[QUOTE=DanDares;508273]ETQW-2 game features: no pure stock classes, custom classes and weapons with some limitations, buy armor, weapon u need, abilities etc. Or tons of classes with different features, grenade sets, abilities and unique features, for example u can spawn monster or make a robot, or ability to set special traps or give teammate aura of speed or something. Abilities and feature grow up with xp and some kind of special team interaction, for example hacking 2 radars gives infiltrator ‘class’ special ability to ‘ghost’ (make invivsible on time) his teammate or engi after gaining some engi’s xp, he can like selection update the titan or update certain teammae armour, weapon etc.
So the idea is: some custom space for custom classes, tons of unique abilities and updates via using gained xp on teammates stuff. Also making game more dynamic i offer some kind of ‘runas’ that appear on map in some place randomly or depending on something and collecting this runas get team some advantage or harvesting some minerals/weed/whatever give team some resourses for updates, builds - kind of team advantage - so fighting take place not only on objects but on some kind of ‘choke points’.
Its very basic ideas not detailed, think everyone got their ideas how game should looks like.
Some ideas take from team fortress quake 1 mod called ‘Custom TF’ made by community - main feature is - no classes - make your own custom class, got like 10.000 money and u can buy weapon, armor, abilities etc. Its like tons of possible classes and combinations
http://wiki.quakeworld.nu/Prozac-TF
And how is this supposed to work in competition?