Team auto-balance? huh, does it even exist??


(GatoCommodore) #21

how to fix CMM

if level 20+ then go to 10
if vasilli on roster but less than level 20+ then go to 20

10 High level Match
20 Kiddie mlg wannabe match


(Icecoal) #22

I have this feeling the whining about balance in DB is especially high because of the lvls.


(bgyoshi) #23

This is the problem.

Not team balance, not high or low level players, not credits not merc balance not anything.
[br]

“If I bust my ass to complete an objective then get forced to switch teams, what was even the point of my effort?”

People playing casual pub server browser that only want to win. Casual games are about playing, not about winning. People get so worked up trying to win that they really don’t care what state the game is in, as long as their team is winning. This is why people rage quit when their team is getting stomped. This is why teams go from 7v7 to 4v7. This is why winning teams don’t vote to shuffle.

“If I can’t win, why am I trying?”

Because you’re playing the game. You turned on DB to play, regardless of attack/defence, and you went to casual matches to play non-competitively. Stop being a try-hard.

Who cares if you just nuked the objective, then got auto-switched and end up with a loss? The game doesn’t track your W/L or K/D, the game doesn’t penalize you exp, points, credits, or random drops for a loss, and there are 0 missions requiring a win. Winning in casual is literally just ego masturbation.

TF2 is probably the most obvious FPS with automatic team balancing, and I’ve never heard complaints about it further than “Aw man, I got switched, oh well.”

And since everyone is so caught up in the craving to win, there’s been a huge chunk of matches where I’ve been balanced over from the winning team to the losing team, and ended up helping that team turn the game around and win.

Without autobalance, you will all continue to notice the ungodly frequency of 7v7 games turning into 3v7. There’s no incentive to stay once half your team rage quits because you can’t DO anything. It’s one thing to leave because you want to win and a 3v7 is a guaranteed loss, and it’s another to leave because spawning typically means 3 or 4 enemies already firing at you.

For me, when games get that out of balance, no matter what side I’m on, I stand in place and smash the jump button until the round is over. Literally no point in playing and the round will end soon enough.

I mean, seriously, read this thread again. The only argument in any direction is “WAAAAHHHHH I WON’T WIN THE GAME”

Minus the one guy that mentioned spectators. That guy just brought light to the “Why the fuck is there a spectator position in casual pubs” question.


(GatoCommodore) #24

@MidnightButterSweats might as well go play execution or play new game mode called deathmatch instead Objective or stopwatch

oh whats that?

oh right, this is dirty bomb
not CSGO or CoD.

if the game turn from 7v7 to 4v7 you dont blame the opponents, you blame your teammates who quits. Its just not fair if you dont blame those cowards who run away from matches because 30sec EV repair

if im busting my ass for the team and suddenly i get randomly shuffled because one kid decided “fuck it im out” and i get to the losing team, with time nearly out and all my effort just face back at me and tell me “well son, you dun goofed

this is like the SJW PC tier logic that blames people who actually work to get their team to win but not blaming the one who keep quitting

no, casual doesnt mean “you have fun, but no seriousy-nono
might as well turn the game into splishy splashy summer squeaker 2000 where nobody wins and nobody lose.

why do you even play if not to win?
tell me, is the core gameplay is not to shoot people and lose?

this is just sickening to the core where people said playing games is just for fun.
you think winning is not fun?

hell, the point of playing games is Ego masturbation, why do you think games are created in the first place?
why do you think theres skin system in the game?

i swear, if there is an autobalance in place people will still quit out of rage and still whine about how broken the autobalance is. Mark my words.


(bgyoshi) #25

@sweetColumn

Jesus christ that rage was beautiful, keep it coming. I don’t know how to accurately respond to “HOW DARE YOU SAY GAMES ARE FOR FUN AND NOT FOR WINNING”


(GatoCommodore) #26

@MidnightButterSweats so winning is not fun?


(bgyoshi) #27

Winning is a lot of fun!

The actual game play is more fun than winning, though! Weird.

It’s almost as if the point I’m trying to make is players like you only have fun when they’re winning. They don’t play to play the game, they play to win.

