Can we please know the base drop chance for a Suspect Event Case to drop?
Also do the boosters stack evenly between the gap of base drop and 100%?
Thanks much ilu irl xoxo
Can we please know the base drop chance for a Suspect Event Case to drop?
Also do the boosters stack evenly between the gap of base drop and 100%?
Thanks much ilu irl xoxo
I don’t think we are allowed to give out the % chance of getting a Suspect Event Case drop, however the Boosters don’t multiply (as far as I know) they just stack. At 10 stacks a Suspect Event Case has the same percentage as an Equipment Case to drop.
Well to do the math 10 boosters are somewhere between 0.1…% and 29.9…%. so one booster probably adds 2-3% to the drop of 100% in OBJ and Execution, and double the chances in Stopwatch cases since normal cases have a 30%/60% drop rate.
@triteCherry i think its one of those things where ignorance is a bliss. If it was common knowledge more people would definitely start complaining, seeing how it obviously isnt something like 50/50
Why not? I’m curious about the reason now.
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Basic SD/Nexon NDA. if people know how the odds are, they won’t buy Expert cases and so on.
I’m happy enough knowing they stack evenly and don’t multiply. Means having a 5 stack should give about 50% drop chance.
Just buy the skull trinket. It’s like $5 and boosts your chances by 10% indefinitely I think?
I bought that trinket this morning and got a 100% case first pop.
[quote=“rancid;165864”]Just buy the skull trinket. It’s like $5 and boosts your chances by 10% indefinitely I think?
I bought that trinket this morning and got a 100% case first pop. [/quote]
The trinket gives only a boost to Cycles earned. That case you got was entirely down to your good luck 
No, you have 2x 30% on regular cases. You never had two cases drop in stopwatch? But since your booster would be used on the first event drop, you will not get 30% the second time (unless it’s bugged.
)
When I go to the local grocery store and throw them money (coupons in this case = in-game reward for playing the game, supporting it and appreciating it) they as well might give me wood to eat
… You don’t know what you are buying… no matter if it’s real money or coupons. That’s not connected to the RNG at all… RNG statement would have been if they give me meat or cheese for it’s chance to drop :D. We are talking about not knowing if your meat or cheese has wood in it… far worse scenario. You might as well tell SD to remove the percentage info in each case…
No, you have 2x 30% on regular cases. You never had two cases drop in stopwatch? But since your booster would be used on the first event drop, you will not get 30% the second time (unless it’s bugged.
)[/quote]
You can’t drop 2 of the same cases in SW I believe. I never had it.
No, you have 2x 30% on regular cases. You never had two cases drop in stopwatch? But since your booster would be used on the first event drop, you will not get 30% the second time (unless it’s bugged.
)[/quote]
Don’t think I’ve ever seen a double case drop, other than a level up + round end.
No, you have 2x 30% on regular cases. You never had two cases drop in stopwatch? But since your booster would be used on the first event drop, you will not get 30% the second time (unless it’s bugged.
)[/quote]
Only time I’ve ever had 2 cases in stopwatch is when I leveled up from xp from a match.
It has certainly happened to me serveral times. Though I have not been playing stopwatch much lately, so it’s been a while, and it might have been patched out, but I doubt it, since it has never been mentioned in the patchnotes.
Pretty sure the other one is from leveling up. Never had 2 cases without that.
At default, the event case has a one percent chance to drop, instead of a regular equipment case, adding 10% for each booster. So your drop chances pr. booster to score an event case after each match is:
0 = 0.3%
1 = 3%
2 = 6%
3 = 9%
4 = 12%
5 = 15%
6 = 18%
7 = 21%
8 = 24%
9 = 27%
10 = 30%