Sustaining 'fun'


(Protekt1) #201

[QUOTE=ailmanki;449176]tbh, its like wallhack and a super one headshot kills everything gun.
So its still a class doing nothing less then killing. There is no reason yet for it; snipergun could as well be an option for the assault class.[/QUOTE]

With the rate that most guns kill at from range, even the Bolt action rifle isn’t OP.


(scre4m.) #202

how many +rep did you get for this post? just curious^^


(Riho) #203

I’ll note immediately that I haven’t played the game very much yet. I just nearly finished one match, so I’ll just instead focus on what IS fun in general, rather than trying to pick out specific things from the game as it stands today.

So what’s fun? For me, fun is a lot of things and for game designers all around the world. Fun can mean so many different things to different people.

I think learning and exploring is an inherently fun experience. Experimenting with different flank routes, experimenting with different weapon loadouts and equipment to try and get a different result. This exploration within the map constraints is actually what keeps me going back to Battlefield 3. I can play the same map over a thousand times because I know that the flow of people and the dynamism that this provides, creates new and interesting experiences even though the map itself doesn’t change. DB so far seems to be a bit too linear for this kind of flow to form.

Also currently there is no variety for loadouts and equipment, so it’s very difficult to experiment outside of just finding the right class for yourself.

Secondly, games inherently are also about reward. Whether it’s winning, getting points, gaining ‘killstreaks’ or just being recognized for your efforts. I’m noticing a distinct lack of reward in DB at the moment. However there is no shop at the moment so that’s not an entirely valid criticism just yet.

Thirdly, killing **** and blowing stuff up is fun! :slight_smile: Because of the combination of the movement model and the shooting model of the game, I felt a bit disoriented, even though I’m a fairly good FPS player otherwise. It’s this strange mix of arena-shooter based movement and COD-era-shooter shooting mechanics that threw me off a bit. So if it threw me off as a more or less hardcore FPS player, it’s probably going to have an even bigger effect on the more casual players.

Anyway, that’s my 2 cents. I hope you guys figure it out. I really did like Quake Wars and I’d love to have a similar experience brought up to today’s standards.

Best of luck to you guys,
Riho K.


(rookie1) #204

I’m not the type that play many hours in a row…
but week-end i do enjoy playing DB …
today I was a bit :frowning: seing the private server full and me waiting for another server filling up to me to join for few games
What ever i can say …More and more i’m enjoying DB …Looking at servers list so often in week end to join a game is a clear indication of this


(Nail) #205

hoping for more players at school end


(Hundopercent) #206

Schools end won’t bring much. SD should invite some NA and maybe EU players and get the servers rolling. 120$ for forum access is one of my biggest wastes of money. It’s humorous that EU has players nearly if not every day and they can field 2 teams to scrim yet NA can’t get more than 3-4 players in a server…


(DB Genome editor) #207

There seems to be enough NA players around, the trick is getting them at the same place at the same time… What if we just pick a day and time like the Developer Fridays (which is sadly way too early for most of us on this side of the pond…) and broadcast it?


(Hundopercent) #208

We did Tuesday night fights successfully for a few weeks. Even then their were times when we didn’t have enough for 5v5 or even 3v3. The truth is a majority of the invites went to EU and it shows with their mostly full servers everyday.


(Nail) #209

I often play 2 or 3 maps by myself, no one joins


(Kendle) #210

I’m not sure if you’re implying invites went to EU players because they’re EU, or if you’re just stating a fact, but I believe the majority of players directly invited just so happened to be EU because they are / were current ET:QW players, and it just so happens that ET:QW is only still (barely) alive in the EU.

In other words, with Brink being dead and hardly any ET players here (because they’re on crossfire.nu), SD invited the last few people still playing one of their games. I don’t find that particularly surprising, because who else would they invite?

That’s not to say however that there isn’t a problem. Even the EU servers are empty most of the time. I’ve certainly looked at prime time some evenings and found no-one playing at all. In fact I think I’ve only played 1 map, 3-v-3, in the past week. Surely it’s time to let some Elites or Veterans in?


(Anti) #211

Folks, we want to add more players to the alpha but right now we don’t feel the game is quite in the state it should be for that bigger number of players.

If I can use an analogy, right now the alpha is a bit of a leaky bucket, we can pour water in but a lot of it leaks straight out through various tiny holes (i.e. bad performance, limited play windows, imbalances etc). This is to be expected this early on in development, it is alpha after all, but if we keep pouring the water in it’s going to keep leaking out and that damages us in the long run.

