[quote=“Nibbles;187805”][quote=“Szakalot;187714”]i appreciate the sentiment but this is an arena shooter, i dont want pointless details to obstruct my field of view.
THE VAST majority of the competitive scene would turn off gun models as soon as it would be possible[/quote]
[quote=“TheStrangerous;187702”]Be honest, all you want is this:
Well, first, I stated that my main concern is that roughly 1/3 of the character models are basically wasted detail, as you never get to see them, that being the knees and below, and that the game would look better from a first-person perspective if you could see your legs. The screenshots I posted from FO3 and Skyrim are to demonstrate how little of the screen it takes up, even when you’re actually looking back on yourself.
The way that FO:NV did this was they only rendered waist-down so that it obstructed maybe 1/8 of the screen, so it never compromised functionality.
[quote=“Watsyurdeal;187752”]That’s actually surprisingly hard to do, the reason you don’t see your legs is because the game has separate models for player view, and world view.
Everything from projectiles, player models, etc, the player and world views have separate files. That’s just how UDK works, to do what you suggest would require a lot of changes to the engine files themselves.[/quote]
Really all they’d have to render is the knees down because that’s all that’s cut off, which isn’t much more to render than the arms are in first person. If anything, they could just add the leg models to the arm model file for the first person perspective(which would add more polygons, but let’s face it, the game engine can run Dome, it shouldn’t have a problem running the equivalent of another third of a player model, since it already renders up to 16 at once, plus visual effects like explosions, light rays, and bloom), and add appropriate animations for 8 cardinal directions, which already happens for most directions with the gun sway anyways.[/quote]
No you don’t understand, it’s not cut off, you have first person view, then a third person view. The first person view only needs to draw the viewmodels for the gun, since the player only needs to know what gun they have equipped. You have things like UTWeapon then UTWeaponAttachment, the second one is the third person view, and it’s only purpose is to allow the player, from the camera view, to see the world and other players around them.
For them to do what you want, they’d have to go back rewrite engine code, cause UDK does not render player models that way. The only game engines I know that do this are the Bungie Engine (Destiny and Halo), Real Virtuality 4, CryEngine, and that’s about it.
There’s really no reason for them to waste time and effort on pointless features that people wouldn’t notice anyhow. This a shooter, this isn’t some mil sim. People don’t care about realism or immersion, they care about the game being fast, frantic, and fun.
They’ve already wasted resources on game modes like execution, we don’t need them wasting it on making the game more “immersive”, unless it’s audio.