My opinion:
- teamplay & precise timing
- advanced movement
- tactical thinking
- aim
Feel free to object & discuss
My opinion:
Feel free to object & discuss
[quote=]UBC[ McNite]First you might ve recorded a player using the nc-bot that was out some time ago… it had headshot-bot and wallhack, so it was pretty impossible to die using it properly. We tested it on a public shrub and got ratios like 60 kills, 4 deaths, 75 headshots. Then we reported it to punkbuster, it should be banned by now.
[/quote]
Yup, those kill/death/head-shot statistics are consistent to what I’ve seen from the “super” players, although perhaps more head shots. I still do not believe that a bot or cheat are the only “unfair” advantages “super” players use. I think other factors contribute (some possibly just as much as a bot, when used by an expert player).
I still do not believe that a bot or cheat are the only “unfair” advantages “super” players use.
There s not much tweaking left allowed on ETPro-servers… as for shrubs… believe me or not, we have a player in the clan that can do such stats too, and he s not cheating. He s just very good.
Any game developer who has ever worked on the AI component of the game knows exactly where to start in creating an algorithm to rank players based on “value” to their team. However, as with baseball, ET, and most situations, the values are objectively relative, not purely objective.
For example, in the Olympics, marksmanship might be measured in absolutes (so many hits vs. so many targets in so many seconds), but the objective stats are relative to the environment and circumstances (charactersistics of the gun, bullets, baseball bat, balls, wind, temperative, humidity, etc.).
With multiplayer games, the relativity factor is much more pronounced, due to wildly varying environments caused by huge variations in the other players. However, I would argue that very accurate cheater detection software could be developed using many of the ideas posted by all of you above. Unfortunately, a cheater with access to this software could probably find ways to bypass it. For example, shoot a few clips into the wall to decrease your accuracy rating so it won’t be suspicious.
as seen in the bot I mentioned where u were able to set up whether u wanted to hit the head or below the head… :eek:
3ghz cpu x 78fps + 20 fags x 0 RSI + 1 crate of beer/cider of your choice x 1 unbelievable blowjob whilst playing = 1337
There’s you formula 
but that’s pure speculation on your part, errol, since you’ve never actually experienced any of those things…

Whenever I encounter one of those medics that mows everyone and their friends’ friends down with the smg, i’ll stop what i’m doing, pull out a panzer, and put it to good use (then gib the body if it’s still in one piece and not tapping out). There are counters to everything, including fully upgraded medics that constantly mow others down then self-medpack to quickly get back to full strength and continue killing.
Some of the “super” players I’ve seen could not be hit by a panzer, except by accident … they skipped across the screen so fast that you never really knew where to point and shoot … even when you were hiding and waiting just for the opportunity.
I’m convinced that non-ET Pro has very poorly balanced gameplay for players with big differences in ping times.
I’m convinced that pings under 40ms give an “unfair” advantage over other players with 100ms ping or more.
I’m convinced that any setting other than 76fps and a minimum of 76 max packets would give an unfair advantage to players that do have these settings (and the hardware to make it work right). The reasons are both complex and highly technical. I’m very disappointed that the developers haven’t fixed this problem long ago. I’m also very disappointed by the number of hours of “homework” required to find and understand the gameplay problems good enough to know how to “level the playing field”. -2 brownie points.
I consistently do vastly better in SMG duels on servers when I have a low ping (less than 50ms), even though my system can only do 43fps. I’m tired of people telling me that some player is just 10x better than everyone else on servers where I have a higher ping (greater than 100ms) and the “super” player clearly has hardware/software “advantages” that make them 10x better than everyone else.
Unfortunately, even in California, it is rare to find a public ET Pro server with more than 16 players and good ping times. I wish everyone would just delete or replace their non-ET Pro servers. Using non-ET Pro servers draws players away from servers that provide a more fun and level playing field.
Hmm… only way to get better is to stop moaning about the teams / framerate / ping. Some people have higher hand eye coordination or quicker reflexes, now that’s an unfair advantage, isn’t it? But still we wouldn’t hit MM1 and say: “meh, you only mowed me because you have superior reflexes”.
Even ping difference isnt that bad, 100ms ping means that it takes 100ms for the signal to reach the server and get back to you; that’s only 50ms between the moment you squeeze Mouse1 and the moment the guy gets sprayed whereas human reaction time is somewhere between 160ms and 400ms and increases with the stress due to the complexity of a tasks and age.
Frame rate is a bit more of a serious issue, but as long as a guy can zoom past you smoothly, it’s cool. So people with a framerate of 76 havent got too much of an advantage over the 43 fps guy, my framerate hardly (read: never, unless i’m kissing a wall) gets over 30 outdoors anyway 
So people with a framerate of 76 havent got too much of an advantage over the 43 fps guy, *my framerate hardly (read: never, unless i’m kissing a wall) gets over 30 outdoors anyway
*ignorance is bliss:)
There’s also a delay of 50 ms before you see the things that’s happening on the server.
Luckily etpro antilag is really good, and I hardly see anyone blaming ping when they get killed on pubs (except when they have ping spikes, an excuse I use myself
).

And by 43 fps I of course mean constant 43 fps, so I reserve myself the right to blame my crappy framerate if i get killled

Yup, I agree. It is the synergistic combination of all of these factors (including a non-ET pro server) that give “super” players an unfair advantage.
Every single time I connect to a server with a much lower ping (e.g. 50-80ms) than another server with a much higher ping (e.g. 100-125ms), I do vastly better. Typically going from 1 to 2 headshots per map to 10 to 20. Day after day. I don’t think my “hand eye coordination” is only “bad” on higher ping servers by pure chance. It is the combination of the numerous technical advantages enjoyed by the few over the many.
Oh, by “ping”, I really mean the graph shown by the lagometer during firefights, not while standing in a room by yourself.
I’m with mendicant on this one, I just upgraded from an xp2500 to xp3200 so can now cap at a pretty stable 76 - it makes a hell of a difference to the smoothness of the game and it “feels” so much better than my usual 43 fps
not sure if it’s made me any better but it feels nice 
You are wrong. 76 isn’t any specific magic, except for jumping, and there are better numbers for that. Nothing wrong with maxpackets 30, or 100. Nothing wrong with 50 fps or 150 fps.
The problems with etmain antilag are discussed here:
http://www.splashdamage.com/index.php?name=pnPHPbb2&file=viewtopic&t=7391
In etmain, clients with higher frame rates will have less history for antilag. That will make them harder to hit, since you would have to lead them by a variable amount. Obviously, the higher your ping on a server, the more clients won’t have enough history for proper backwards reconcilation. So don’t play on etmain or shrub. Simple. There are other issues in etmain antilag, but they are roughly equal for everyone.
i run at 76/76 - i can’t hit the broad side of a barn, and i attract enemy projectiles like an oil-rich nation attracts french polititians 
have fun fitting that into your mystical space/time continuum…