IMO before changing the PDP you should balance Redeye, and not by randomly nerfing some of his stats, instead rework him a bit so that he cannot shoot from the smoke without being spottable, if he wants to hide that’s fine but being able to sit far away enough to be safe from explosives and then snipe people while being un-countersnipeable is so annoying.
Summer Squash Part II - Upcoming Balance Changes
IMO: If you want to buff sparks, undo the healing fall-off and keep the damage fall off
Tbh I’ve never really had a problem countering most Redeyes in their smoke. Granted most of them are probably plebs who can’t aim, I usually fire one-two shots towards each side of the smoke and if I hit them I just then track them based off their health bar showing.
But eh, I don’t use him that much so I have no problems with the nerf.
But the Grandeur buff, man, that thing is already my best gun and lethal in the hands of someone that can aim. I’m really unsure about another buff, it’s already had 3. I guess it makes it a little more noob friendly though, which is better for the majority of players. I’m gonna take a wild stab though and say the buff will prove to be a little too effective and they’ll nerf the ROF in a following update.
The Mk46 could use an additional 1 damage like it had before it was mysteriously nerfed when Thunder was brought into the game again.
Just been brought to my attention. Aimee + PDP headshot after changes = can one shot headshot anyone 120hp or under with her snitch.
I know the clip is smaller but that concerns me a little haha.
I agree with you. I really liked when the grandeur had really high recoil with high bullet spread. I like the iron sights and everything. The only big problem I have with the gun is the fact that they lowered the rate of fire so low. To me it’s just too slow, especially in close range, and god forbid you miss a single shot you’re 100% DEAD!
Of course, if you play against people who are not decent you will still smash everyone with it but if you play competent players it’s VERY difficult. Before the ROF nerf I was able to really rack up kills with the weapon but post nerf I have to really try hard to get even 40 kills. If I face a decent vassili I will get out shot probably 70% of the time. Previously I could tag them twice before they can fire off one shot. That will make the battle a little more even due to them receiving knock back damage and forcing them to back off or try to continue to engage and die.
Long crap post incoming. With some interesting Sparks rage, you guys might enjoy.
It’s frightening. :neutral: And for pete’s sake dude, it’s Phoenix.
Darn it. I thought she’d be more useful if her healing packs would cause regeneration instantly upon hitting (very slow, like normal health regeneration.) Yay for easier to hit people with collisions though.
Um… He is? I always thought it was Phoenix… :naughty: I think someone’s been listening to Raziel too much.
Yeah… uh. That should help quite a bit. Thanks! My Obsidian loadout is a little more useful now!
I didn’t know it was vastly outperforming… I only thought it was more used…
You guys… REALLY hate Sparks… Like… I always thought the MPs were SUPPOSED to be formidable, so that they could allow people to fend themsleves better in CQC against melee, shotgun, and such over the standard pistols; which are more designed for further range. This is making me think I have to stand literally in someone’s face to hit headshots…
How about instead of continously nerfing them, you INCREASE their damage, but make them REALLY short range weapons, and not to the point where you’re adding inaccuracy, but making them not hit at all near hard from further away. Make them terrible at damage from a distance. Like, damage falloff starting at 9 meters instead of 14 or something.
It ABSOLUTELY ticks me off when my Aim can be perfect in this game, but your stupidly high recoil and spread, on a game originally designed and meant to have tight aim and low recoil for hip-fire action, make me miss my shots. I’m absolutely sick of it on the EMP-9. It’s why I’m also so glad I have a melee card for her.
Maybe the problem isn’t necessarily the MPs but who you’ve given them to… Eh? Maybe Fletcher shouldn’t have them… #please-don’t-hate-me
uhh… what? why?[/quote]
She loves Stoker to death. I do too, but I don’t really think he NEEDS one.
[quote=“Dox;201961”]Just been brought to my attention. Aimee + PDP headshot after changes = can one shot headshot anyone 120hp or under with her snitch.
I know the clip is smaller but that concerns me a little haha. [/quote]
and also on that note, anyone else expecting a nerf to aimees snitch in regards to how much extra damage it lets us do?
Exactly as I said in my post. Since, MPs are Sparks primary weapons they shouldn’t get that much nerfed but on other hand I agree that loadout cards for other mercs in which they have primary weapon + MP as a secondary are way better than those with primary + pistol as a secondary. Maybe they should really take away MPs from some of those loadout cards instead of nerfing them for all mercs.
Sry what?! Why do you nerf one of the very few well balanced mercs of your game? Do you just pick random names out of a hat and then flip a coin that decides to either nerf or buff them? This is so unbelievably random, I can’t understand it…
If anything buff him so he gets on the same tier as the other overpowered medics but not f*ckin’ nerf him so he gets even more pointless!
Damn. It feels like every time I open the forums lately some new brainiac had a great idea to f*ck up.
(Sorry I’m so mad about those changes but… you know what? Screw it. Yes I’m mad!)
[quote=“stayfreshshoe;32120”]This not only reduces the total amount of time the IR Goggles can spend enabled, but also increases the Cooldown penalty of constantly switching IR Goggles on and off.
[*]Increased the initial Cooldown cost of enabled IR Goggles to 3s (from 1.2s) [/LIST]
[/quote]
Aaaaand there goes my playstyle. …Have you guys been watching me? O_O But no hate, I will always love Redeye and find a way to dominate with him. GSR buff & Dreiss buff should do nicely.
Really like most of the changes, nothing I find overtly offensive. Other than my OP Redeye playstyle, RIP.
That hochfir buff wasn’t necessary at all IMO. If it’s the most accurate SMG already, what’s the point about buffing it’s RoF to match SMG-9’s DPS ? SMG-9 now has the same DPS than Hochfir with less accuracy, this sounds like SMG-9 is now a downgrade of the Hochfir to me.
If I follow that logic, then you guys should buff the Blishlok : it’s actually the worst DPS among primaries. It’s only used on Fletcher and Aura due to how terrible shotguns perform in competition.
[quote=“THUNDA;201919”]Hot damn it!
Besides the Thunder’s 20 sec conc + stronger MK.46,
I wanted Vassili’s HP roll-back, fix MOA’s dmg to 70 since Fragger’s HP is 140 now.
But if Vassili gets his 100HP back, he will get one-shot by PDP.
I am so surprised about huge amount of people under-estimating Vassili with 110HP, only sniper with machine pistol and MOA that kept got accumulated buffs.
[/quote]
why do you want a HP downgrade? 110 hp is good, since now he cant be oneshot by phantoms and stickies, and health difference is needed between vassili and aimee.
MOA nerfs i will only accept when the felix gets buffed.
and i want a k121 and MK46 buff.
I have no opinion on the listed changes at the moment. I am waiting to see how it effects my games. I can say thanks for the early post though Shoe as well as thanks to every one involved in helping provide this early post.