[QUOTE=AmishWarMachine;359199]morguen87,
Do you think a compromise could be: if health regen only occured with little-to-no movement?
I’m thinking in the same vein that caltrops don’t deal damage in little-to-no movement… why can’t health regen also do a movement check, and if you’re moving (beyond a crawl) you’re not regenerating health.
EDIT: ADD: maybe even make it sustained little-to-no-movement[/QUOTE]
I like that, good idea. The only negative I see is that it could potentially slow down gameplay and I doubt they’d change such a major gameplay mechanic after the game has been released, but it’s definitely a cool idea. And to be honest, I think it would be better than the system that’s implemented now. Haha, add it to the “cool ideas for Brink 2 list”