Suicide panzers and medic lamers


(Ragnar_40k) #1

Did you ever meet some suicide panzers and unkillable medics? Here some proposal to fix this issues:

Medics are medics are medics (and no killing machines). Medics should only wield (dual) pistols, in exange for that they could get a stamina/speed boost if a teammate nearby calls for a medic.

Panzerfaust warheads should be armed after certain distance (like the real Panzerfaust 100 does, it armed itself during flight after traveling about 15 feet). If the warhad is not armed, it will not explode (maybe only giving a 10hp knock if it hits an enemy directly).
Visit also this Panzerfaust thread: http://www.splashdamage.com/forums/viewtopic.php?t=1279.

As the soldier is the “working horse” of each army it should have some more advantages from the start, e.g. wearing a Flak Jacket by default or having more ammo than a Lt or Engi.


(kvilli) #2

Good points u have in there. Most of those are discussed over in other threads. I think SplashDamage will do it’s best to take care of the game balance, but I don’t think they’ll make any major fixes to the classes. Well, anyway, hope we see the full version to be released soon…
:drink:


(Vengeance) #3

Suicide panzers have always existed but to be honest i dont care what they do with the panzer since i never use it.

As for the medic giving them pistol would put ppl off ever using this class. I think the best way to go with medics is give them a lot less ammo, say they start with only 30 bullets and thats it until they reach lvl 4 light weapons and then maybe have 30 in the gun and a spare clip of 30.

i dont think a soldier should have flak jacket since it takes an eng to reach lvl 4 engi skill and a eng needs it since there always in the line of fire or near air support trying to fix the bridge and tank


(Pippi) #4

Sigh.

Noone will ever be a medic if he only get a pistol, not even dual pistols. And this isnt a war simulation, this is a FPS. If you get defeated by a medic, then you should change your tactics, and dont go rambo. I kill a lot of players as a medic, but only because they are dumb enough to go alone.


(Ragnar_40k) #5

Noone will ever be a medic if he only get a pistol

I know a lot of players arond that kill you with a pistol as fast as with a Mp40 or Thompson


(Pippi) #6

Experienced player will, yes. But new players will never choose medic. They don’t choose medic now anyway.


(Ragnar_40k) #7

They don’t choose medic now anyway.

True. I believe that medic is the most underestimated class in ET, since you level up very slow, because most players tap before you can get to them.


(Dawg) #8

All you need is a couple of teammates who know you are around and don’t tap out quickly. Just spend your time keeping these guys up and fighting and you are helping your team and gaining XP. Granted, I gathered this from observation since I rarely play medic myself. But I have seen this work especially well on axis defense. Its more difficult on allies since they are on offense. The strike teams don’t always die together and spawn together so there is more fragmentation. Still, the principle is the same. Find a bunch of people trying to achieve the objective and support them. Do not run to revive everyone on the field - after all, these are the jokers that tap out just as you reach them through a hale of MG fire. :slight_smile:

Dawg


(Vengeance) #9

From my experience the Medic is the fastest at getting exp and on most games finish top of the exp bored.

Also if the medic had just a pistol no1 would play that class experienced players or not.

if i had smg and faced some1 using pistol 9 out of 10 times there gonna lose and i am only a average skill player.


(Bunkermaster) #10

In the Geneva convention, medics are supposed to be non-combatants hence no weapons AND enemy “should” not shoot at them. That is now… but in WW2…
This explains the presence of the red cross bullseye on the helmet. It is not an aiming enhancer


(Necroscope) #11

[quote=“Vengeance”].

I think the best way to go with medics is give them a lot less ammo, say they start with only 30 bullets and thats it until they reach lvl 4 light weapons and then maybe have 30 in the gun and a spare clip of 30.

:banghead:

Like being constantly hounded for AMMO isnt already bad enough? Or my personal favorite, having knobs fire shots into me , just so I drop ammo…


(Vengeance) #12

Like being constantly hounded for AMMO isnt already bad enough? Or my personal favorite, having knobs fire shots into me , just so I drop ammo…

I said less ammo for the medic just like it is for the medic in RTCW. A feild ops job is primarily to give ammo out, if your getting shot for ammo you are not doing your job - the game is about teamwork


