Sustaining 'fun'


(tokamak) #181

I agree with all the above. Just saying.

We can keep on pretending that what made W:ET good was the high accuracy tapdancing duels but in the end it really was all the sabotage and subterfuge and sneaky little plans you could employ in order to win. You were just constantly doing your best to control your enemy.


(BomBaKlaK) #182

1 other little thing, I really like the mechanic you found in Wolf ET like bomb/diffuse cause even side obj working this way.
Engie build a ramp then you can blow up with the bomb plant. right now it’s more a screwdriver fight between engies repair boxes. (side obj)

That’s not really fun, nothing to blow up no real action. welcome to the screwdriver war !

You just clamp all the good mechanics, and the new ones are not fun …
So if you wanna bring some “NEW” stuff on the table, then make it fun and effective and if not keep the working ones who made they’re proof !


(Kl3ppy) #183

Would be funny if you could kill someone with a screwdriver as engie, or a torch or the “repair pliers” :smiley:


(woll3) #184

Well, obvious question is obvious, but maybe not more stupid but different expectations of “what a game should deliver to them”, which in case of the biggest shooters is “self-gratification”, games that make you feel “great” even if you cant do or understand *****, well you have broken your deathstreak after 8 deaths, well here have some bonus points, you have missed the enemy 4 times in a row, well here is a suppression ribbon, you are such a great teamplayer, etc.
Some people dont even play because of gameplay anymore, they are literally “finishing” the multiplayer, playing until the max Rank and then move on to the next game because they got “bored” or have no “goals” anymore. The sad thing is that this even applies to a majority of the PC “Gamers”, the easier and the more pats players get on their back, the better. Look what *****ing high user scores the new call of juarez got, its a western COD with Points, well it is even dumber than cod, and even “professional reviewers” complained about the console mechanics, its just amazing.

And its not only that way in FPS, what happened to the RPGs where you had to use your brain and develop strategies and tactics, well where the ***** did they went, modern rpgs are just a matter of time or cant even be called a RPG. What happened to Arcade Racers without Rubberband AI? And i could go on for days with examples.

Edit: And sorry for all the *****s, but i had to include them somewhere because i dont give any about todays games.


(BomBaKlaK) #185

Then don’t call your shooter an “Old school like” if you do a modern “PC” game with console gameplay ! :stuck_out_tongue:
I’m willing to bet they already have plans to be able to easily adapt it on console in the year after the PC release.
So I believe pc only is not really the point …

And mechanics already look like ready for a console. (quick nade / press “F” / Quick ability / 16 Slots / little maps / etc …) and Learning curve is really small …

More and more Brink feeling again …


(Samurai.) #186

[QUOTE=BomBaKlaK;449057]
And mechanics already look like ready for a console. (quick nade / press “F” / Quick ability / 16 Slots / little maps / etc …) and Learning curve is really small [/QUOTE]

that’s actually a good point i forgot to bring up, all these “quick” binds… i don’t get it. Just have 1 way to select and do the action that is the same for everyone.

a) it’s confusing what the actual game-play difference is between using the quick bind and not.
b) they seem to impact different items/tools differently between the classes leading to a) as well as being bad for gameplay (quick turret placement - can’t move to direct location you want - just auto deploys where you are standing).
c) If players had 1 standard way to do the action, they’d just do it so many times it would become the equivalent “quick” option through the speed of doing it without automated assistance.
d) first thing you associate these names with is a console game


(murka) #187

I somewhat get that the F key should stay, for newbies who just jumped into the game and also people with disabilities, but it should be just that, an extra bind to everything which can be done some other way. Advanced users will want to use their mouse and keyboard to the fullest.
Cycling through weapons is slower than hitting the proper key. Pressing f while reaching obj will cause a delay that could be the difference between a win and a loss. Just like the advanced flight controls in etqw, people actually started to fly with that turned off. Also the reason i have knife/grenade slot not their quick counterparts bound to mouse. It’s just that i have more control over the game and that’s how i want it.


