I think they also should change PDP’s model to have shorter magazine, since it only contains 8 bullets now.
Kinda like PSG-1’s magazine
I think they also should change PDP’s model to have shorter magazine, since it only contains 8 bullets now.
Kinda like PSG-1’s magazine
“Reduced Sawbonez Med Pack ‘Direct Hit’ instant heal to 10hp (from 20hp)”
One of the only balanced mercs in db ofcourse requires a nerf…
“Timik-47”
The thing is already a better version of the m4 in the right hands, idk where the idea comes from to buff it even more, if someone can control the thing a bit he will deal insane amounts of damage.
“PDP-70 Increased damage to 50 (from 45)”
Rip phoenix, also don’t see how reducing the mag size from 9 to 8 justifies the buff to allow 100 dmg headshots, nobody will have the time to empty a mag anyways in one peek so there is plenty of time to reload (and for the firerate nerfs, the pdp was annoying anyways to use at it’s max fire rate imo).
“Hochfir- Increased rate of fire to 833RPM (from 811RPM)”
I don’t see why some no skill weapon needs even more buffs, if you want the thing to be better just increase the damage and let it actually require some skill to be used, don’t make it more annoying.
“simeon”
Since when is that thing underperforming? It’s one of the best pistols in the game, it even got a straight up buff a few patches back (fire rate got lowered and damage got increased even though the simeon wasn’t even effective when fired fast), are the numbers used for these patches coming straight out of public lobbies where people jump around while emptying their gun as quickly as possible?
and once again no change to shotguns and burst rifles even though those are the weapons ruining the game.
@Dox I really don’t think the snitch needs a nerf. It is so easily counter able it is stupid.Just step into a Health station, no more debilitation.
Yeah that’s not really how ranked works though. Snitching off spawn is easy, and having the ability to be able to take down 120hp mercs with one headshot from a gun that can fire that fast just seems dumb to me.
But hey we’ll see. Personally I don’t think the gun needed a damage buff. Not entirely sure where the buff idea comes from.
@neverplayserious what do you mean by “increase the damage and let it actually require some skill to be used” wouldn’t increasing the damage do the exact opposite? Personally I think the Hochfir requires a fair bit of skill to use efficiently. It’s accurate sure, but it’s weak, so if you don’t aim well or land consistent headshots you’re going to be taken out pretty easily by a 120hp merc with a rifle.
Agree about the Simeon though. That thing is my favourite pistol to use by a long shot. I’m also against the Grandeur buff but hey, the Grandeur is my second most used weapon so I’ll take it haha.
My only problem is the Timik changes
Look guys, you are NEVER going to get people to use over the M4, so long as it is basically just a slightly worse M4.
You need to give it some drastic changes for it to be worth using, like this…
Buffed damage to 16
Reduced rate of fire to 130 ms
Reduce clip size to 30
BAM, it’s got the same dps as the M4, but has higher BURST damage than the M4 in exchange for the increased recoil and smaller clip size. And it now kills 90 hp, and 120 hp mercs in one less shot than the M4.
@Watsyurdeal a worse version of the m4? Maybe a year ago, the timik is one of the best guns in the game atm.
@Dox sd will keep on buffing grandeur until people finally notice that the thing is op as fuck if someone knows how to use it.
Where in the **** do you get these ideas of “balance” from?
Who’s the expert whose ideas these are?
You are cherry picking the most strangest shit ever and the things that need fixing aren’t touched.
Yes, keep buffing grandeur and that nonsensical nooblaser-aimpunch thing called hochfir.
Timik after those changes is probably better than m4 to be perfectly honest.
If I would be coming back to this game -which I’m not, I would be greatly pissed, which thank god I’m not.
So long.
Maybe the term I should use is too similar, it’s only redeeming trait is the recoil is much more predictable than the M4, the fire rate increase is hardly noticeable enough to be worth using.
Imo, they should take the best parts of the Timik, the recoil mainly, and make that a part of the m4, then buff the Timik to how I described so it actually has it’s own place in the meta.
