Suggestion for Damage


(its al bout security) #41

why should damage be buffed? shotgun=ohk sniper=ohk ritchie or ceaser 2 hk so on and so four. if you ADSwitha carb it takes less than 15 shots for a kill


(MorsTua) #42

player: increase damage
fan boy: no damage is cool

player: game needs optimizations
fan boy: well the game runs fine on my pc

player: we need to remove all the automatisms that level to 0 all the skills
fan boy: no way!!! if u dont want to play brink dont play brink

In fact there are umm around 1000 persons playing brink (IT HAS 1 MONTH OF LIFE) while millions play other games tht have years

Didnt you stop one second to think and understand that probably your convinctions could be wrong?

fanboy : better 1000 good and selected players that a million of noobs


(riptide) #43

[QUOTE=MorsTua;343320]player: increase damage
fan boy: no damage is cool

player: game needs optimizations
fan boy: well the game runs fine on my pc

player: we need to remove all the automatisms that level to 0 all the skills
fan boy: no way!!! if u dont want to play brink dont play brink

In fact there are umm around 1000 persons playing brink (IT HAS 1 MONTH OF LIFE) while millions play other games tht have years

Didnt you stop one second to think and understand that probably your convinctions could be wrong?

fanboy : better 1000 good and selected players that a million of noobs[/QUOTE]

Pretty much this. Clouded judgement is worse than no judgement.

I still stand by my ideas for addressing the damage issue though, it’s much better than just increasing damage per bullet.


(nephandys) #44

[QUOTE=MorsTua;343320]player: increase damage
fan boy: no damage is cool

player: game needs optimizations
fan boy: well the game runs fine on my pc

player: we need to remove all the automatisms that level to 0 all the skills (does this sentence make sense to anyone?)
fan boy: no way!!! if u dont want to play brink dont play brink

In fact there are umm around 1000 persons playing brink (IT HAS 1 MONTH OF LIFE) while millions play other games tht have years

Didnt you stop one second to think and understand that probably your convinctions could be wrong?

fanboy : better 1000 good and selected players that a million of noobs[/QUOTE]
Sorry if I’m about to be rude, but this fanyboy crap is getting retarded. Guess what? There are plenty of problems with the game. There are plenty of suggestions people can make too. That doesn’t mean that every suggestion made about a flawed game is a good one. Furthermore, there is no evidence to support the claim that increased dmg would help as no one on this forum (outside of the devs) has playtested any changes to dmg and how that affects the game at all. There’s not a ton of support for the side saying leave dmg the same because they haven’t tried increased dmg either. That makes the people on both sides expressers of their opinions not facts as you seem to believe. If they were facts I’d have no choice to agree (there’s guns in Brink), but since it’s an opinion (base weapon dmg should be increased) I’m free to have one that differs; me being a separate entity from you and all.

Apparently on this forum if people don’t agree with every single complaint about the game they must be a fan boy? I’m sorry I can apparently kill more people than you with a clip. I have spent time learning to aim and play (with a controller even! shocking!). Damage is not an issue - learn to aim and play. If it takes you an entire drum mag of the Carb-9 to kill someone, there’s a problem and it’s not with the game.

There are plenty of issues with map balance, heavies being underpowered, weapon balance favoring particular weapons, etc. However, base damage IMO is not an issue especially considering you should always have an Engi buff from your teammate. This means that “base” damage might really need to be considered with the Engi buff rather than in isolation. As I said earlier I’m pretty sure it’s a 33% increase, that’s nothing to sneeze at or ignore.

I’m sorry so few people are playing on PC. It sounds like that might be your real issue. Maybe you should go buy an Xbox or PS3?

In closing I have to quote you (with corrected spelling of course): “Didnt you stop one second to think and understand that probably your convictions could be wrong?”

Edit: broke up some text walls


(tokamak) #45

I can agree with that. There’s flaws in the game that prevent it from building up a large following. Then to point at the lack of players and automatically suggest your issue of choice is the main cause is disingenuous.

It’s an argument from popularity in the first place anyway. I’m not arguing for what makes a popular game but I am arguing for what I believe makes an interesting, compelling and gameplay with a great longetivity.

