So during a frustrating couple of games where our team would hold out for 15min on any one of the 3 maps as defence, often without losing the first objective… I came up with a VERY simple idea…
How about…
The team with the OVERALL higher WIN/LOSS ratio become the attacking team first on public servers?
I would to ensure it works efficiently only count the highest 2 thirds of a teams players…
so for example… team (A) has 5 players… only 3 or 4 of the BEST players WIN/LOSS ratio would be taken into account due to the ability to “carry” less skilled players.
I would also recommend that it only counts the WIN/LOSS from the past 5 - 10 games to ensure its an up to date reflection.
So
TEAM ONE
Player 1 - WL = 73%
Player 2 - WL = 39%
Player 3 - WL = 62%
Player 4 - WL = 49%
Player 5 - WL = 51%
TEAM TWO
Player 1 - WL = 51%
Player 2 - WL = 22%
Player 3 - WL = 82%
Player 4 - WL = 75%
Player 5 - WL = 48%
so in team ONE, players 1, 3 and 5 would be counted - 186
in team TWO, players 1, 3 and 4 would be counted - 208
in this case team TWO would attack first…
this should increase the chances of not getting stuck on the first objectives for 15 min.
it should also mean when attacking its less frustrating for them as it will not last as long.
Obviously… Some games are just going to take ages regardless.
However this could get rid of some of the “boring” aspects and allow more of the map to be shown/played.


