[SURVEY] Containment War Update - Initial Response


(Blackers) #41

@Blackers Yeah, I agree :frowning: Kira was effective, but tough to play to begin with - not really sure what all the changes to her were about (beit direct or indirect). Hopefully the feedback will be considered going forward.

On the bright side, nothing is 100% final! Still plenty of changes that could be made throughout the beta. :3 [/quote]

It’s reassuring to see so many people are just as confused as I am regarding the latest changes to Kira. I really hope the community doesn’t get ignored over this.

Hopefully there will be changes, sooner the better. I just want to get back to playing the game I used to enjoy.


(Potato_Ladder) #42

wish the explosive changes was applied only to Fragger, ugh


(Lumi) #43

I think it should include all classes, including Skyhammer and Arty…


(Potato_Ladder) #44

I think it should include all classes, including Skyhammer and Arty…[/quote]

Skyhammer? Yea, I agree but not Arty, his arty is already on point enough.


(sentimentalDime) #45

I think it should include all classes, including Skyhammer and Arty…[/quote]
@Lumi
It doesn’t really affect Skyhammer, as his airstrike counts as several bombs, resulting in you getting gibbed either way.


(B_Montiel) #46

Laser’s changes have been there since 2 months now, but have not been documented in a patch note since. I have not noticed any difference before/after this patch. I’ll give it a second look.


(yusayu) #47

I think it should include all classes, including Skyhammer and Arty…[/quote]

Yo, now that Stoker makes Artys ability even more obsolete, we gotta nerf it.

I just find the instagib changes to Proxys Mines a bit questionable because finishing off people that die to your mines can be difficult before they get revived. I like the damage boost tho, feels really great to use now!


(Blackers) #48

Laser’s changes have been there since 2 months now, but have not been documented in a patch note since. I have not noticed any difference before/after this patch. I’ll give it a second look.[/quote]

Nah man, laser has certainly changed in this update, very drastically, it’s top speed is reduced quite significantly, but is more responsive in a way. feels more twitchy when focusing in on a small area, like an EV. but you can’t really chase people with it anymore sadly :confused:

The Containment War Update 10/28/2015

Balance Changes

Kira

Updated Orbital Laser so it now moves at a constant speed
Adjusted Orbital Laser speed to 7.6 m/s

(B_Montiel) #49

Yes I got slowed down slightly, does not make much difference if you know how to pull the laser promptly, but it certainly makes map sweep a lot harder to do and easier to predict.


(Faraleth) #50

[quote=“Blackers;102956”]Nah man, laser has certainly changed in this update, very drastically, it’s top speed is reduced quite significantly, but is more responsive in a way. feels more twitchy when focusing in on a small area, like an EV. but you can’t really chase people with it anymore sadly :confused:

The Containment War Update 10/28/2015

Balance Changes

Kira

Updated Orbital Laser so it now moves at a constant speed
Adjusted Orbital Laser speed to 7.6 m/s

[/quote]

As far as I’m aware, it was actually SUPPOSED to always move at a constant speed and it was merely a bug that meant it could move faster when it was over a longer distance, or further away. So that one is more of a bug fix - but I’ve never used Kira much before, does the laser actually move SLOWER now? :confused:


(Monty) #51

The ammo experience nerf severely brought down my over-all feelings towards the patch. Something that wasn’t even asked in it… But that particular change alone makes me grit my teeth.


(GiantGiant) #52

[quote=“Faraleth;103166”][quote=“Blackers;102956”]Nah man, laser has certainly changed in this update, very drastically, it’s top speed is reduced quite significantly, but is more responsive in a way. feels more twitchy when focusing in on a small area, like an EV. but you can’t really chase people with it anymore sadly :confused:

The Containment War Update 10/28/2015

Balance Changes

Kira

Updated Orbital Laser so it now moves at a constant speed
Adjusted Orbital Laser speed to 7.6 m/s

[/quote]

As far as I’m aware, it was actually SUPPOSED to always move at a constant speed and it was merely a bug that meant it could move faster when it was over a longer distance, or further away. So that one is more of a bug fix - but I’ve never used Kira much before, does the laser actually move SLOWER now? :confused: [/quote]

As far as I remember before update the longer distance was between two laser locations, the faster it moved. Now the speed is constant so it seems to be slower. I haven’t noticed any difference when moving laser in small area.


(Blackers) #53

[quote=“Faraleth;103166”][quote=“Blackers;102956”]Nah man, laser has certainly changed in this update, very drastically, it’s top speed is reduced quite significantly, but is more responsive in a way. feels more twitchy when focusing in on a small area, like an EV. but you can’t really chase people with it anymore sadly :confused:

The Containment War Update 10/28/2015

Balance Changes

Kira

Updated Orbital Laser so it now moves at a constant speed
Adjusted Orbital Laser speed to 7.6 m/s

[/quote]

As far as I’m aware, it was actually SUPPOSED to always move at a constant speed and it was merely a bug that meant it could move faster when it was over a longer distance, or further away. So that one is more of a bug fix - but I’ve never used Kira much before, does the laser actually move SLOWER now? :confused: [/quote]

Well i haven’t really come across may other players that have noticed this, only the odd one or 2, but for me it is quite noticeable, to be fair i main Kira a hell of a lot, well I used to anyway prior to this update. so i am pretty sure i would notice the slightest of changes with her. but for me, the laser is quite slow now. i used to enjoy deploying the laser at 1 location, then aim it off to a different location, and then swap to my primary and just chase players along with it. or use it to flush players out, forcing them to run a certain direction, then meeting them round the alternative route and gun them down, and if need be, swapping back out to the orbital painter and re-targeting it before it times out. tactical play with the laser was huge fun. but this sort of thing it isn’t so effective anymore, only really good if you deploy it right on top of someone or right behind them. by that time other players would have been able to run away as the laser will not catch up to them, apart from the derpy players that are oblivious to it.

