[QUOTE=Samurai.;429841]All im going to say is that, if you are introducing customizable clothing/cosmetics - the comp community will just exploit any clothing that gives an advantage to be hidden or blend in to the surrounding environment/shadows. I guess a solution is to provide an option to force standardized models for competition.
Towards the OP, i like the idea of colour “themes” for each side[/QUOTE]
I think so too. In W:ET you could customize this via cvars, but i think that should not be customizable to that extend, i more like the idea of having two entirely different game modes for DB which should be clearly seperated from each other (such as TDM): one with customization, the other more oriented towards the competetive scene. On both modes you can solve many problems, if concepts are seperated, and at the same time please a broader audience.
One thing which immediately comes to mind is that this could solve the problem of ‘team distinction’. In ‘Pro mode’ you can let the competetive teams decide which teamcolors they want to wear (no customization, all have to wear the same color), and on the other mode you can allow all the tiny tid bits items or shiny skins you have decided to achieve.
Two different modes would solve many problems, if you decide to have them. Because if you do not realize you have a problem, there will be many future problems you may not relate to that one basic problem. In case of DB, to please a broader audience, not just comp.