Team killing


(MrX) #61

Tk should be by default off for new players ,its simple.Im sure there will be pletny servers with tk on as for me thats is how the game should be played


(Nail) #62

well, in W:ET you could complain if you stepped on a mine, we turned it off on our server but lots didn’t. The complaint system in W:ET was very abusable, I turned off complaints personally, but I also had rcon


(Ix LP xI) #63

or if it was an accident because it was in the heat of the battle and the guy is said “sorry about that!” on the mic. I’d rather give the decision to the dude who got TK’d. It’s isn’t like halo where everyone is a douche and try to get betrayed or betray for power weapons.


(Wraith) #64

I for one want it on. Still same a dev hasn’t shed more light on how its being handled. Ultimately revives do make it far more bearable.


(Cankor) #65

[QUOTE=X-Frame;263236]When I mean 50% FF-ON, I mean that if, for example, I inflict a certain amount of damage in an area with my teammates and enemies inside … the enemies receive the full 100% of damage while my teammates only suffer 50% of the damage.

Shooting a teammate in the back will mean that the bullet damage coming from my gun will be 50% of what it normally is when shooting at enemies. Same with explosives, etc.

Simply put, all damage values are cut in half with friendly-fire. This way there’s still the threat of injuring teammates without teamkilling being so prevalent.[/QUOTE]

ohhhh (where the lightbulb emoticon). Doesn’t help if the primary reason for having it on is griefers.

The other reasons Horse stated for having it on are valid as well, SD has said they are trying to use this game as a vehicle to bring players online who might not otherwise do it. There was some statistic about how many people who played unreal tournement actually did it online and it was pretty reaveling (don’t remember the number but the amount of people who never played on line was a hot higher than you would think).

So that’s part of the goal.

Echoing the common sentiment: It’s not an issue for me, I’ll just be playing on servers with it on. If you have to play with it on in the campaign game then so be it, that will be a small fraction of the time I’ll be spending on the game. I wonder if you have a preference for these things when playing the campaign (FF, VoIP), they have said you can go to a server browser and pick a server with the settings you prefer on Freeplay, but can you do that when you’re playing campaign mode too?


(Humate) #66

^^ My understanding is that all the basic anti-griefing features, will be turned on for campaign - as thats where most, if not all new players will start.

In other news, had just played a few rounds of blops, and their kicking system needs a bit of work. Its definitely not an intelligent way of handling rulesets.


(Auzner) #67

Stop. Comparing. Brink. To. CoD/Halo/BF/CSS. This is all gen-Z seems to be able to reference.


(BrigandSk(A)) #68

good old times… running through friendly spam: nuclear bomb, grenades, mortars, dynamites, grenades & etc to get a safe passage to the target objective and bring it back…

… so lame!

FF on !

No spam for covering fire… so guess what if there are servers with FF off… don’t expect me to be there!

Good thing we can do our own dedicated server XD


(Auzner) #69

Default off is for newbie friendliness. Training wheels. Less pressure. It’s not an indicator of “official” settings/rules/form in Brink. It’s not a sign that the devs are expecting everyone to grief. Servers with it on will probably out number those with it off.


(Apples) #70

FF off is simply stupid IMO, especially on an objective game where you’ll be able to spam during an objective completion, how lame is that please? Just shoot 4 rocket launcher around the objective while your other soldier is planting… Well it’s not that simple, but IMO the game will lose much more by allowing this kind of behavior than by hypothetical griefers!

Peace


(Cankor) #71

[QUOTE=Apples;263645]FF off is simply stupid IMO, especially on an objective game where you’ll be able to spam during an objective completion, how lame is that please? Just shoot 4 rocket launcher around the objective while your other soldier is planting… Well it’s not that simple, but IMO the game will lose much more by allowing this kind of behavior than by hypothetical griefers!

Peace[/QUOTE]

I think most of us are with you on that point. But griefers are apparently a big deal, especially when you don’t have a dedicated server to ban them from. This is where you can be real glad you will have the option to find servers with FF on.

For Freeplay it’s no different than W:ET or ETQW, in both games you had the option to turn it on or off, in this case it’s just off (by default, or always?) in campaign servers.

It does beg the question though if you can play with it on while playing in campaign mode. Those servers probably won’t be admined as closely. Assume you are a clan and you set up a campaign server, and you make it with FF on. the chances of you being able to play on that server are slim because your point in the campaign probably won’t match the map being played on your server. So chances of an admin being there to ban griefers is slim. You’d have to rely on vote kicks to do it. You could set it up such that x number of teamkills = a kick, but noobs will be kicked along with griefers and theres more ways to grief than teamkilling.

Would be nice to see an answer from a dev as to how FF works for campaign mode servers.


(Herandar) #72

Yes, comparing a new FPS to the current massively popular FPS games (and CSS) is patently ridiculous. We should only compare it to specific games pre-approved by a Council of Elders.


(Auzner) #73

They’re called neckbeards, not elders. But instinctively making those comparisons every time gets old because it infers that’s the only thing the person is aware of (and usually is). Which means they never had anything to contribute in the first place. It’s like when people confuse Star Wars and Star Trek.


(Nail) #74

yeah, I get those confused. Which one is McGyver in ?

:slight_smile:


(BrigandSk(A)) #75

[QUOTE=Nail;263769]yeah, I get those confused. Which one is McGyver in ?

:)[/QUOTE]

Star Craft


(Nail) #76

oh right, thanks

:o

:penguin:


(kiunk) #77

FF on. Always. IMO,

et:qw TK report system worked great. Let the downed man cast a vote to ‘forgive or report’
10 reports = autokick and ban from campaign.
Was simple and effective, hope BRINK has similar.
Although it was exploited by guys who avoided reports by only teamkilling BOTS to disrupt the game.


(DarkangelUK) #78

10 reports? If you killed 10 team mates during a game you should be kicked regardless. I’d go with 5 reports or 10 TK’s total regardless of reports, which ever comes 1st. If you’re killing that many team mates, you’re either doing it on purpose or really need to practice offline some more.


(Bullveyr) #79

ET:QW had TK-Revive so 10 doesn’t sound like a good number.
I’m in a favour of the report system allthough I would dissable it anyway.

At least in Brink we don’t have to teach the newbies this mechanic. :smiley:


(DarkangelUK) #80

Well I was more referring to Brink since TK revives aren’t needed anymore. I was never really a fan of the mechanic in W:ET or ET:QW, but for some reason didn’t mind it in RtCW… I’m a hypocrite a I know.