I’m admin on a 6-map public server with 20-ish slots. The map-rotation is: battery, goldrush, radar, railgun, fueldump, and oasis. I’m wondering if anyone have tips on how we can improve the order of the maps?
The reason I’m asking is because allies never win on fueldump. The fueldump seems to be a tough target to attack when the defenders have high XP too. Also the fact that there’s usually a few newbies online makes it harder of course. Axis newbies have a easier time than the allied newbies, since the enemies come to them.
Any ideas? Just move fueldump to the front? We must have battery first, as the other admin insists on that. Does battery, fueldump, goldrush, radar, railgun, and oasis sound like a good rotation schedule?
Please don’t answer if you hate 6-map campaigns, this isn’t a discussion about campaign length
Our users seem to be very happy with it, and that’s all we care about.
Thanks in advance.