[quote=“Giant;103260”][quote=“Faraleth;103166”][quote=“Blackers;102956”]Nah man, laser has certainly changed in this update, very drastically, it’s top speed is reduced quite significantly, but is more responsive in a way. feels more twitchy when focusing in on a small area, like an EV. but you can’t really chase people with it anymore sadly :confused:

The Containment War Update 10/28/2015

Balance Changes

Kira

Updated Orbital Laser so it now moves at a constant speed
Adjusted Orbital Laser speed to 7.6 m/s

[/quote]

As far as I’m aware, it was actually SUPPOSED to always move at a constant speed and it was merely a bug that meant it could move faster when it was over a longer distance, or further away. So that one is more of a bug fix - but I’ve never used Kira much before, does the laser actually move SLOWER now? :confused: [/quote]

As far as I remember before update the longer distance was between two laser locations, the faster it moved. Now the speed is constant so it seems to be slower. I haven’t noticed any difference when moving laser in small area.[/quote]

when targeting something like an EV with the orbital laser that requires you to focus on a small area I have noticed that the laser seems a lot more responsive, very twitchy at first. so i have noticed a speed improvement there. but i rarely use the orbital laser to focus on small areas as i liked to wipe it across large areas to herd players.


(CCP115) #54

[quote=“Faraleth;103166”]
As far as I’m aware, it was actually SUPPOSED to always move at a constant speed and it was merely a bug that meant it could move faster when it was over a longer distance, or further away. So that one is more of a bug fix - but I’ve never used Kira much before, does the laser actually move SLOWER now? :confused: [/quote]

Wait a second… was that really a bug?

If you stop and think about it, it’s a satellite shooting the laser. The steeper the angle of firing, the faster the laser moves, if you know what I’m saying. The length of the laser affects the speed, e.g. longer laser is faster, because it’s slightly further away from the satellite.

So what if SD did the wrong thing? The current constan speed implies that the satellite moves with the laser, when in truth the satellite is merely rotating.

Science.


(3N1GM4) #55

@CCP115 but if the satellite can only rotate at constant speed, then the laser end point can only move at a constant speed. If it were to rotate at a variable speed it would need to ramp up and down in speed as it changed direction with some elasticity.


(sentimentalDime) #56

[quote=“CCP115;103337”][quote=“Faraleth;103166”]
As far as I’m aware, it was actually SUPPOSED to always move at a constant speed and it was merely a bug that meant it could move faster when it was over a longer distance, or further away. So that one is more of a bug fix - but I’ve never used Kira much before, does the laser actually move SLOWER now? :confused: [/quote]

Wait a second… was that really a bug?

If you stop and think about it, it’s a satellite shooting the laser. The steeper the angle of firing, the faster the laser moves, if you know what I’m saying. The length of the laser affects the speed, e.g. longer laser is faster, because it’s slightly further away from the satellite.

So what if SD did the wrong thing? The current constan speed implies that the satellite moves with the laser, when in truth the satellite is merely rotating.

Science.[/quote]
@CCP115
Let’s just pretend i understood that.

Yeah, sounds like a great idea.


(CCP115) #57

Ah, but you’re wrong. Ever played a game with rotating laser enemies? Like that one level in MDK 2, or IT LIVES in BoI Rebirth? You will have noticed that if you try to run away from the laser at the edges, then you get caught up to and damaged. But the closer you are to the centre, the faster you are in relation to the laser.

Thing about a pole, with a fixed end. It gets rotated around once. A point on the pole, say 5 cm away from the centre, only has to move a short amount to rotate once. However, a point 100 cm away from the centre has to move much much faster, covers far more distance, all in the same time as the 5 cm point.

Think about it. Apply that to Kira’s laser. Surely the laser would be angled very slightly, and move slightly faster if the pointer pointed at a further away designation that directly under the satellite? Yes, the same point on the laser would always move the same speed, but it would move in a circle in relation to the satellite, in which case the laser would lengthen more to reach the ground.

Either that, or the satellite is REALLY big, and has a laser which can move freely on one side, meaning that it is always the same distance from the ground, no matter what.


(Lumi) #58

@CCP115

If they were going for a realistic orbital laser then any Kira player would have access to her ability only once every 12 games or so, as the satellite would not be above head but somewhere else along it’s orbit. Unless there are multiple satellites ensuring for a continuous coverage of London.

Then again one can wonder why would you spend the money to send a satellite into earth’s orbit and then use it to make money as a mercenary instead of keeping the initial millions and never sending any satellite up in the first place…

Realism kills gameplay most of the times…


(CCP115) #59

[quote=“Lumi;103396”]@CCP115

If they were going for a realistic orbital laser then any Kira player would have access to her ability only once every 12 games or so, as the satellite would not be above head but somewhere else along it’s orbit. Unless there are multiple satellites ensuring for a continuous coverage of London.

Then again one can wonder why would you spend the money to send a satellite into earth’s orbit and then use it to make money as a mercenary instead of keeping the initial millions and never sending any satellite up in the first place…

Realism kills gameplay most of the times…[/quote]

Say it with me:

I like overthinking games which aren’t at all realistic :wink:

And does a satellite necessarily have to orbit? It could be moving at the same rate as the earth spins around the sun right? I’m no engineer though.


(watsyurdeal) #60

Am I the only one who likes the size of dome, if only because of the room for trick jumps and breaking up groups in 8v8?