(senator) #13

MY personal fav is that when I go FieldOps I have to get the friggin attention of the medics to give them ammo! After spawn the medics just begin blindly dashing forward, not looking left or right and even tho I’m right behind them constantly calling ‘I’m a FieldOps’, running around with an ammo pack ready to deliver they won’t look back. Sometimes I stab with my knife in the air or shoot at the ceiling just to get their attention and drop 'em an ammo packet or two so that they are not completely helpless once the shooting starts :banghead:


(FallenMatt) #14

awwww… they are like children…
helpless… lost children…

running around with no ammo :slight_smile:


(Inglix the Mad) #15

The simplest way to fix medics is to limit them to two clips per gun period and limit them to 75 healing with health packs. That way a medic cannot zap himself up to 100 while getting shot. Now it takes a bloody panzer to kill a level 4 medic or some serious concentrated fire (or them lagging up :stuck_out_tongue: ).

I like the arming distance, but real panzers were also not accurate at long range. They had this nasty random spiral (after 150 meters for the biggest and heaviest one!) that eliminated any real chance of a hit. They were also very heavy and very few people could carry more than 2 or 3.

I think the Soldier class who gets level 4 in light weapons should get an assault rifle (Allies B.A.R. {Browning Automatic Rifle} | Axis STG44 Sturmgewehr). All soldiers should get double ammo for light weapons (e.g. 30/60 for thompson & MP40).

Finally I think grenades should have a 3-7 second timer on them. This is set in WWII and no soldier in his right mind cooked a grenade except for bunker shots. Even today, with vastly improved fuses, the army only teaches you to cook a grenade on bunker entries. I would actually like to see two fire modes for grenades: Primary = pulled pin, ready to throw but not cooking, Alternate is cooking with random 3-7 second timer.

Now before someone goes off with: “but this is a FPS” well then why not put in laser rifles? The game is set in WWII and the weapons should reflect those limitations. Playing with these limitations can be more enjoyable than not. Why? No one class will rule the field. :bash:

See German WWII weapons here.

edited because Inglix idiotically put in MP43 instead of STG44 for assault rifle, added link to WWII weapons page, clarified B.A.R.

Inglix


(Inglix the Mad) #16

My great-uncle was a corpsman in WWII and carried a Colt M1911. He was not to shoot the enemy. No his only use for the weapon was shooting cowards! :huh:

This tradition carries on today. My friend Pete carries a pistol as a corpsman for the same reason. :eek2:

Inglix


(BoltyBoy) #17

Do you know how frustrating it is when the team is low on ammo - and you have been running around him for a considerable time asking for ammo - might be annoying for you but it’s frustrating as hell for the rest of your team! Even just dropping one satchel would help instead of selfishly using ALL your resources to lay fire on the enemy.

Many times I’ve killed myself to re-arm instead of pissing about trying to get a field ops to do his job.

Many an army has lost a battle through lack of supplies!


(Ragnar_40k) #18

They have a funny error on their site. They call a gun “Leitz ZG 1229 Vampir”. But Leitz is a company for office supplies. The company Zeiss (known for their optical devices) was developing the IR gun.


(bani) #19

hardly. medics are the single fastest XP gainers in ET, bar none. just running around dropping medpacks at spawn will get you tons of XP.

since meds almost always win 1-on-1 firefights, you get lots of XP there.and you almost always survive long enough to rack up a lot of battle sense.

meds are the single easiest class to get XP in.


(Inglix the Mad) #20

They have a funny error on their site. They call a gun “Leitz ZG 1229 Vampir”. But Leitz is a company for office supplies. The company Zeiss (known for their optical devices) was developing the IR gun.[/quote]

“Perhaps the most showy piece of the set is “VAMPIR” (Vampire). Nothing less than a assault rifle Mp43- STG 44 equipped with a projector and a viewfinder, that added about 2.5 kilos to the weight of the gun (unloaded, 5.1 kilos). Towards the end of the war, the manufacturer Ernst Leitz reported to have given 310 guns of the Vampir ZG 1229 to German troops.”

Developed and manufactured are rarely the same in war. The company that designed the jeep did not build it. Many people made M1911A1’s, not just Colt. The company that designed the optics in this case was not the company that built the final product.

BTW Leitz made more than office supplies in WWII. In fact most German companies expanded into military hardware. The same in the US/GB/JP/IT/SU.

For more information see:
Achtung Panzer : PanzerKampfwagen V Panther SdKfz 171
Zielgerat 1221: the Germans WWII infrared system
Desert Fox: NightFighting Panthers

Inglix