[quote=“neverplayserious;202026”]
@Dox sd will keep on buffing grandeur until people finally notice that the thing is op as @$!# if someone knows how to use it.[/quote]
Honestly they could nerf it’s damage slightly and it’d be fine, maybe even increase it’s rof a bit as well.
2 shot headshots should be that guns bread and butter, it could be dropped down to 35 damage and it would still be worth using imo. Especially given that a lot of people here calculate dps entirely wrong when they theory craft.
I thought Timik already was an upgrade to M4, as long as you stay calm and burst fire.
But hey, the buff’s much appreciated from me.
@retired ^
and @stayfreshshoe maybe instead of continuously nerfing machine pistols the devs should’ve considered giving the machine pistol cards worse augments compared to the pistol cards and not the other way around (cough fletcher cough)
[quote=“neverplayserious;202063”]@retired ^
and @stayfreshshoe maybe instead of continuously nerfing machine pistols the devs should’ve considered giving the machine pistol cards worse augments compared to the pistol cards and not the other way around (cough fletcher cough)[/quote]
@neverplayserious
First of all, I don’t even see the reason why there should be nerf for MPs. Devs said that MGPs are too powerful compared to other regular pistols - which is true, but nerfing MGPs means that Sparks will also get a nerf since MGPs are her primary weapons. I think that they should remove MGPs from some loadout cards for Fletcher and Proxy since they have “normal” primary weapon (Blishlock for Flatcher and Hockfir for Proxy are best weapons so those loadout cards doesn’t need additional MGP as a secondary). On that way MGP’s will be less used in game. What do you think about that suggestion?
Best regards,
Kudrow
[quote=“neverplayserious;202063”]@retired ^
and @stayfreshshoe maybe instead of continuously nerfing machine pistols the devs should’ve considered giving the machine pistol cards worse augments compared to the pistol cards and not the other way around (cough fletcher cough)[/quote]
That was one of the original aim of loadouts with fixed weapons and augments. They completely forgot this with gen 2. Even though, K121 is currently not the best choice with fragger, when steam version got released, K121 + Explodydendron was the worst nightmare of most players not playing fragger, and it was not supposed to happen. Made it simply, they ruined the original balance rules they’ve built in the past.
Just like Health/speed relationship in mercs. They’ve added this someday, which was already a bad design choice for balancing purposes, making Proxy a total junk against good players, and a year later they buffed nader to 110 then 120 and making slight change to her speed…
And yes, nerfing machine pistols is a voluntary move to nerf Sparks. Even though Sparks is incredibly hard to master, good players with her just turn a literal pain in the ass hitting you with revivr and insta kill right after with empire 9. And there are very few strategies that allow you to counter that. So they go the massive nerf way so they can tone down her prowess in the 0,5% players hands that really handle her as it should.
By the way, they’re never going to hit balance between machine pistols, pistols and revolvers unless they turn machine pistols into proper rubber ball guns or making revolvers 2 hit everything up to 120 hp mercs. Both options are not acceptable in my mind.
Proxy mine nerf when ? The cancer playstyle (throw mines, shoot and win-win) has been out for a while now, and due to the lack of hard counter (only thing being proxy is squishy but apparently she is fast as hell too) there isn’t much to do about it and gets seriously annoying when proxies are on a rampage with it. Seriously though, I now have seen even level 5’s doing this shit and is funny how they rush in just to suicide themselves rather than focusing on doing objectives.
Either reduce the mine cooldown by a significant amount (so they aren’t spamming the stuff) or change the ability to shoot unarmed mines in general. Mines deal over 110+ damage and is ridiculous to see how it can blow up even a fragger from full hp just because the player can’t shoot he starts his toxicity and blows himself up along with others…
oh, wow… PDP and Hochfir cancer incoming… the PDP compared to the other sniper rifles requires zero skill as you can basically just spam shots… but alright… I’ll just switch to the PDP now and bring more cancer to the game and the hochfir… as if it wasn’t annoying enough already with its current rate of fire… you guys decide to increase it… proxy would now be able to take out a rhino with literally no effort now… why wasn’t the Deagle fixed in this patch?? it needs a lot more work than the Simeon as its accuracy is super random… If you insist on keeping the PDP in this game it should need a nerf as mentioned before people are able to just spam shot and the PDP in the hands of a person that is able to play the sniper rifles on a high level is just going to dominate on a new level. Earlier today I wanted to test it out as I haven’t played it for a while (I mainly run Aimee with the Felix) and on the first try in stopwatch I averaged around 40-45 kills pr round with Aimee, so i’m really looking forward to the increase in damage. (NOT).
