[QUOTE=EnderWiggin.DA.;447110]I haven’t gotten to play with actual people in a wile but these are the things that jump out to me…
Maps look great but don’t play that well. They may have evolved a lot since I last played.
Movement isn’t as fun as in ET. So take London Bridge which is VERY similar to gold rush. Part of the fun of gold rush was strafe jumping down the hill from allied second spawn. Strafe jumping was really fun and added a great skill to that game. London Bridge is a poor imitation of goldrush because the movement mechanics are different. There were so many cool things that you could do with strafe jumping if you pulled off the jump (Oasis wall jump).
The spawns are too quick. The detracts from the medic class and turns the game more into a grind fest imo. I have always lobbied for longer spawns because it think it required for this game type. I know you don’t want modern players to get tired of the spawn queue but I really feel attack and defend game types require a longer spawn time. I played the **** out of BC2 rush and I don’t think squad spawning worked well for that either although the maps were big enough that DB spawns wouldn’t work.
In ET and RTCW and even ETQW I always felt I had a good chance to win 1v1 and 1v2 battles if I could out aim the other guys. Weapon damage/spread tables were much simpler so this probably helped. In DB, the soldier gets more health and maybe the medic still has weaker weapons. I don’t get that same feeling of “I can win this battle.”
Health regeneration detracts from the medic class.
Seeing people go splat from airstrikes/arty.
EV escort maps are not fun. Not unless you speed up the ev which is what happened on most ET servers I played on.
I really hate the shotgun. I never want to play that class ever again.
Flag captures in ET were a lot more dynamic and gave more back and forth than standing in one place to capture a flag. Oasis and radar flag capture points come to mind.
Dyno defuses/arms create a lot of interesting drama. As a result map maker you don’t want plants/defused to be lotto, but they should be contested. A close save or plant gives me as a player a rewarding feeling that is addicting.
The iron sights are just sort of strong a armed into the game because other popular games have that mechanic. It doesn’t fit the speed of this game at all.
Personally not a big fan of the document carry mechanics where you can’t shoot. You’ve done a great job to make it easy to drop the item, but I still don’t think it works that way.[/QUOTE]
spawns should be getting changed there’s been enough feedback about it.
the gibs from arty wouldn’t be very high on the to do list, i dont think they will be to gory though to prevent the game from being banned in some places, i think the et gibs were bones and blood weren’t they? so maybe something along those lines because limbs and decapitation might be pushing it
the health regen, it would be nice to try out a patch where it was removed but at least the regen isn’t as bad as it used to be where you would regen during a fight
EV, I think they are trying out a speed increase for the ev atm on their test builds
It would be nice to have something equivalent to a flag, for some of the original maps they are so small the flag captures wouldn’t fit them to well, so maybe something for FB and draska to think about for Canary wharf and maps after it
the milk jugs also had plenty of feedback on them for them to be changed back to the old ways