Ok … one more post. Trying to make the simple obvious. Some of the replies above imply that the poster did not read my definition of “super” player. Thus, some responses above do not apply to the conclusions I was making. I’ve tried again to summarize some of my conclusions. My purpose is not to cry foul over the “super” players, but to point out how they can gain artificial advantages over others, so that others can find ways to level the playing field for more enjoyable games. BTW, I have NEVER seen a “super” player on any public ET Pro server. I use the ET Pro Antilag setting. I have never seen someone get 20 or 50 to 1 kill-to-death ratios using SMG on a popular (28+ players) public ET Pro server, but I have seen this several times on shrub servers.
First, I don’t play under the name voyager.
Second, there are, and have been numerous cheats that PunkBuster did not prevent. There were some “cheats” using config tweaks, but all that I know of have been eliminated through “fixes” to the source code for ET. Third, there are some hardware cheats that can not be detected or prevented, using external filtering systems.
Fourth, “super” players in the real world do NOT “wipe the field” of their competitors. Have you ever watched the Olympics? Nearly everyone that competes in running, swimming, etc. finishes with only 1% to 3% of the time of the winner. I will say again, if an ET player can out-perform extremely good players by factors of 500% to 1000%+, then either they are cheating, or they have some sort of “unfair” advantage, or the game itself is flawed in a way that exaggerates the benefits enjoyed by someone who is 1% to 3% better than the other players.
Fifth, I have played with someone (KiLiM) who is regarded by many as one of the best players there is. I’ve also watched him consistently wipe out other players that previously were getting 10 to 1 kill to death ratio. They didn’t even have a chance … even when they were generals, had the jump on him, and fired first, and KiLiM had only level 4 for battle sense and light weapons (only 1 star for medic).
Six, it is well known that someone with very low latency (see posts above regarding the definition of ping / latency / lagometer in this case) can see things sooner and send their reactions sooner than someone else with a higher latency. Pretty big advantage if you ask me. I get shot many times by other players that I didn’t see because they were not displayed on my screen. I suspect my hardware firewall and network connection are below average in terms of minimizing problems depicted by the lagometer. One time I forgot and left verbose logging enabled on my DSL router/firewall. It made a very noticeable difference on the gameplay.
Seventh, even when watching demos, I’ve seen players lose against “super” players
Eighth, if I can hide, pop-up and head shot kill generals on a server, but the same aiming/technique doesn’t work on a super player …
Ninth, I’m not just talking about myself. I see other superb players also get consistently “wiped” by “super” players. Given the dynamics of the firefights, I consider it sheer folly to presume that the “super” players always get jump on everyone. All other factors held equal, on public servers, other superb / top-players ought to be able to kill a “super” player at least sometimes, given the number of factors not under the “super” players control (e.g. other people/things interfering with the “super” player’s tactics in unpredictable ways). Frankly, if the logic of this point isn’t obvious, then you are wasting your time reading this post.
Tenth, “super” players are rare in my experience, but extremely frustrating. I only run across one every 10-20 times I play or so. How many times do you see players with pings averaging under 30ms? (That is only one of the necessary, but not sufficient, criteria I listed for defining these “super” players.)
Eleventh, on some public servers I never good many (sometimes none) head shots in, while on others, I consistently get at least 1 headshot per kill. Invariably, pings (latency) are worse for the servers I do worse on. I can see a big difference in my head shot ratios for as little as 30-40ms differences between two servers. Given that I live in California, I don’t think there are a shortage of good players on servers “close” to me.
Lastly, I’ve succeeded in collecting enough observation points to conclude that some (most?) servers “tune” their internal algorithms based on past history of the “network connection” between you and the server. Not uncommonly, I notice it is peculiarly easy to kill other players for the first 1 to 3 maps or so (even though I have no XP at first), and then the exact same type of shots stop being as effective. I used to attribute this to being tired after playing for a while, but then I noticed that if I exited ET just before the end of a campaign, generated a new PB player id (to force the server to think I was a new player), and then rejoined as a new player, I could get kills / head shots more easily again for a while, although I obviously moved a little slower, reloaded slow, had less health, etc. Many months ago, when one of the configuration “tweak cheats” still worked, I was able to annihilate players with incredible ease using a plain MG, again starting with no XP. After about 3 maps, I could empty most of clip into a player’s head with mixed results, and no head shot recorded in the stats. (Yes, I know about head hit boxes.) I only did this one day, purely in the interest of trying to determine how others were sometimes having the same “luck” when shooting me.