What we need to do is patch up a few of those holes first before we starting adding in more people. Hopefully that is something we can do fairly soon at which point I’m sure we’ll add more people, including addressing the NA population issues (which we’re well aware of).

You’ll all get a good period of alpha activity before we extend the game to any closed beta testers.


(ImageOmega) #212

Absolutely understood, Anti. And I am glad you guys aren’t succumbing to the pressure despite my own selfish desires to actually play the game.

I was afraid if you guys added more players you’d just being showing them a poor representation of the game and they’ll jump ship. That seems to be what a lot of players have done currently. I don’t want people to see an inaccurate bigger picture of what Dirty Bomb will be just because it is alpha.


(rand0m) #213

[QUOTE=Anti;450230]Folks, we want to add more players to the alpha but right now we don’t feel the game is quite in the state it should be for that bigger number of players.

If I can use an analogy, right now the alpha is a bit of a leaky bucket, we can pour water in but a lot of it leaks straight out through various tiny holes (i.e. bad performance, limited play windows, imbalances etc). This is to be expected this early on in development, it is alpha after all, but if we keep pouring the water in it’s going to keep leaking out and that damages us in the long run.

What we need to do is patch up a few of those holes first before we starting adding in more people. Hopefully that is something we can do fairly soon at which point I’m sure we’ll add more people, including addressing the NA population issues (which we’re well aware of).

You’ll all get a good period of alpha activity before we extend the game to any closed beta testers.[/QUOTE]

Thank you anti, for addressing this issue, hearing it come from your mouth it makes sense and I guess you are right.


(rand0m) #214

Any word on adding colored names, maybe as a cash cow? 0.o. I’d certainly pay to be able to use colors. Please at least make it possible somehow! It’s always the best part of your guys games…white is just…so boring!!!


(MrFunkyFunk) #215

http://forums.warchest.com/showthread.php/34487-cosmetics-Bring-back-the-colrfull-names?p=435727&viewfull=1#post435727


(rand0m) #216

Actually played an enjoyable game today on the euro servers. Can’t wait to do that with 30 ping rather then 110. Good game today fellas. I think London bridge is my current favorite map…I dunno why all the hate.


(Hundopercent) #217

[QUOTE=Anti;450230]Folks, we want to add more players to the alpha but right now we don’t feel the game is quite in the state it should be for that bigger number of players.

If I can use an analogy, right now the alpha is a bit of a leaky bucket, we can pour water in but a lot of it leaks straight out through various tiny holes (i.e. bad performance, limited play windows, imbalances etc). This is to be expected this early on in development, it is alpha after all, but if we keep pouring the water in it’s going to keep leaking out and that damages us in the long run.

What we need to do is patch up a few of those holes first before we starting adding in more people. Hopefully that is something we can do fairly soon at which point I’m sure we’ll add more people, including addressing the NA population issues (which we’re well aware of).

You’ll all get a good period of alpha activity before we extend the game to any closed beta testers.[/QUOTE]

Well, I believe we’ve expressed multiple ways to weld those holes shut permanently. I hope you’re welding and not taping over those holes with the amount of time it’s taking to fix them. I know your team is small so I’m assuming that’s why it’s taking so long but honestly if we get another patch that doesn’t address the major concerns we’ve brought up several times, in multiples posts, you’re going to have a worthless bucket.


(Protekt1) #218

If the next patch brings my performance to 60+ always, I’ll probably be playing this quite a bit more assuming some NA players follow suit.


(TacTicToe) #219

[QUOTE=Anti;450230]If I can use an analogy, right now the alpha is a bit of a leaky bucket, we can pour water in but a lot of it leaks straight out through various tiny holes (i.e. bad performance, limited play windows, imbalances etc). This is to be expected this early on in development, it is alpha after all, but if we keep pouring the water in it’s going to keep leaking out and that damages us in the long run.

What we need to do is patch up a few of those holes first before we starting adding in more people. Hopefully that is something we can do fairly soon at which point I’m sure we’ll add more people, including addressing the NA population issues (which we’re well aware of).[/QUOTE]

Will a case of this do???


Supposed to work really well with those pesky leaks…



(Kendle) #220

With the current gun behaviour and increased spawn times the game is 10x more fun to play than it was. I’m also seeing some good team-work going on now, last night in particular had some very good games.