HURP.


(GatoCommodore) #28

Winning is a lot of fun!

The actual game play is more fun than winning, though! Weird.

It’s almost as if the point I’m trying to make is players like you only have fun when they’re winning. They don’t play to play the game, they play to win.

HURP.[/quote]

implying winning doesnt involve actual gameplay
are you high or something


(bgyoshi) #29

[quote=“sweetColumn;c-218769”]>implying winning doesnt involve actual gameplay
are you high or something[/quote]

lmao you are clueless on a level that this belongs on 4chan instead of here

[spoiler][i]As modus ponens, the following argument contains no formal fallacies:

If P then Q
P
Therefore Q

A logical fallacy associated with this format of argument is referred to as affirming the consequent, which would look like this:

If P then Q
Q
Therefore P

This is a fallacy because it does not take into account other possibilities. To illustrate this more clearly, substitute the letters with premises:

If it rains, the street will be wet.
The street is wet.
Therefore, it rained.[/i][/spoiler]

Me:
If I play, I have fun.
I played.
Therefore, I had fun.

You:
If you win, then you will have fun.
You had fun.
Therefore, you won.

Me:
If I lose, I still had fun.
I lost.
Therefore, I still had fun.

You:
If you win, you played the game.
You lost.
Therefore, you did not play the game.

tl;dr Affirming the consequent and/or denying the antecedent is a base level noob move. Keep the trolling to 4chan son


(GatoCommodore) #30

[quote=“MidnightButterSweats;c-218770”][quote=“sweetColumn;c-218769”]>implying winning doesnt involve actual gameplay
are you high or something[/quote]

You:
If you win, then you will have fun.
You had fun.
Therefore, you won.

You:
If you win, you played the game.
You lost.
Therefore, you did not play the game.
[/quote]

am i wrong?

go read it again

i wonder whats in the end of the game that says “Won”
why that doesnt make you feel good because you poured your effort to win?
so playing the game which is having “fun” and get to win is not more fun?

i dont get your thinking


(bgyoshi) #31

Don’t worry, I can tell, and there’s no sense trying to explain it to you because you, simply, will not understand anything unless it agrees with you 100%, and it’s off topic at this point.

And you are a shining example of the exact problem I brought up, so please keep on keeping on.


(OwynTyler) #32

[quote=“sweetColumn;c-218767”]http://i.imgur.com/MqF7cwH.png

@MidnightButterSweats so winning is not fun?[/quote]

Pshhh… I’ve got the best tactic for you - join spectator team from the start, wait for last few sec before the game ends - join the winning team - MAXIMUM FUN and no complains about auto-balance :wink:


(TheFluffyOne) #33

@MidnightButterSweats Just curious. Is this like the ‘‘it’s a about the journey, not the destination’’ kind of thinking?


(LifeupOmega) #34

Remember when people actually tried and weren’t shot down for wanting to win? Now every pub feels like this.

Bonus: I have 3500 hours across a few accounts on TF2 and that “people never complained about auto balance” thing is a lie, the sheer amount of times you’d get a domino effect of people spectating or quitting cause they got switched was really high up there.


(OwynTyler) #35

and what about all those times that switching actually prevented people from quitting cuz of hard-stompings and 4v8 and made game fair and fun to play?

It’s like those “omg autopiloted cars actually kill 20 ppl per year, BAN EM BAN EM BAN EM!” while human-piloted cars kill about 20,000 ppl and nobody bats an eye but still talk about how autopilots dangerous and murderous


(SnakekillerX) #36

This is the problem.

Not team balance, not high or low level players, not credits not merc balance not anything.
[br]

“If I bust my ass to complete an objective then get forced to switch teams, what was even the point of my effort?”

People playing casual pub server browser that only want to win. Casual games are about playing, not about winning. People get so worked up trying to win that they really don’t care what state the game is in, as long as their team is winning. This is why people rage quit when their team is getting stomped. This is why teams go from 7v7 to 4v7. This is why winning teams don’t vote to shuffle.