I truly believe QW principles are the golden standard here. QW wasn’t a huge success but that failure in being a huge blockbuster could be attributed to external problems, like insane competition and mediocre marketing. Brink doesn’t have that excuse.


(Humate) #46

nephandys - The shooting mechanics on console have been balanced differently to PC. Nothing to do with aim champ :wink:


(tokamak) #47

A bit. But not nearly enough. At least, I first thought the crude shooting mechanics were a console artefact on the PC but after Exedore’s post that comforting thought has gone.


(riptide) #48

You do not always have a weapon buff unless you are the engineer. There is no way you do sorry. You would have to have the engineer if you have any or if they are even spec’d for it… go to the spawn every 20 seconds to make sure they get it. Or the player would have to go to the engineer… either way this becomes a congregation around the engineer and I suppose he has infinite pips to hand out all these weapon buffs and kevlar while keeping mines and turrets down.

Let’s assume that you have a medic that is just solely dedicated to buffing and transfering supplies for buffing… wait that doesn’t happen even though it can. The problem is it is rarely the ideal set up even in a REAL competitive match with real pro gamers. Most of this is due to the lack of /kill but in the end the game is balanced on extremes and that is it’s biggest downfall.

Logically and systematically break it down for me on how the offense should maintain all buffs while not allowing the defense to push them back? You simply can’t.

also I agree that it doesn’t make you a fanboy because you defend the game against bad suggestions. But it does make you a fanboy to blindly defend the game without logical explanation( actually that makes you a woman too, lol kiddin) … Which is what he was addressing. You may or may not fall into that category…


(nephandys) #49

Believe it or not if you play with a team (especially if it’s the same people every night) you will have the engi and medic buff 90% of the time. You always here this in party chat “Got your golden gun? Make sure you’ve got golden gun? Anyone need health buff? Make sure you’re buffed, etc.” (Frighteningly enough it sounds a bit like an MMO). We always make buffing a priority as it gives you the advantage on health and dmg. There’s usually 2-3 engi’s on my team and at least 2 medics making buffing pretty managable.

You don’t have to be running back to the spawn to redo buffs because generally attacking and defending teams operate in groups. So you hang out with your team and buff as needed (respawning if you absolutely have to in order to resupply). I should mention I play 8v8 99.9% of the time so having one person go down to resupply is usually no biggie. The people on my team who might be lone wolfing it (OPs for example) tend to go out of their way to receive buffs before running off on their own. This ensures that they usually have the upper hand in most 1v1 situations (because the other team doesn’t buff).

YOU NEED TO HOLD THE SUPPLY COMMAND POST UPGRADED AS MUCH AS POSSIBLE. People overlook this and the health command post all the time but it is potentially 2 more turrets, grenades, rez, heal, buff, etc. per player.

More specifically addressing offense keeping up buffs while pushing - Engis are generally not spamming anything - build a turret, place mines, adjust (generally by pushing forward) as needed - this doesn’t take all your pips all the time. You may need to throw frags at the right time with your team, but you’re not grenade spamming. Medics by the same token have nothing to use supplies on but buffs/rez, again outside of the occasional frag. The soldier can go through supplies like nobodies business on offense so I could see you struggling to maintain ammo refills. The OP might also run low on supplies due to grenade use as well, but he’s not buffing anyway.

I imagine that getting buffs in pubs where you don’t know anyone is 10x harder, but I’m sure you can get them if you ask, invite people to party, get them on your fireteam, buff them, etc. It would be nice if people just did it, but they don’t so you’ll have to work around it if you want to net the gains. However, buffing base dmg and leaving the engi buff in just turns the Carb-9 into like a OHK. That’s the exact opposite (I think) of what most people are looking for.

The importance of buffing, ensuring the entire team has buffs, attending to your teammates, etc. these are all things that I think are part of the game that people tend to overlook. Generally without a team the mindset is “me, me, me, self-buffed g2g…”

Edit: I don’t play engineer ever (check my stats if you want) so this isn’t coming from my experience of self-buffing.


(riptide) #50

[QUOTE=nephandys;343355]Believe it or not if you play with a team (especially if it’s the same people every night) you will have the engi and medic buff 90% of the time. You always here this in party chat “Got your golden gun? Make sure you’ve got golden gun? Anyone need health buff? Make sure you’re buffed, etc.” We always make buffing a priority as it gives you the advantage on health and dmg. There’s usually 2-3 engi’s on my team and at least 2 medics making buffing pretty managable.

