[SURVEY] Containment War Update - Initial Response


(CCP115) #61

I love Dome. I’m with you on that. Plenty of great trick jumps, and lots of flank routes. It’s also the only map I can take seriously on 8v8.

The problem is that I have to find an 8v8 server that runs Dome, then instantly leave afterwards, because 8v8 on any other map is crazy.


(Lumi) #62

[quote=“CCP115;103398”][quote=“Lumi;103396”]@CCP115

If they were going for a realistic orbital laser then any Kira player would have access to her ability only once every 12 games or so, as the satellite would not be above head but somewhere else along it’s orbit. Unless there are multiple satellites ensuring for a continuous coverage of London.

Then again one can wonder why would you spend the money to send a satellite into earth’s orbit and then use it to make money as a mercenary instead of keeping the initial millions and never sending any satellite up in the first place…

Realism kills gameplay most of the times…[/quote]

Say it with me:

I like overthinking games which aren’t at all realistic :wink:

And does a satellite necessarily have to orbit? It could be moving at the same rate as the earth spins around the sun right? I’m no engineer though.[/quote]

You’re right about the 2same rate as the Earth’s rotation" orbit, it’s called geostationary orbit. Forgot about that one, since it’s early in the morning. Yet it would still imply that the satellite would be fixed in one location of the map and the speed variations you’d get would be proportional to that central point on the map. Meaning that the laser speed would be fast on the edges of the map, but close to under the laser it would be slow.

Then again, the rotation and stabilisation mechanism would have to be very fine. Imagine trying to write properly and accurately with a pen taped to a 10 meter long stick while you’re hanging out of a third floor window. That’s about how precise it feels to handle and orbital laser at that distance.

You’d also need one satellite for each map. Furthermore, right now the laser has a 90 degree hit angle with the ground. I don’t know if the distance of a geostationary orbit is sufficient enough for the angles to be so minute one perceives it as 90 degrees. If not, then you’d have to imagine the orbit braking or accelerating it’s orbit, with it bringing obvious issues at moving perpendicularly to the Earth’s rotation.

Anyway, just a whole lot of orbital dynamics issues you’d have to solve, which quite frankly isn’t the most far fetched technical idea of the whole game. We have nanites that create a healing pulse and revive you, refractive invisibility armor, heartbeat sensor that is fine enough for heartbeat but ignores all louder sounds such as gunfire, foot steps etc, and I could go on…

Just don’t overthink it too much okay?


(yusayu) #63

/


(B_Montiel) #64

Orienting and positioning the satellite is now a well known problem that is overpassed “easily”. They generally have a very precise inertial measurement unit which uses multiple gyroscopes. Even 25 years old civilian satellites like Hubble have angular precision of 30 seconds of arc (1 second of arc = 1°/3600). So I guess that armies have more precise and faster to orientate satellite by now.


(Haki) #65

I noticed Kiras Laser being way more buggy now after the CQ patch.

It let’s you designate areas where the laser can’t deploy so you end up charging the green field hoping to get a laser(I’m thinking of the start of chapel, when the EV is in between the bridge and mounted mg overpass) and once you do, it twitches around weirdly.

Balancing issues aside, I think there’s something broken with the laser currently.


(Grave_Knight) #66

[quote=“Lumi;103396”]@CCP115

If they were going for a realistic orbital laser then any Kira player would have access to her ability only once every 12 games or so, as the satellite would not be above head but somewhere else along it’s orbit. Unless there are multiple satellites ensuring for a continuous coverage of London.

Then again one can wonder why would you spend the money to send a satellite into earth’s orbit and then use it to make money as a mercenary instead of keeping the initial millions and never sending any satellite up in the first place…

Realism kills gameplay most of the times…[/quote]

You might want to re-read the lore. Kira’s weapon doesn’t rely on a single satellite. It will hijack one of many weaponized satellites. It’s why the people who commissioned Kira to build the device are pissed.


(Lumi) #67

[quote=“Haki;103522”]

Balancing issues aside, I think there’s something broken with the laser currently.[/quote]

There has always been something broken with it. How many times has it just disappeared in thin air, while it still had seconds to go… And then there is the fact that it hits way beyond it’s actual range of visual effects, creeping into doors ever so slightly, allowing for killing people in the second objective of trainyard. Just way too many things not all right with it.


(Lumi) #68

[quote=“Grave Knight;103549”]

You might want to re-read the lore. Kira’s weapon doesn’t rely on a single satellite. It will hijack one of many weaponized satellites. It’s why the people who commissioned Kira to build the device are pissed.[/quote]

I never bothered with the lore really. It’s just a multiplayer game to me. Yet thank you for the information. I wasn’t aware of that.


(3N1GM4) #69

Ah, but you’re wrong. Ever played a game with rotating laser enemies? Like that one level in MDK 2, or IT LIVES in BoI Rebirth? You will have noticed that if you try to run away from the laser at the edges, then you get caught up to and damaged. But the closer you are to the centre, the faster you are in relation to the laser.

