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(Rex) #41

[QUOTE=DanDares;508273]ETQW-2 game features: no pure stock classes, custom classes and weapons with some limitations, buy armor, weapon u need, abilities etc. Or tons of classes with different features, grenade sets, abilities and unique features, for example u can spawn monster or make a robot, or ability to set special traps or give teammate aura of speed or something. Abilities and feature grow up with xp and some kind of special team interaction, for example hacking 2 radars gives infiltrator ‘class’ special ability to ‘ghost’ (make invivsible on time) his teammate or engi after gaining some engi’s xp, he can like selection update the titan or update certain teammae armour, weapon etc.

So the idea is: some custom space for custom classes, tons of unique abilities and updates via using gained xp on teammates stuff. Also making game more dynamic i offer some kind of ‘runas’ that appear on map in some place randomly or depending on something and collecting this runas get team some advantage or harvesting some minerals/weed/whatever give team some resourses for updates, builds - kind of team advantage - so fighting take place not only on objects but on some kind of ‘choke points’.

Its very basic ideas not detailed, think everyone got their ideas how game should looks like.

Some ideas take from team fortress quake 1 mod called ‘Custom TF’ made by community - main feature is - no classes - make your own custom class, got like 10.000 money and u can buy weapon, armor, abilities etc. Its like tons of possible classes and combinations
http://wiki.quakeworld.nu/Prozac-TF

And how is this supposed to work in competition?


(CaliberWorkz) #42

My idea is making two lists of maps - one list for non vehicle maps; close quarter combat, and the second for larger maps, obviously with vehicles,
And adding it as a filter in server filters.


(onYn) #43

Actually I am curious, and since we have some game developers arround here, I would like to know: How much would a remake of ET:QW, or even ET remake (with a different back ground theme since the rights are blabla somewhere, but with similar game-mechanics) actually cost? And wouldn´t this be doable via kickstarter or something like that?
I am just curious how it would or would not work out :slight_smile:


(Nail) #44

50 - 100 million for a AAA. another 200 - 300 million for advertising


(onYn) #45

Okay I dont give a **** about AAA or not. I am talking about a game with appealing graphics (not AAA), a simple Story maybe, already set game mechanics and given maps to you just need to remake.

//EDDIT: After a little research I found out, that BF3 had a marketing campaign for 50-100 million. Considering it was a AAA(+++) title your numbers can´t be right.


(VonSchiller) #46

[QUOTE=onYn;510977]

//EDDIT: After a little research I found out, that BF3 had a marketing campaign for 50-100 million. Considering it was a AAA(+++) title your numbers can´t be right.[/QUOTE]

Yeah, his figures are very unlikely and unrealistic. It varies a lot. There are AAA games with a budget from 10 - 20 up top 200 - 300 Million. Ad budget shouldn’t be as high, especially not for franchises that has been around for a long time now. For new IP’s the usual ad budget by big Publishers should be around 50 - 100 maybe even less, and for established franchises like Quake even less.

OT: I still hope that Splash Damage/ ID Software or whoever owns the rights to ET:QW now will bring back the game to STEAM… I owned the 360 version and would gladly buy a Steam version. It would also populate the servers again…


(edxot) #47

since your english is better than mine you could try to talk to them. tell them something like this:

ETQW ? pffff. what a failure.

  • No maps for 6v6 or 4v4.
  • Shuffle never took into account the kill count, only xp. and never got forced to a random player, like it should have been.
  • And let´s not talk about anti cheats (either macros, bots or wall-hacks). And replay tool should have better design, to allow pause, and move back.

just to see their reaction, hehehe