“If I can’t win, why am I trying?”

Because you’re playing the game. You turned on DB to play, regardless of attack/defence, and you went to casual matches to play non-competitively. Stop being a try-hard.

Who cares if you just nuked the objective, then got auto-switched and end up with a loss? The game doesn’t track your W/L or K/D, the game doesn’t penalize you exp, points, credits, or random drops for a loss, and there are 0 missions requiring a win. Winning in casual is literally just ego masturbation.

TF2 is probably the most obvious FPS with automatic team balancing, and I’ve never heard complaints about it further than “Aw man, I got switched, oh well.”

And since everyone is so caught up in the craving to win, there’s been a huge chunk of matches where I’ve been balanced over from the winning team to the losing team, and ended up helping that team turn the game around and win.

Without autobalance, you will all continue to notice the ungodly frequency of 7v7 games turning into 3v7. There’s no incentive to stay once half your team rage quits because you can’t DO anything. It’s one thing to leave because you want to win and a 3v7 is a guaranteed loss, and it’s another to leave because spawning typically means 3 or 4 enemies already firing at you.

For me, when games get that out of balance, no matter what side I’m on, I stand in place and smash the jump button until the round is over. Literally no point in playing and the round will end soon enough.

I mean, seriously, read this thread again. The only argument in any direction is “WAAAAHHHHH I WON’T WIN THE GAME”

Minus the one guy that mentioned spectators. That guy just brought light to the “Why the @$!# is there a spectator position in casual pubs” question.[/quote]

So basically, if winning doesn’t matter? Neither does losing. Just take the loss then.
If I try to win, I’m putting forth effort. It doesn’t mean I’ll win. It just means I’m trying.
But to be bounced around from team to team is just annoying.

I’d rather stay on the losing team then get shuffled to the winning team.
At least when I stay on the losing team I can try different things and adapt to the situation or the people I’m playing with, being swapped doesn’t teach me anything.

You act like people play games that force one team against another with no intention of winning, or even attempting to win. Now tell me, what is the point of that? If no one is trying to win what are we doing really?

By the way, you quoted me for this. “If I bust my ass to complete an objective then get forced to switch teams, what was even the point of my effort?”

But somehow failed to notice that if I had to bust my ass to take that objective, that maybe its already balanced? It would be different if we steam rolled the obj, but that would hardly be busting my ass now would it?


(OwynTyler) #37

Winning = Stomping ?

We’r trying to have a game with fair chances for both sides, that’s the main thing in such games which ensures fun, competitiveness and other important things making game good.


(SnakekillerX) #38

And where did I once say that a match should be stomped, or that I preferred that?
I’ve made it very clear that auto shuffling is annoying, and all it does is disincentives people from giving it their all, because if they do they might just get switched.

I’d rather play with one group of people and take a loss then get bounced back and forth because the game felt it would be in everyone’s best interest for some reason.

If the teams get unbalanced a little because of people leaving then yes, you should make a conscious effort to re-balance these teams. Look over your team and see if you should switch, or if someone else should. It shouldn’t be a shuffle vote unless its completely one sided.

Vote shuffle is abused by people to get on the winning team rather than making a balanced game. Auto-shuffle just takes it out of the hands of the players where maybe everyone is having fun and its pretty balanced, but then the game decides, “hey maybe it isn’t!” and auto-balances people and disrupts everything.


(The_N00Ba) #39

For me, I am the auto balance because I choose to be. I don’t need a computer program deciding when something is doable or not. I decide when it is and how much effort I want to put into a match. I have helped crush “stacked” teams because of this. In the end, I have found that proper teamwork decides the outcome of a match more times than not. Team work is not something easily defined code wise in my opinion.


(Sorotia) #40

Trouble is with auto balance…how do you stop someone people from leaving a match…waiting for auto balance…then rejoining to get on the winning side?

They wont add a leaving penalty…from what I’m told the devs had plans for that but there was a large community outroar so they cut it…so now we have swap spammers and rage quitters…

Just have to face it…there will be no such thing as balance…balance is just a impossible thing to achieve