tapping out before revive


(papa519) #1

i’ve noticed quite often i tap out just before a medic actually comes and tries to revive me. does this happen to anyone else?

i remember in rtcw/et there was a feature where when dead your screen basically spun around following medics in the area. was wondering what people thought of something similar possibly being incorporated into dirtybomb? i think it definitely helps.


(tokamak) #2

I guess this is because the game doesn’t communicate the proximity of nearby medics well enough yet. ET and QW both had a camera panning towards nearby medics making premature tap-outs almost impossible. I suppose DB will see the same.


(Kl3ppy) #3

Yepp, I sometimes tap out when medic is going to revive me because the timer hits 0 and I dont see a medic nearby even if one is close.


(warbie) #4

I think it’s also to do with the lack of spawn immunity - I’d rather not be revived if it’s into a world of pain and just end up on the ground and waiting for even longer.


(Bangtastic) #5

+1 reviving makes only sense up to a certain point… unless in BF3 where u can in theory revive endlessly, until
A) enemy has no rounds left
B) the revived one can shoot u because of revive protection
C) too many enemies get revived again and outnumber you
D) you kill many, only one is left, you kill one but in exactly that moment somebody spawns on him, u may also kill that one but during this time there spawnt other players which cant die because of spawn protection and you get outnumbered as well.

Example of a poor revive example in combination with a poor spawn system

It should be limited, i think it is kinda good the it is right now. I see not much abusing there


(papa519) #6

yea i always find i tap out, and just as i do it. i see the medic trying to revive me and i feel like a jackass!


(Runeforce) #7

medic-cam ftw! (We need it)


(scre4m.) #8

medic-cam + revive shield. + remove Kill/Death rate from the menu. Many players have too much an eye on their Kill/Death statistic instead of having an eye on the objective

Endgame stats are a fine feature, but the score would be enough info to get while playing.


(papa519) #9

Yea K/D on the scoreboard is fine for S&D game types but for stopwatch/objective it just makes people stat whore.


(Bangtastic) #10

[QUOTE=scre4m.;433106]medic-cam + revive shield. + remove Kill/Death rate from the menu. Many players have too much an eye on their Kill/Death statistic instead of having an eye on the objective

Endgame stats are a fine feature, but the score would be enough info to get while playing.[/QUOTE]

totally agree, but im afraid revive shield will be a way to become temporary invincible and having an advantage towards your enemy who will be wasting a whole clip just to get you. It will be abused to rush enemies from any spot, you only need enough medics who keep reviving no shoot skill at all, im sry but a big NO to revive protection. I can only speak of BF3, but DICE did such a subterrestrial job regardint this subject. And sometimes you will still dying even after the 5th time, you can keep rezzing, but there are situations where everyone has to choose the right decision, in full responsibility for the team and for their success. I mean a spawn protection wont help u to kill enemies easier, or being a better player. There are situations sometimes where you have the full disadvantage towards your opponent. Keep it simple. No need for a fancy shield for people who wont die, or played bad and still want a second chance. The second chance should be the respawn for a big fail.


(scre4m.) #11

I’d at least like to test a revive shield, as you cannot really compare DB with BF3 gameplay-wise.
If the shield gets too strong it will be ‘abused’ for rushing into enemy territory, but you can balance this.

There are ways to balance this I have never seen in any game.
Maybe add a 2 second ‘revive-block’ after an enemy gets shot. This would give the defender the chance to gib an enemy and interrupt chain revives, but still give you the advantage of being protected from being revived-killed revived-killed revived-killed and so on.


(papa519) #12

if you ever played rtcw/et you would know the revive shield is perfectly fine! just can’t be too long i guess


(Bangtastic) #13

But why pro’s will have a shield? i think there are still con’s. They are always going hand in hand. can you give me some examples, maybe my view is too short on this terms


(Hundopercent) #14

Medic cam and revive shield would be nice. The option to disable the medic cam would be appreciated as well.


(scre4m.) #15

Especially when reviving in choke points where 2 or 3 people aim at one point you are instant dead after being revived. This is kinda stupid, you will have to admit.


(Hyperg) #16

If you’re talking about the same ppl that will waste their entire ammo on the ubered heavy in TF2, then by all means, they kinda deserve their fate.

Experienced players (and this is a very flexible term, referring mainly to the basic ability to think) will learn about the revive shield in just a couple of games. When you win a fight and you see that medic rushing for revive, you can either pursue the gib, try and take out the medic or wait for the shield to come down and take them both for that juicy fragmovie material.

Without some form of shielding, medics will simply loose interest in pushing those hot combat areas with their teammates and reviving will become sort of a second hand favour you do to somebody completely outside of crossfire who cba to respawn.


(scre4m.) #17

[QUOTE=scre4m.;433131]
Maybe add a 2 second ‘revive-block’ after an enemy gets shot. This would give the defender the chance to gib an enemy and interrupt chain revives, but still give you the advantage of being protected from being revived-killed revived-killed revived-killed and so on.[/QUOTE]

@ Hyperg: thats why I cam up with the idea of a ‘revive-block’.And its not entirely the same like in TF2. you need to gib enemies in this game and cannot allow your opponent to revive a player, while an Uber makes you invulnerable and shooting is absolute nonsense unless you are a pyro and blast them away or down or reflect the projectiles.

We need to have the possibility to try spawn shields before we make a final statement


(Hyperg) #18

Unless the revive-block is clearly indicated with a different icon or smth, it will feel weird for the medics, already fighting with revive tool hotspots (granted this will be eventually polished). It’s an interesting idea to try at least.

As for the TF2 similarity, I was referring to the ET ppl shooting their entire mags at the dude being revived only to discover they’re caught pants down 2vs1 once the shield wears off and their mp40 goes click click :). Seen it 10001 times in Et, seen it 10001 times in TF2.


(Bangtastic) #19

I fully agree with your statements, it would be a accelerator to gameplay at some choke points. I think i write things too rude. Well it needed to be tested thats for sure, i just wanted to point the other side out. But i didnt really saw a problem in reviving.

The only thing i noticed, i couldnt revive because my mates were gibbed in the same moment they fell to ground, or i had to try to revive him 3 times, because it didnt work ( i guess you have to be really near to the body in some situations).

I mean it isnt everything sugar and rainbows we talk about. The possible pro and cons should always be considered. I have to admit my comparison with BF3 was incomparable in some aspects.

The gibbing also plays a big part as we know. Before the gibbing isnt really consistent its hard to think about solutions for the revive mechanics. Sometimes ppl are instantly gibbed, no revive at all.

The question is, is it enough to introduce a gib shield? Is the shield, after a player gets revived the better option, or a mix of both?

I would like to hear one of SD opinions regarding this topic.

Ofc getting revived is one of the prime tactical means of choice, it will determine the success or defeat of a team


(Mustang) #20

Posted in a similar thread the same suggestion, but an un-tapout feature (à la Brink) would come in very handy.