teams larger than 6 vs 6 results in the degeneration of teamplay. I’d like to hear other people’s opinion’s on this subject.

I personally play many other FPS’s (ET, FEAR, CS:S and DOD:S and BF2 primarily), and sorry for bringing up the inevitable comparison but Battlefield 2 features teams much larger than 6 vs 6. Like many others, I regularly play BF2 with teams of 16 vs 16 so have first hand experience of teamplay with such large squads. Teams of 12 or more are perfectly feasible as long as you are given the resources to control and communicate. BF2’s method uses Squads, Commander and VOIP which works perfectly during a match environment. In fact, since playing with these resources, you find it offer’s much more depth for tactics for any given map or situation, more so than ET imo.

Another concern I hear is fielding 16 players (for example) in a single evening. This can indeed prove problematic if you have exactly 16 members within your clan. We never seem to have a problem getting players as, like me, they’re always playing :rofl:

In summary, teamplay is perfectly feasible in teams larger than 6 vs 6. What I do agree with however, and miss since my ET days, is when in a team larger than 6, you seem to loose the “closeness” aspect (looking for better word without sounding pervee). Although as time progresses, you regain this aspect in larger teams.

Another concern I hear are the use of vehicles resulting in a balance issue within the FPS genre. Again, pointing out Battlefield 2 as an example, excluding the odd dodgy patch, the balance between infantry and vehicles is perfectly balanced within BF2.

ET:QW to me, combines elements from two of my favourite games, BF2 and ET. As long as they strike a nice balance between vehicles and infantry regarding defence and attack, and unashamedly study the + points of BF2’s structure, I’m sure it will prove an excellent competitive game.


(Zyklon) #2

Pardon me? If anything Bf2’s vehicles are overpowered against infatry. Especially aircraft.


(Redh3lix) #3

Admitedly, the balance within BF2 regarding aircraft has NOW been borked since the patches. They can’t seem to fix AA for some reason. Infantry and land vehicles are perfectly balanced imo.


(fuba) #4

Good question, its gona be 6v6 , 8v8 … ? And how can it be played with only 12 ppl on a 24 players map size ?


(Gringo) #5

I suggest waiting to see how it plays first before embarking on a quest of foolish talking!


(Redh3lix) #6

You never know Gringo, maybe Splash Damage read these forums from time to time and take on board what the people who play their games have to say …

:nag:


(Schizma) #7

Bf2 vehicles are balanced somewhat, except for aircraft which cant be destroyed since the AA missiles cant hit a thing and sometimes bug out and hit your teammate in a helicopter, this has happened to me a couple of times. My only concern is with the Goliaths, I hope they arent overpowered but from what I’ve seen in the videos they arent very fast or agile and I think thats good.


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(Zyklon) #8

Tanks still take quite a bunch of rockets to get blown up. I prefered Bf1942’s tanks, 1 shot up his ass and done the job.


(Mordenkainen) #9

From my experience even land vehicles are overpowered. Most stock maps are vehicle friendly with very little cover (that’s why I like Karkand’s confined streets so much). Special Ops class is your friend, otherwise you’re screwed.


(fuba) #10

:nag:


(B0rsuk) #11

You never know Gringo, maybe Splash Damage read these forums from time to time and take on board what the people who play their games have to say …

:nag:[/quote]

I think they just limit themselves to short, tapir-related comments.


(EB) #12

tapir!


(Shanks) #13

Tapir > *


(Schizma) #14

Yay! Tapir spam!


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(Redh3lix) #15

Well at least I’ve identified the few forum idiot’s from this topic :???:

Carry on.


(Gringo) #16

:tapir:


(kamikazee) #17

Do not be feared, this has even spread amongst some of the SD team.

May the Tapirs be with you. (On your side, that is)

On topic: I think it is possible to keep things under contol in 6 vs 6 and over, as long as everyone knows his place and stays with the squad. This shouldn’t be different with vehicls, just let the best driver drive the vehicle.


(EB) #18

We are not idiots sir…but rather: fun-loving community members.
HUGE difference.

But thanks for the observation. :nag:

:tapir:


(datoo) #19


(Apocalypse) #20

Aw come on, am sure the people who hangs around here (esp those here since the early days of ET) are really nice people.

Actually I was pretty concern having vehicles in an FPS game because obviously vehicles owns infantry. But seeing how it was said that any infantry would not feel helpless against vehicles, it kinda assured me abit.

I guess we just have to see and hope QW will not become the n00bfest BF2 is now…