support for console controller?


(Joe999) #1

now that i have an xbox360 with a controller with two analogue sticks which i can use on my pc as well, i’m just wondering if quake wars will have support for it.

i really don’t care about ingame support. but i’m recently doing some best-of-videos from my ET demos and i thought that an analogue stick would be great for precise external camera movements. using the keyboard shows too much abrupt breaks if i eg follow my character and make a circular movement around him. it just doesn’t work the way i need it in ET demos.


(odium) #2

WHHHHYYYY? You jsut cant move as smoothly as with a PC controller. You will get owned online to much, no matter how good you are.


(kamikazee) #3

Read his post. He is not planning to use it online, he only wants to use it for recording demo’s to movies. Allthough I can still see some use of them when controlling vehicles.

Do they actually work at all in W:ET?


(Rhoades) #4

I dont know if games really have to have support for controllers built in to them. It’d be just like adding a joystick or something.


(Floris) #5

Joysticks work


(Gringo) #6

I wouldnt imagine a joy stick would fit his purpose!


(Joe999) #7

not really. with the xbox360 controller you would have 2 analog sticks and 2 analog buttons. with these you could make some awesome and smooth 3rd person view camera movements.


(nUllSkillZ) #8

If ET:QW has camera pathes as RTCW / W:ET no need for an external manual controlled controller.
You have to look this one trailer (have forgotten the name unfortunately) of a clan.
Awesome.


(Shanks) #9

With my tests, analog stick support in et is quite broken. It can be somewhat unresponsive and receives button signals when none are given.
Though this might have been fixed in the 2.60 patch, I highly doubt it’s been touched.

I’ve not tried it in a doom3 powered game, maybe it’s about time…


(jimb0) #10

It’ll probably be supported without issues, since it’s just part of directplay.

Of course, although joysticks make no sense for real control on PC FPS’s, using the analog for camera movement would indeed be much smoother than using the mouse.


(Lanz) #11

There’s quite a few people that use one instead of the keyboard. I’m not one of them though.


(Shanks) #12

Joystick support could be quite important if somebody wants to create a mod that isn’t a shooter, say a racing mod. Racing with the keyboard and/or mouse is quite hard compared to a controller.

After testing it with quake4 it seems to be a vast improvement over the ET code, though I still had a little problem with _left (or whatever the doom3 equivalent of +left is) always being in use, but that’s probably a hardware problem.


(Joe999) #13

if the phsyics is as good as SD says, then a console controller would be totally great for a racing mod … of which i’m quite sure will come.