Summer Squash Part II - Upcoming Balance Changes


(SnW) #61

@The_N00B Yeah that is obvious… but if there is enough people that thinks that the earth is flat doesn’t mean that it is so… you shouldn’t be a crowd pleaser just because there is a sea of people that can’t aim. I still encounter people with decent levels betting everything on jumping into you with the shotguns. This is no justifiable means of increasing the Hochfir rate of fire. Anyone that can aim can take out most mercs and as it is right now even deal with a rhino… With the increase it’s going to be overpowered.


(watsyurdeal) #62

I find it funny that people think the PDP will handle AT ALL like it does currently.

The rof will be more than 500 ms folks, you’re going to have to actually aim your shots now.


(frostyvampire) #63

@stayfreshshoe
Does the medpack heal increase also affect small medpacks dropped by killing medics if you have the Looter augment?

@SnW
Aimee doesn’t need MOA.
She needs other buffs to the SNITCH rather than a simple cooldown decrease (which isn’t even a buff because they also decreased the lifetime of it) and the MOA vs FEL-IX needs a rework (somebody posted a nice idea to change them in the weapon discussion, just look there).
If the FEL-IX becomes equal to the MOA at usefulness and SNITCH getting an actual buff (mainly range increase, better spotting and health station nerf so it doesn’t remove debuff) then I can see Aimee replacing Vassili in cups. Even if she gets the MOA it won’t make her any better and Vassili will still be a better option in ranked


(joshstylegaming) #64

I’ve said this before, and I’ll say it again: Can we please stop the endless buffs to the Hochfir, it’s already fairly balanced as it is.


(Noblemight) #65

I’m gonna keep this simple, Sparks’ buff to medpacks is the only thing I actually like. Everything else just feels like trying to fix what is not broken. I have none of the complaints you guys are making about anything else. Adding number stats to the game seems a better use of your time, and removing those rings from thrown items and just making their trails more visible.


(SnW) #66

@FrostyVampire
Aimee has speed advantage over Vass and as long as she is stuck with the FELIX as her only option then of course Vass is going to be the favoured choice as in a sniper fight between two skilled snipers the MOA is going to win everytime due to it’s rate of fire. Her having the MOA will make her even more mobile and faster in the right hands and might even out perform Vass. I completely agree that there has to be a rework between the two snipers. With regard to the snitch device, i don’t see why it should get a higher range as the point is that you need to find strategic places to place it and not just spam it everywhere… a bigger buff to it’s abilities is going to make it a device people will spam everywhere…


(Szakalot) #67

[quote=“SnW;202249”]@FrostyVampire
Aimee has speed advantage over Vass and as long as she is stuck with the FELIX as her only option then of course Vass is going to be the favoured choice as in a sniper fight between two skilled snipers the MOA is going to win everytime due to it’s rate of fire. Her having the MOA will make her even more mobile and faster in the right hands and might even out perform Vass. I completely agree that there has to be a rework between the two snipers. With regard to the snitch device, i don’t see why it should get a higher range as the point is that you need to find strategic places to place it and not just spam it everywhere… a bigger buff to it’s abilities is going to make it a device people will spam everywhere… [/quote]

it has nothing to do with that.

Vassili - machine pistol

Aimee - pistols

this and 30hp less. thats like getting an opening dink on the opponent EVERYTIME


(SnW) #68

@Szakalot … if you find yourself in a situation where you have to use your machine pistol/pistol often you are doing something wrong…


(aminuseternal) #69

Oh boy a buff to Sparks’ medpacks, and not removing healing falloff on the rev gun. Its a nice buff I guess, but I don’t really understand it. Then again I do not really understand several of these changes…
though the collision buff to make them easier to pick up is pretty great.


(Chris Mullins) #70

@FrostyVampire It does not effect the Medpacks dropped from Looter


(Chris Mullins) #71

[quote=“Dox;201966”][quote=“Dox;201961”]Just been brought to my attention. Aimee + PDP headshot after changes = can one shot headshot anyone 120hp or under with her snitch.

I know the clip is smaller but that concerns me a little haha. [/quote]

and also on that note, anyone else expecting a nerf to aimees snitch in regards to how much extra damage it lets us do?[/quote]

We don’t have any plans to adjust the damage buff the SNITCH gives you.


(doxjq) #72

I just think the PDP being able to 1 shot people 120hp or lower is almost too good. But hey it might give a viable reason to use Aimee in comp.