I imagine that getting buffs in pubs where you don’t know anyone is 10x harder, but I’m sure you can get them if you ask, invite people to party, get them on your fireteam, buff them, etc. However, buffing base dmg and leaving the engi buff in just turns the Carb-9 into like a OHK. That’s the exact opposite (I think) of what most people are looking for.

Edit: I don’t play engineer ever (check my stats if you want) so this isn’t coming from my experience of self-buffing.[/QUOTE]

Even in pick ups and competitive matches… hell watch the VODs on brinktv… they don’t always have buffs. Are you suggesting that they all go back to the spawn and let the defense set up so you can buff up and try again? Positioning is more important than buffs but the problem is defense have less ground to cover to get the buffs.

Weapon buff matters entirely too much to be balanced and it’s a big inconvenience when setting up crossfire. It needs to be reduced and increase the damage of the weapons if you want the same output of damage.

personally I just want more reliable bullet patterns and pixel perfect accuracy from a still shot. I mean have you even shot the wall and seen how much variation there is… You have to aim near center mass if you want a guaranteed hit with some guns.


(tokamak) #51

YOU NEED TO HOLD THE SUPPLY COMMAND POST UPGRADED AS MUCH AS POSSIBLE. People overlook this and the health command post all the time but it is potentially 2 more turrets, grenades, rez, heal, buff, etc. per player.

Now compare that to the 20-30 second longer travel distance between the objectives in ETQW.


(nephandys) #52

See, here we agree. I think there should be less RNG when it comes to firing. Can I adapt to the system in place and still score kills (like I said earlier regarding weapon dmg)? Sure. Should it be improved? Definitely. Aiming should be rewarded more in this game, however, I can see the reverse side despite not agreeing with it.

Going back to buffing, I’m not saying you’ll have the buff 100% of the time, but I certainly have it more often than I don’t. Therefore, I think that in any conversation about base dmg this buff needs to be taken into account. It turns weapons that I frequently find to only be minor annoyances (that light rifle whose name escapes me atm, shotguns, etc.) into powerhouses in the hands of the right player.

I also think that this buff needs to be considered in any discussion of weapon balancing as well. One option might be to just reduce the boost to dmg it gives overall. But at the time being we’re looking at 33% which pretty much changes a leg shot to a torso shot, torso to a head shot, and a head shot to…a f**kload of dmg.

Finally, no I don’t think you should give up positioning/map control in order to maintain buffs. However, in 8v8 there are times when it is possible where it might not be in a 5v5. Like I said I would only do that or have my teammate do that if it was possible without forfeiting our ground/the match.


(nephandys) #53

I can’t because I have never played ETQW. Perhaps you can elaborate? I’ve never claimed this game is any better, worse, or anything else in comparison to ETQW as I’ve never played that title. Could be the best game ever made and make Brink look like **** for all I know. This doesn’t mean I don’t/won’t enjoy Brink though and might be one reason why I do not have the issues that some others do.


(Kurnuttaja) #54

To be honest the damage is too much based on engi buffs: player with engi buff > player without engi buff, always. Which is certainly stupid factor of skill.


(riptide) #55

[QUOTE=nephandys;343360]See, here we agree. I think there should be less RNG when it comes to firing. Can I adapt to the system in place and still score kills (like I said earlier regarding weapon dmg)? Sure. Should it be improved? Definitely. Aiming should be rewarded more in this game, however, I can see the reverse side despite not agreeing with it.

Going back to buffing, I’m not saying you’ll have the buff 100% of the time, but I certainly have it more often than I don’t. Therefore, I think that in any conversation about base dmg this buff needs to be taken into account. It turns weapons that I frequently find to only be minor annoyances (that light rifle whose name escapes me atm, shotguns, etc.) into powerhouses in the hands of the right player.

I also think that this buff needs to be considered in any discussion of weapon balancing as well. One option might be to just reduce the boost to dmg it gives overall. But at the time being we’re looking at 33% which pretty much changes a leg shot to a torso shot, torso to a head shot, and a head shot to…a f**kload of dmg.

