System Link


(Jess Alon) #1

Will Brink be system link capable? Say you have NO internet capability. Like you live somewhere super rural. But you have multiple xboxes (xboxi? xbox?) or PCs LANed together. I have friends that live out in remote parts of alaska that do networked W:ET on older machines. I wonder this because I have a friend that WILL NOT play online with anyone. He’ll play on the same team as me with against bots. And I’ve gotten bored of playing firefight splitscreen on reach and hoardemode on GOW2.


(Jess Alon) #2

I’m guessing I’d have to sign him up for xbox gold membership and have him play with me online like anyone else would.


(Auzner) #3

Not every location is suitable for a hobby. How many people living in the desert own a pair of ice skates?


(Iur'Tae'Mont) #4

Atleast one

This guy


(Herandar) #5

The Phoenix Coyotes, for sure.


(Jess Alon) #6

Just because broadband is not available doesn’t mean people shouldn’t be able to enjoy the co-op experience. There are a lot of people in a lot of remote locations that are there only to provide services to the general privileged population that would not be possible otherwise. Like my friends who run a refueling station for boats that catch fish, snow crabs, and other things off the shore of alaska.


(LyndonL) #7

It should work off line on PC via LAN. There should be a console command to join a server, so just run a dedicated server on the LAN and join the local IP for the server.


(DarkangelUK) #8

steps in with chest puffed out Those are listen servers my upside down friend! leaves again


(LyndonL) #9

Dedi server = less lag if you have a spare pc :smiley:


(DarkangelUK) #10

Listen servers are local dedicated servers! I used to run a Q3 Clan Arena listen server, and allowed Dreamcast players to join as well… was funsauce.


(LyndonL) #11

I was always of the understanding that a listen server was hosted on a player’s computer, whereas a dedi server was on a standalone pc.


(DarkangelUK) #12

Well yeah sorry, a listen server was a game instance you were also playing at the same time… just now grasped what you meant. A PC on the network running a dedi server than consoles can connect to?


(LyndonL) #13

Yep… Well, not consoles since it’s already been said iirc that that’s not possible. The OP mentioned PCs secondly so I was referring to the PC capabilities for offline play. The only problem will be activating the game on Steam prior to initial play.

EDIT: Oh… I was referring to console command as in Dev console: “Connect 192.168.1.2” or whatever the idTech equiv is.


(DarkangelUK) #14

Yeah that command works, but works for both listen and dedicated servers.


(LyndonL) #15

Yep either way… point being they should be able to play offline so long as it has been activated :smiley:


(Auzner) #16

So a dedicated server would need its own copy of Brink? I’d really like to run one if the bandwidth requirements work out for me.


(Nail) #17

a dedicated server only needs the server files, they are different than the full game, you know, like et.ded, console, no graphics


(madoule) #18

and hopefully automatically available thru steam in the tools section…


(Crytiqal) #19

Listen server = server hosted on same computer as where the player plays.

Dedicated server = server hosted on seperate computer where the player connects to.

I would assume that there will be dedicated server files available, like in ETQW where you could install those files seperatly and for free.

(ETQW dedicated server files were free to download, yes?
Or were those officialy only available on the retail disc?)


(murka) #20

Lets not forget that this is a steam game thus requires you to at least once connect to the internet to activate Brink and set steam to work in offline mode.