(Jostabeere) #73

Most of the changes seem really random to me. You buff guns what don’t need a buff and nerf guns which were nerfed already.
For example the Dreiss is already one of the best guns after the what, 3 buffs, and it gets even more buffed. Same for Hochfir. Almost no recoil and spread, and is getting a even bigger firerate buff. And things like Empire were nerfed already multiple times and are getting even worse stats now.

And please for the sake of god, stop making the Timik an M4 clone. Give the gun big recoil and high damage.


(Tanker_Ray) #74

@Dox As much as she is squishy and SNITCH is very easily countered by Bomb Squad augment, I am good with her being a real glass cannon.

Because at proper level games, most of the enemies are smart enough to avoid exposing themselves when weakened, until the debilitation stops.

About the Grandeur, yes it is powerful with good hands but it really needed the hipfire spread buff.

RoF has dropped significantly that without headshot, 120DPS is same as Blish which I also felt Grandeur’s DPS is a bit lacking.

Also, 40dmg causes LOTS of over dmg problems, where you have to shoot enemy one more time to actually kill the full HP merc.

40 x 3 = 120, so it is perfect at killing 120HP male mercs, but 90HP female merc,

you still have to shoot the same three times, 40 + 40 + 10, so 30dmg is wasted.

It was always the reason why I used PDP over Grandeur.

2.2 sec reload speed will be same as nerfed tri-bursts, and Dreiss, so let’s expect what this will do.(They really are intending Granduer acting as semi-auto rifle like Dreiss.)

@ThaiSan

That’s really a subtle change. Unless you play with your mates, direct hit med packs only helps team mates when the situation is way too urgent that you need to heal your team mates as fast as you can.

Potent Pack med packs are already perfect to do that. May be only base med packs will suffer a BIT, but large med pack doesn’t even have any HP healing limits.

Just use Potent Pack augment, then everything will be fine.

@FrostyVampire @neverplayserious

PDP will act more as semi-auto sniper rifle just like SD intended.

45 dmg was perfect to kill any female mercs in this game with 164 RPM of spamming 9 rounds of bullets.

I am positive with this change because the whole DPS of PDP has dropped.

Simeon’s worse dmg than S/W might be the part. Making Simeon much more accurate than S/W is meaningful enough I think.

@Eox

SMG-9’s DPS is exactly 124, 12 x 620 / 60.

If MP5 receives 833RPM, 9 x 833 / 60 = 124.95.

Not that much difference.

MP5 is already fast pea-shooter, so I don’t think 1DPS advantage will still overcome 3 dmg advantage that SMG-9 has, though the TTK is similar if all shots were landed.

Eventhough KE81 Phoenix and KE43 Nader was perfect,

There was so many people who weren’t satisfied with MP5’s firepower so that they always tried to choose KeK-10 or Crotzni over it.(Especially Nader, who needs strongest firepower as Assault. CR81,SM41 over KE43.)

May be SD thought ‘MP5 loadouts are already balanced, and lacking firepower in intended as well, but it is way too weak than we thought.’

I am positive with this, though I am seeing many MP5 haters.

@Herr_Hanz

I see numerous noobs out there when I visit other servers, so I understand Vassili is still trash if he is used by noobs who can’t land their shots.

So many people won’t agree with me, but Vassili is actually OP nowadays.

He really is.

Not gonna mention how MOA is a crazy bolt action sniper over Felix if used by right hand, and only Vas is only Recon sniper that has MP400.

110HP with MP400.

I’ve met numerous pro vassilis in Asia server, and those who shoots your body first and fighting with 110HP/MP400…

Just like what @Szakalot mentioned. MP400 is one of the strongest part of him.

Of course I’m not blaming Vas players, but Vas is way too strong with good hands.

I mean, yes, good players will play anything good, but Vas is OVER that right now.

Get what I mean? Good players perform BETTER than good with him.

Snipers are suppose to weak at CQC, but even I can feel it, he has no own weak points right now.

Even I can feel his tankyness whenever I play him with MO11. Doesn’t even miss MOA shots because of Focus augment. Landing headshots WHILE I’m getting headshots by enemies.

110HP buff also influenced C94 phantom too, in a bad way.

@Watsyurdeal Hey, they changed the raw numbers without any announce.

http://forums.dirtybomb.nexon.net/discussion/32147/errors-questions-about-upcoming-second-summer-squash

Check this.

