*SUGGESTION* Why playing as a medic sucks.


(FadedShadow) #1

Ok, every game needs a good medic to keep the rest of the team alive. Aura can place a healing station, Sawbonez gets his medpacks, and Sparks has medpacks and a ranged revive gun. Now, all of these are very fun, and extremely useful, however, there is only one problem I find. The experience gain from healing and other support based actions is nothing in comparison to objective and combat xp gain.

This often leads to a usual conclusion. The medic that’s kept everyone alive for the whole game, constantly supplying them with health and revives will be at the bottom of the scoreboard, with hardly any xp under their belt.

My suggestion is that support based classes such as Aura, Sawbonez and even ammo suppliers like Kira should get more xp from support based actions.

Does anyone agree or disagree? Tell me why :smile:


(GRUARRR) #2

Im agree with the idea that support other players should have a good reward.


(Yak) #3

Don’t know about you, but I usually top the scoreboard as Sawbonez with several thousand experience over second place. It’s not hard at all, in fact you get far more xp by only healing/reviving than you do by killing.


(Gi.Am) #4

Yeah gotta disagree on the basis that a good medic that gets the heals/revives in is usually scoring pretty high (quite often on top if he manages to get kills in aswell). Same for the fieldsupports they are pretty good at topscoring since they manage to get all 3 types of XP in roughly the same amount.


(FadedShadow) #5

I often encounter the problem of not having a team that values the medic enough to protect them against enemies effectively; I can only hide around corners and such so well. I see where you’re coming from Yak, if you have a decent enough team that doesn’t stand in the middle of a wide open area to kill the enemy team, you’re probably gonna have a good game, but in my experience (and I’m not saying this is a fact), I can’t afford to solely heal and revive my team, as I find myself dying too often to get a decent xp outcome by the end.

It could just be me being bad and whining like a bitch here, but this is just what I’ve experienced, and for the players that aren’t used to the game’s mechanics, playing support isn’t really an option if you want a lot of xp.


(KattiValk) #6

Medics depend on their team’s competence at not getting downed in the open and actually coming back for health.


(FadedShadow) #7

This is exactly what I mean, and when matchmaking frequently puts a team of more experienced players (lvl 10-15) against a team of less experienced players (lvl 5-10), it’s obvious which team will be more competent.


(Verticules) #8

My medic score seems reliant on my team utilizing my health station or packs. Too often I end up only really healing 1 or 2 people because of k/d tunnel vision and long range need of rez’s. (constant 1v5 pushes)

If the points increase for healing/rezing, I foresee medics being #1 on the board in high skill matches (Due to team utilization of the medic).

I would rather see higher assist xp gains and a heal assist xp modifier. I think it would be more balanced all around.


(Eox) #9

I can’t really agree. When I go for Sawbonez and if I am the only medic, I oftenly make my way to the top of the scoreboard just by healing and reviving every single person I see. And I am not even using the CR73 loadout : I use the BL71 most of the time.


(Sussepus) #10

I would agree if it wasnt for one problem: every time i play Sparks i end up top 2 on my team.


(FadedShadow) #11

[quote=“Sussepus;68640”]I would agree if it wasnt for one problem: every time i play Sparks i end up top 2 on my team.
[/quote]

I’m sure the problem wouldn’t be quite so bad using Sparks, as you don’t have to stand around in open areas to revive your team.


(veiledAsteroid) #12

The problem, like many people have already said, is that medics are 100% reliant on their team members actually using the medics to their advantage instead of derping around. I play mostly Aura, and my games have two outcomes. People either use my health stations and I top the scoreboard, or everyone runs around wildly and I don’t get much of anything. The second event has been far more common, I’ve even had people standing literally feet outside of the healing circle with 10% health left and just staring at me before getting shot.

Leading horses to water, and whatnot.


(Samniss_Arandeen) #13

I’m all for increasing Support XP for healing certain people. A recent revive of yours going on to complete an objective? XP FOR YOU! Toss a medpack the way of an Engy fixing the EV? XP FOR YOU! Currently, heals get exactly the same XP whether you saved the life of the Bushwhacker that made a clutch defuse or topped off the health of the fourth Skyhammer.


(Draza) #14

[quote=“Eox;68416”]I can’t really agree. When I go for Sawbonez and if I am the only medic, I oftenly make my way to the top of the scoreboard just by healing and reviving every single person I see. And I am not even using the CR73 loadout : I use the BL71 most of the time.
[/quote]

Same here with Aura.


(MarsRover) #15

[quote=“Eox;68416”]I can’t really agree. When I go for Sawbonez and if I am the only medic, I oftenly make my way to the top of the scoreboard just by healing and reviving every single person I see. And I am not even using the CR73 loadout : I use the BL71 most of the time.
[/quote]

Same here. Especially when I’m tired and my aim is not so great I pick Sawbonez with Crotzni (because I know this weapon the most) or Aura with a shotty and focus mainly on reviving. I prefer Sawbonez because he has more HP so you can be more daring about revives in combat. I find it very enjoyable and score in top3.


(XavienX) #16

Really, two of my friends are great medics and they always score the top of the leaderboards since when they go into combat, they can constantly heal themselves, making them hard to kill.


(FadedShadow) #17

Good point, I guess that would help, unfortunately I mostly end up either being the only medic on my team, or if there are other medics, they don’t bother reviving the team. Gotta love those strict combat medics that don’t use their Defib. Part of the problem is when some of the missions say “Get X xp with Medic name here in your squad” so a lot of people have the medic in their squad but don’t damn use them, like, at all xD


(TheGreatHoundini) #18

One of the best ever shutdowns I took part in was very Medic Heavy. It was 8 vs 8 on Chapel. We were on defense we were something like 2x Aura (One of them Me), a Stoker, a Kira, 2 Sparks, then I think 2 x Phoenix.

And basically what happened was the Attackers got REALLY close to pushing the EV into the Elevator, but the EV got stuck there with about 10 or 11 minutes on the clock (because Attackers were steamrolling).

Then basically what happened next was remarkable… we had two “outposts” (Healing Station + Ammo Station). One near the passageway opposite the Elevator for the EV, and another right there in the Elevator for the EV.

Both Sparks outsniping the Enemy Vassili, and it was really chaotic, but the Medics really came on their own. If it wasn’t Med Stations refilling life for troops cycling out of the melee, it was Phoenix reviving fallen frontliners…And the battle seemed to go on forever and ever…But man what a joy.

As the clock ran down to the final minute, you can feel the enemy basically lose interest in fighting, just launching the sporadic air strike, or artillery bombardment, but really unable to unsettle a standoff done primarily by Medics!

That game, on that day, it was AWESOME to be a Medic. :slight_smile:


(Thai-San) #19

As long as your team isn’t too bad and can’t do anything without rushing anole into groups of enemies playing medic is like the most fun thing in Dirty Bomb for me. Heck, playing medic was why I even started playing Dirty Bomb! And I agree to all the others that talked about top scoring while playing medic.
When I play Sawboss I’m at least top 3 most of the time and don’t get me started on those 20k score Auras in defender teams ^^


(JJMAJR) #20

Medics already get tons of XP if they know what they’re doing. So much that combat classes can’t get barely any XP at all at one point, and the only way for an objective class to get points is to make the game fast enough so that the medics don’t actually get any XP.

SD had to add Domination, Cutting It Fine, and “X Ended” badges just because of that. Medics and Fire Support classes still get lots of points, but it’s at least more fair compared to the point-farming stuff from before.