Thing about a pole, with a fixed end. It gets rotated around once. A point on the pole, say 5 cm away from the centre, only has to move a short amount to rotate once. However, a point 100 cm away from the centre has to move much much faster, covers far more distance, all in the same time as the 5 cm point.

Think about it. Apply that to Kira’s laser. Surely the laser would be angled very slightly, and move slightly faster if the pointer pointed at a further away designation that directly under the satellite? Yes, the same point on the laser would always move the same speed, but it would move in a circle in relation to the satellite, in which case the laser would lengthen more to reach the ground.

Either that, or the satellite is REALLY big, and has a laser which can move freely on one side, meaning that it is always the same distance from the ground, no matter what.[/quote]

First, think about how a laser is aimed, generally it would be a reflective mirror that directs the beam. The satellite would be statically position over the battle field and this mirror would be positioned using motors or servos that can only spin so fast. So the mirror is limited in its ability quickly reposition the laser no matter what distance it needs to cover.

Second
Yes, the farthest end point moves faster than the mid point, but is pretty much irrelevant in this circumstance. If that pole can only be rotated at a fixed speed, then the end of the pole can only travel at a fixed speed.

So if we have a pole that is say 1m long and we grab one end (point A) and we start spinning in circles (you being be center of rotation) at 720 deg/s then the other end of the pole (point B ) will have a constant speed of 12.5664 m/s.

And at a distance so great, where the smallest .000001 degree is needed, do you want to move it much faster?

Now lets apply that to the laser.
The center of rotation is the mirror on the satellite some 1000km above earth (point A) with the lasers end point on earth (point B ). We know by the dev notes that point B can only move at a maximum speed of 7.6m/s which means that the satellite can only rotate the aiming mirror at a maximum speed of 0.000435448 deg/s.

Now if you want to believe the satellite uses thrusters to reposition itself, you have an argument for no limited speed. But at the same time the satellite would not move instantly and would need to accelerate as the thrusters applied their force. And inversely slow down as it reached its intended target as the thrusters applied the stopping force. In this scenario you would also have a very large amount of elasticity in the positioning if you were to rapidly change direction. (think astroids game)


(3N1GM4) #70

If the satellites were in LEO (160-2,000km), the aiming arc would and the amount of change in the angle / distance from the satellite to the aiming point would be slight. ( 0.000435448 degrees every 7.6m)

In MEO ( 2,000 - 35,786 km ) where GPS satellites are 20,000km away, it would be minuscule. ( 0.0000217724 degrees every 7.6m or there about )

And Geostationary satellites are 35,786+ km.

So if the satellite was directly above the center of the map, and it moves at 7.6m/s at the edge it would be like 7.6000000000001 m/s lol


(CCP115) #71

Ah, but you’re wrong. Ever played a game with rotating laser enemies? Like that one level in MDK 2, or IT LIVES in BoI Rebirth? You will have noticed that if you try to run away from the laser at the edges, then you get caught up to and damaged. But the closer you are to the centre, the faster you are in relation to the laser.

Thing about a pole, with a fixed end. It gets rotated around once. A point on the pole, say 5 cm away from the centre, only has to move a short amount to rotate once. However, a point 100 cm away from the centre has to move much much faster, covers far more distance, all in the same time as the 5 cm point.

Think about it. Apply that to Kira’s laser. Surely the laser would be angled very slightly, and move slightly faster if the pointer pointed at a further away designation that directly under the satellite? Yes, the same point on the laser would always move the same speed, but it would move in a circle in relation to the satellite, in which case the laser would lengthen more to reach the ground.

Either that, or the satellite is REALLY big, and has a laser which can move freely on one side, meaning that it is always the same distance from the ground, no matter what.[/quote]

First, think about how a laser is aimed, generally it would be a reflective mirror that directs the beam. The satellite would be statically position over the battle field and this mirror would be positioned using motors or servos that can only spin so fast. So the mirror is limited in its ability quickly reposition the laser no matter what distance it needs to cover.

Second
Yes, the farthest end point moves faster than the mid point, but is pretty much irrelevant in this circumstance. If that pole can only be rotated at a fixed speed, then the end of the pole can only travel at a fixed speed.

So if we have a pole that is say 1m long and we grab one end (point A) and we start spinning in circles (you being be center of rotation) at 720 deg/s then the other end of the pole (point B ) will have a constant speed of 12.5664 m/s.

And at a distance so great, where the smallest .000001 degree is needed, do you want to move it much faster?

Now lets apply that to the laser.
The center of rotation is the mirror on the satellite some 1000km above earth (point A) with the lasers end point on earth (point B ). We know by the dev notes that point B can only move at a maximum speed of 7.6m/s which means that the satellite can only rotate the aiming mirror at a maximum speed of 0.000435448 deg/s.