@Jostabeere

Most of them are fairly alright, and the Caulden buff was 100% pure perfect,

but Dress buff is one of the most bullshxt I’ve ever seen in updates.

This is the worst part of this change.

Does SD really want to see Dreiss sitting on tri-burst’s throne? I guess YES.

Well @stayfreshshoe said this isn’t the whole thing, so let’s wait for the other changes that might justify the revealed changes.


(Szakalot) #75

dreiss is garbage level atm, it deserves a buff


(Tanker_Ray) #76

WHAT? Do…do you personally just hate this gun? Or screwed your results when you first used this gun?

27dmg per shot, Huge 135 DPS, plenty of 20 rounds, very stable spread after numerous accumulated buffs that can even allow you to spam 10~15 shots, at least lower recoil than Grandeur is GARBAGE??

This gun is even much stronger than K-121!

Strongest, Highest firepower gun that its last conscience : High recoil large spread

is going to be buffed to make it omni-purpose weapon just like burst rifles are what SD is going to do with Dreiss right now.


(Thai-San) #77

@THUNDA Good thing my precious CW and Obsidian Sawbonez cards have that augment.

But my point is “Why nerf Mercs that didn’t deserve a nerf in the first place?” I think we can all agree that Sawbonez wasn’t even close to OP.


(Eox) #78

It’s not just about DPS. It’s about the whole weapon by itself. Hochfir is somewhat easier to use than SMG-9 thanks to it’s higher RPM, greatly reducing the chances that someone pass between two bullets, which is definitely a good perk when you go for heads. That RPM also allows it to throw off your opponent’s aim slightly. It also features a higher accuracy than SMG-9 (if I follow the OP).

You end up with a gun that is more accurate than SMG-9, easier to use than SMG-9 and now featuring a similar DPS. The only thing SMG-9 does better than Hochfir is reloading (0.1s faster reload). If you consider all of this, is see no reason to stick with SMG-9 when Hochfir is available. I don’t see the fact that SMG-9 has higher damage per pellet as a real advantage.


(doxjq) #79

Why the freak does everyone refer to DPS when discussing how effective a gun is. It’s nothing but a paper statistic. Seriously it grinds my gears and in practical terms means almost nothing if the guns have different ranges, recoils & spreads etc. The Dreiss definitely deserves a buff. It is not one of the best guns in the game by any means.

I’ve asked in the past and no one has been able to deliver - Show me some footage of someone using the Dreiss as effectively as the likes of Amerika can use the Stark.

The best footage I’ve been linked is some footage where a guy got like 100 kills against a team of under level 10 players who were constantly standing still and at times in the footage, 2-3 of them were repairing the EV at the same time and didn’t even get off the EV once they were being shot at. Still, oblivious, blind targets. It looked good on paper, but really there was nothing to it.

I’m yet to see any proper footage of someone going ham with the gun. I’ve given it many hours of practice and to me it’s just inconsistent and completely impractical unless someone has their back to me. I’ve never seen it used well in competitive / ranked and most importantly I don’t think I’ve ever encountered a player using the Dreiss in my 1000+ hours who can consistently take down a top Stark user.


(DankBeretField) #80

Swear to god, I’ll have cancer if you guys keep doing this, Shoe. Reasons:

1: No matter how you nerf/buff Sparks, she is still too overpowered: YUP. Sparks is still OP. Her REVIVR is like a Hell’s Bow. I know that her loadout is literally poop, which is even useless even in point-blank range, but when you tried to kill her in MEDIUM-long range, she will still pwn you with the Revive Rifle or finish you up with her peashooter. The ONLY thing that I still feel pity for her is her useless-ity of healing dummies, but since you just buff-ed her up, please remove her before I catch cancer because of the Tracer-Vaseline-Medic-thing Monster.
2: Nerf Redeye=Phantom is God. AGAIN: The only thing I love Redeye is the Phantom Detector which make me feel like being covered in safety while the whole world suffers from a zombie virus. Even better, I can always spam the IR Googles if Phantom is hanging around. But now… Three words: PLEASE. NERF. PHANTOM.
3: What about the MK46? It needs a buff: Played with Thunder before, and IT SUCK. REALLY SUCK. The damage, the recoil, the accuracy, BUFF IT ALL!!! Our MK46 is not even worth to be that bad, so for the sake of the next generation of THUNDAHHH, buff the MK46. IT IS VERY VITAL IF YOU HAVEN’T THINK ABOUT IT YET!