I am trying to run a dedicated internet server on a linux machine from a modified server.cfg and it keeps setting sv_cheats “1”. Now, I’ve tried just about everything. I tried:
/developer 1
et +set sv_cheats “0” +exec server.cfg"
et +seta sv_cheats “0” +exec server.cfg"
et +set developer “1” +set sv_cheats “0” +exec server.cfg
et +set developer “1” +seta sv_cheats “0” +exec server.cfg"
and editing the server.cfg with set sv_cheats “0” and seta sv_cheats “0”
Nothing works. Also, in the server console I typed /sv_cheats and it said default is 1… I found that odd. Any ideas?
sv_cheats problem
I connect to the server from a seperate machine and typed /god and /give all and it works. I think sv_cheats 1 means cheats enabled. i am just taking a shot in the dark on that one. thanks though. anyone else?
Backup your custom configs (like server.cfg) and then delete *.cfg in your et directory and all its subdirectories. Start ET and let it create default config files, then put your custom configs back in, and it should work. If that doesn’t work, there must be some problem with one of your custom configs.
Are you using devmap instead of map to set the first map? Usually sv_cheats is readonly and just lets you know if cheats are on or not, the only way to actually change the value is to restart a map with devmap or the regular map command…
you can delete any line refering to sv_cheats from the CFGs and the game will revert to the engine default (which is 0).
Also make sure you are not using devmap to load the maps.