Finally, no I don’t think you should give up positioning/map control in order to maintain buffs. However, in 8v8 there are times when it is possible where it might not be in a 5v5. Like I said I would only do that or have my teammate do that if it was possible without forfeiting our ground/the match.[/QUOTE]

I stated a method to address this already :stuck_out_tongue:

[QUOTE=riptide;343305]
I agree thus nerf engineer weapon buff to 12 and 20% respectively. Then you can increase the damage of specific guns with a 13% leeway. This would kill 2 birds with one stone since it balances the offense and defense more. Because even in pubs the defense will have a significantly better chance of having all buffs. Whereas offense is going to be scattered about and staggered spawns.

Honestly I don’t care if the damage per bullet stays the same or not… but I do want more accurate guns with reliable spread patterns or less cone of fire. I shouldn’t have to expend 6 bullets to get 1 headshot If I only have their head in my sights.[/QUOTE]


(MorsTua) #56

[QUOTE=nephandys;343341]If it takes you an entire drum mag of the Carb-9 to kill someone, there’s a problem and it’s not with the game.
[/QUOTE]

you are totally wrong here

this game has a bug on the hit counter and it’s shown in this video http://www.youtube.com/watch?v=EC9_wah9kiU
(switch directly to 00:35 )

the game is ping/fps dependent and it doesnt have a proper antilag working

“no optimizations!!! the game runs fine on my pc”
“dont increase the damage!!! kill people with 4-5 bullets”

sounds like a bell?

and btw fps are based on personal skills, if u try to level everything, u distort their nature.
quake 3 (quakelive) a 12 yeard old game where THE skill is needed, has more players than brink
what about ET? 8 years and barely u find place in a server. Skill is needed

10 years ago, the competitive side made me love the fps:
play to be better than someone else. the teamwork is cool but you cant build a game only on it…

I am wrong? Numbers proof i am right atm…


(tokamak) #57

This explains an awful lot. It will be your best 19.95 euros ever spent double so if you like Brink.


(nephandys) #58

[QUOTE=MorsTua;343366]you are totally wrong here

this game has a bug on the hit counter and it’s shown in this video http://www.youtube.com/watch?v=EC9_wah9kiU
(switch directly to 00:35 )

the game is ping/fps dependent and it doesnt have a proper antilag working

“no optimizations!!! the game runs fine on my pc”
“dont increase the damage!!! kill people with 4-5 bullets”

sounds like a bell?

and btw fps are based on personal skills, if u try to level everything, u distort their nature.
quake 3 (quakelive) a 12 yeard old game where THE skill is needed, has more players than brink
what about ET? 8 years and barely u find place in a server. Skill is needed

10 years ago, the competitive side made me love the fps:
play to be better than someone else. the teamwork is cool but you cant build a game only on it…

I am wrong? Numbers proof i am right atm…[/QUOTE]
I don’t play on PC so therefore I have none of those problems. However, I have played a billion PC games and have a capable gaming computer right now. Every PC game I’ve ever played has been lag or FPS dependant so I guess I don’t get your point there. Also if the problem is a bug or glitch with the hit counter or if it’s lag/fps as you stated how does increasing damage affect that? Sounds like you should really fix what’s causing the problem not attempt to compensate for it by increasing dmg?

I can’t understand what you’re saying about trying to level everything (think we’re hitting a language barrier)…if you’re saying they’re trying to level the playing field between the super skilled and the noobs I don’t think that’s the case. It sounds like a way more level playing field to me if you can just load up the game and kill someone with a OHK. That way you don’t need to maintain any aim at all. That’s exactly what COD did.

The number of players Brink has solely on the PC is irrelevant considering that console sales were much higher. There’s way more people playing Brink (if you look at all 3 platforms) than your number would suggest. Also this isn’t a popularity contest and bandwagon arguments are really a last ditch effot.

On that note I’m out before the incoming PC is better than console so console players shouldn’t even have a right to post on these forums nonsense…


(tokamak) #59

I have both. If you disregard the lag, Brink is a really good console game. But that’s because console gamers want different things out of it.


(Je T´aime) #60

I Think you die to fast atm I would like to see weapons damage reduced a bit or players health increased a bit.

Just posting this to counter some comments, but i really feel that i often die to fast.