but enough rant. Let’s try and be (a) little serious for a moment. For all intents and purposes, these are my own opinion about the changes so feel free to disagree…
Yes, redeye (AKA EZEYE) needed a nerf and what is done is a step in the right direction IMO.
About Aimee… give her the MOA and I’m sure she’ll get more playtime… this would be an OP move but hey why not. You guys are already buffing the Hochfir.
Sparks is one, if not the most difficult merc to play as she is super squishy… she needs the ability to defend herself when needed as she is right now she is fine and the health pack changes don’t affect her overall performance.
Sawbonez changes probably don’t affect things much as is.
The changes to the Driess, Grandeur, and the Timik are probably a move in the right direction to get people to play them more.
The changes to the machine pistols is a divided topic with many obviously… Who should have them and why? I never really understood their purpose as the only merc that it makes sense giving them to is Sparks.
The changes to the pistols as mentioned before seems unnecessary as there are other pistols in need of attention
Some changes I would like to see would be a nerf to Proxy’s mines so they go from being small nukes to mines that only can kill mercs with HP less than 100. By doing this, players would be forced to plant them more strategically rather than just spamming them all over the map.
Aimee getting the MOA is a dream that is probably never going to happen as she would be OP with her current speed and snitch device. But hey, you guys gave Kira a katana (KAWAIII) so why not…
why is timik getting a recoil nerf what the hell do you even devs play the fucking game ?
it’s doesn’t diserve to be the another m4 … just increase the damage how hard is that ?
I think a lot of these changes are based off the data they collect from us. Considering how many of us there are… that is a lot of data.
[quote=“Eox;201990”]That hochfir buff wasn’t necessary at all IMO. If it’s the most accurate SMG already, what’s the point about buffing it’s RoF to match SMG-9’s DPS ? SMG-9 now has the same DPS than Hochfir with less accuracy, this sounds like SMG-9 is now a downgrade of the Hochfir to me.
If I follow that logic, then you guys should buff the Blishlok : it’s actually the worst DPS among primaries. It’s only used on Fletcher and Aura due to how terrible shotguns perform in competition.[/quote]
Thanks for someone telling me what DPS I can look forward to! :naughty:
I actually am pretty happy about the hochfir changes, but only because the main class I use it on (Phoenix) has the Kek-10 and Crotzni as his other weapons.
Oh yes PLEASE Buff the damage on the Blish. Then my Phantom style will be even more op.
IMO It’s just not smart anyway. You apparently forgot that Phantom had a Blishlock btw.
[quote=“Fr0stPh03niX;202125”]Proxy mine nerf when ? The cancer playstyle (throw mines, shoot and win-win) has been out for a while now, and due to the lack of hard counter (only thing being proxy is squishy but apparently she is fast as hell too) there isn’t much to do about it and gets seriously annoying when proxies are on a rampage with it.
~~ I have scissors! ~~[/quote]
Get good and kill the stupid fudging proxies before they can shoot their mines. Gosh, it’s that easy.
[quote=“AKULA;202137”]why is timik getting a recoil nerf what the hell do you even devs play the @$!# game ?
it’s doesn’t diserve to be the another m4 … just increase the damage how hard is that ?[/quote]
Your comment is very confusing. First: Timik is getting a recoil BUFF because it’s recoil is being reduced. Unless you meant that, and while they ARE making it closer to the M4 in terms of accuracy, that’s only for the initial burst that it will be hitting. The main difference between M4 and Timik is that Timik should be bursted almost always, and M4 should be bursted rarely…