Now if you want to believe the satellite uses thrusters to reposition itself, you have an argument for no limited speed. But at the same time the satellite would not move instantly and would need to accelerate as the thrusters applied their force. And inversely slow down as it reached its intended target as the thrusters applied the stopping force. In this scenario you would also have a very large amount of elasticity in the positioning if you were to rapidly change direction. (think astroids game)[/quote]

But it isn’t always Point B touching the ground, as the centre (the satellite) doesn’t always move with the laser, meaning the laser isn’t always perpendicular to the Earth.

Also i don’t buy that lore, seriously, there just HAPPENS to be a laser above every maps, that has the exact same laser firing capability every 40 seconds.


(3N1GM4) #72

visually perpendicular is rather easy to achieve when the satellite is 2,000-30,000 km away. that’s almost 1/100,000 of a degree.

Can your eye perceive 1/100,000 of a degree from 30,000 km away?

If you don’t think the military has a network of satellites greater than the GPS (which started as military) you’re mistaken.


(RyePanda) #73

I wish this was published by nexon/SD before the patch so they could tweak things. Sure, some things take some playing to know your opinion, but others (24,000 credits and 3 cobalts for a random one for example) could’ve been changed.


(Tanker_Ray) #74

Imo, almost of it was fine, besides Timik was all the same, and Stark AR’s meh change.

and please just remove the damn Trade-Ins… we need Trade-Down so desperately.

10k credits and 6 golds for one Cobalt right?

just make it simple, half the numbers to take 5k credits to trade down, and you get 3 golds for merc with same cobalt, if you decompose the card.

Easy.


(Sithas) #75

Its a nice survey but it needed some more, i dont care/ i dont know options. And i’m actually suprised seeing people vote, didnt like it and terrible on the give away promotion… what is wrong with free stuff? :smiley:


(CCP115) #76

[quote=“3N1GM4;103852”]visually perpendicular is rather easy to achieve when the satellite is 2,000-30,000 km away. that’s almost 1/100,000 of a degree.

Can your eye perceive 1/100,000 of a degree from 30,000 km away?

If you don’t think the military has a network of satellites greater than the GPS (which started as military) you’re mistaken. [/quote]

I suppose visually, yea it would look perpendicular. But that doesn’t change the fact that the laser can indeed change speed when the satellite is stationary.

And I don’t know anything about any military. I prefer not to, it’s scary stuff. Also I find it uninteresting, so yea.

We all like free stuff, there’s nothing wrong with that at all, but there is something wrong with giving free stuff away in the wrong way. I.e. Log in and get a free merc or Obsidian. Many people didn’t want Phoenix, and anyone who has Phoenix gets a limited time card, which could very well be the only Obsidian Phoenix giveaway ever.

If they want to keep doing it this way, then fine, we all just need to get a 50k credit cushion we can spend on a merc we don’t necessarily fancy, in order to receive a limited time item to show our dedication and love for the game.
It’s just not the best way of doing that. If they ever have a more medal type of item, then sure Obsidians can just be cool loadout cards, but I’m pretty sure that right now they’re meant to be a sign of dedication and loyalty, which, they aren’t.


(Lumi) #77

I’d say it’s the onslaught of Pheonix’s in games yet the total lack of medics…


(Fluffy_gIMp) #78

A big thanks to everyone for completing this, it is so useful for us!


(AdmiralTeddy) #79

filled, sorry for the delay, had no pc since psu died…

Overall I think the burstfires need balancing a little, they feel weird… not that i use them anyway.

Dome needs to be contained more, it’s way too huge and really only feels good when in an 8v8… anything less is just too big to play.

Execution needs a system to put a max number of “medics” mainly because rip instagib snipers and frags, they can just revive train, especially with addition of phoenix.
I also have certain views regarding kira and skyhammer in execution… they’re both instagib mercs and generally REALLY annoying in this mode… see, stoker’s molotov is strong, but it can be dodged and you still can jump out of its range, kira’s laser is just way too op for this mode, especially in market where most of the streets are narrow as hell with little room to run away from it.
Skyhammer is ok but still the instagib in that mode is a bit meh. especially since his flare is really hard to see so it just kinda lets you get rekt if it’s deployed behind a wall or something.

Trade-ups should be priced a little less (cobalt tier mainly, 4-5 cards is enough)
trade-ins need major rework, 1 card + X credits for a random card or 3/4/etc + Y credits for a specific card of a specific merc… that’s my opinion though, you guys should tune it as you like but imo we need a specific card system at the highest tier but it shouldnt come cheap.

And with the special edition cards, i think the A-B system would be nice, but then, with cards like these, I think there should be merc specific chests which you can get… so for example if you’re doing em like what they are right now, when the chest drops, you can choose to get a random card for a specific merc… I was lucky enough to get 1 good card for Sparks who is my fav merc and a good card for vassili, but the 3 other cards i got are really bad… 2 are bad cards for sawbonez who i rarely play anymore and 1 is for vassili… it isnt a bad card but its still a 2nd card for him which I didnt need… hence why you should be given a choice, especially with something that’s this rare.

Or alternatively you could give players the “reroll for X credits” option on these cards…

Overall though, fantastic update!


(virtoc) #80

Needed sometime to figure this all out but I am done with it! :slight_smile: