Done.
Good thing they and the last question so i can complain about the Lost Connection to the Server bug. It’s increasing the amount of times this been happening.
Done.
Good thing they and the last question so i can complain about the Lost Connection to the Server bug. It’s increasing the amount of times this been happening.
Survey completed, glad i could add in my own comments and suggestions, though some post on here suggest they are likely to be ignored
The survey seemed to mention technical problems only once which should be the priority
Right now I feel simply re balancing, squashing bugs, and making improvements to the game is the top priority right now.
Don’t build new stuff(content) on a foundation that’s weak, new content can wait. Just focus more on stabilizing the game.
People are still having problems and bugs since pre-alpha.
@Yaxir We’ll make them public once we’ve closed the survey
[/quote]
cool. Make sure you make a Facebook Post about it.
just finished the survey!, lets hope this help to improve and make the game better
best regards
I left my opinion.
[quote=“p4v;134275”]Trading - priority 10/10. I couldn’t care less about parties in public games. Trading will solve almost all problems with loadouts. All loadouts should be tradable except obsidians because they are super special. So any other cards like the event/Logitech/Alienware loadouts should be allowed for trade.
Maps - priority 10/10. I’m fine with the modes we currently have. Apart from CTF I don’t see any other mode to work well with the mercenary design. Keep working on maps for the current modes.[/quote]
I totally agree except one thing, I dont think CTF in DB is good idea, I can’t see what engineers could do there. I vote for domination also base defence sounds interesting.
Didn’t realize I wanted a base defense until now. Hopefully next event they’ll have enough time to put our feedback from last time and this time into play.
so will i be judged for being critic for giving feedback… joking joking… hope it helps is all im saying
[quote=“Faraleth;22347”]2015 was one hell of a year for Dirty Bomb. We’ve had ups, we’ve had downs and we’ve had a lot of in-betweens. Thus is the nature of a beta, but one of the key aspects of a beta is user feedback. This survey isn’t quite like those prior; this time I’ve teamed up closely with our awesome new community manager @RazielWarmonic and we’ve come up with a survey to focus on your main concerns regarding Dirty Bomb’s current state.
This survey should take no longer than 5-10 minutes maximum to complete!
Link to the survey: http://goo.gl/forms/1DcVJidRec
Sadly you will have to log into a Google account in order to complete this survey, although I figured it wouldn’t be too much of a problem, because I imagine a lot of people have an account already. This is done to help prevent people completing the survey multiple times and throwing the data off. - There is no point looking at inaccurate data!
As with all prior community surveys, the results will be viewed by both Nexon and Splash Damage! This survey will be posted on both the official forums and the subreddit, but feel free to send it to your friends to complete if they play Dirty Bomb, after all, the more the merrier!
Lets all hope 2016 can be even bigger and better, with a bright future for Dirty Bomb!
Please note: Your responses can also be changed at any time until the time I see fit to close the survey (no static date, likely when responses slow down). So, if you feel you made a mistake and want to come back and change it later, feel free to do so! 
Public results are not available at this current time. They will be made available upon the survey closing to discourage any community bias.[/quote]
Trading would be great - I have a perfect Rhino Containment War which I never use, and my friend has a perfect Vassili CW which he never uses, and we both want each others.
That said, PLEASE make the trading system ‘rarity for rarity’, so that to get a Cobalt, you HAVE to give a Cobalt, or to get a Containment War, you HAVE to give a Containment War. Anyone who’s used the Pokemon Wonder Trade knows how stupid it is when people just spam the trade pool with level 3 Caterpies (or cheap Lead cards in this case).
@Faraleth Can you please add the link for the result to the non-google addicts?
Meaning you can grab friends to make a party, and queue up in quick match or server browser.
This question has nothing to do with balancing, really.[/quote]
Though at times it is pretty enjoyable to play against friends due to the lack of match making but having the option to do so is great.
[quote=“Giant;134452”]I left my opinion.
[quote=“p4v;134275”]Trading - priority 10/10. I couldn’t care less about parties in public games. Trading will solve almost all problems with loadouts. All loadouts should be tradable except obsidians because they are super special. So any other cards like the event/Logitech/Alienware loadouts should be allowed for trade.
Maps - priority 10/10. I’m fine with the modes we currently have. Apart from CTF I don’t see any other mode to work well with the mercenary design. Keep working on maps for the current modes.[/quote]
I totally agree except one thing, I dont think CTF in DB is good idea, I can’t see what engineers could do there. I vote for domination also base defence sounds interesting.
[/quote]The engineers all have traps that can help defend the flag. You could even add some neutral turrets that engineers have to hack, some alternate pathways that can be opened up by engi’s, etc etc.
I’m probably biased because I love CTF, but I think Dirty Bomb CTF would be a lot of fun.