(tokamak) #188

Yeah the increased efficiency of running with your tool out (don’t go there) and getting to start straight away is offset by the increased vulnerability.

I liked that and if anything it made W:ET and ETQW more straightforward. And sure keep the F. Just keep the F there so that anyone can just press it in case of doubt and still do something right. Lol that’s what I also did in ETQW but a player should be rewarded for commiting to an objective before he gets there.


(rand0m) #189

Hope you are reading this forum still SD. The majority of ideas here are exactly what needs to be done to fix this game and make it an “old school fps”. If you fail to do most of the stuff in this forum this game is a big waste of time… There are so many easy and little things you can do. If loyal sd fans aren’t enjoying this, the ones paying 120-300$ for alpha access, then what makes you think a random Joe Schmoe will enjoy this? Stick your necks out there and make that classic fps type game like you say you wanna do instead of having tons of cod like and console features scattered, remove that crap.


(pulley) #190

<3 random :slight_smile:


(AntOO14) #191

+1

Agreed rand0m, very direct words but so true.


(BomBaKlaK) #192

One ****ing good point mister ! What we have to do there if you just don’t care ?
I just take a lot of time to help the development trying to give some effective feedback on my own time, and I pay 120$ to enter the alpha like everyone here (maybe more for some VIP) So it’s a proof we believe in your work … but actually I have some massive doubt about my investment.

“shapped by console gamers” ???

can be easily ported to a console with the unreal engine, understand better the choice … I dont care if you ported it on console after, to have some more money for the dev team, it’s nice. But please ! actually you are working on a PC version !


(Bangtastic) #193

For me: The only keys I like is quick ability key and grenades.

Quick knife can be removed/replaced.

Sry my heart ticks still for consoles^^


(Kl3ppy) #194

After playing some rounds I have to say that the quick ability of the medic/fops is good, i use it very often


(chippy) #195

Quick ability for ammo and medpacks are fine bye me.

One thing I keep struggling with is when I go play (as in pub not the drafts) and theres two snipers on the same team. I wouldn’t mind it if they were more… useful. The only real benefit of having a sniper is the nade and autospott when scoping. If they want to kill n’ gibb someone, it’s at least 4 shots (3 if there’s a headshot). In those rare cases you’re basically left with 2 that aren’t really contributing to the actual objective apart from the occasional 3-4 headshots in a row.


(Protekt1) #196

[QUOTE=chippy;449139]Quick ability for ammo and medpacks are fine bye me.

One thing I keep struggling with is when I go play (as in pub not the drafts) and theres two snipers on the same team. I wouldn’t mind it if they were more… useful. The only real benefit of having a sniper is the nade and autospott when scoping. If they want to kill n’ gibb someone, it’s at least 4 shots (3 if there’s a headshot). In those rare cases you’re basically left with 2 that aren’t really contributing to the actual objective apart from the occasional 3-4 headshots in a row.[/QUOTE]

A real good sniper can be a great asset. And a bad sniper can be a real set back. Same goes for every other class.


(chippy) #197

Which is kind of my point, it’s either way not useful at all, or very useful. The class itself isn’t really bringing anything useful to the table besides the kills (and very occasional gibbs). But this whole discussion goes back to making some side objectives for it.


(Protekt1) #198

That is not what I said. Even a mediocre sniper will dominate at long range and soften up targets for others to take down easily. There are degrees of success to the class just like every other. And with 3rd eye cam they can spot enemies before they turn the corner without the enemy knowing they’ve been spotted.


(ailmanki) #199

tbh, its like wallhack and a super one headshot kills everything gun.
So its still a class doing nothing less then killing. There is no reason yet for it; snipergun could as well be an option for the assault class.


(Nail) #200

I like quick ability bind, seems exactly the way to do it, 3rd eye is neat, have to evaluate more