with all the technical problems left aside - like maps, lags, cheaters, lack of communication - the most significent problem, is lack of excitement in the most important thing in Stopwatch - object play.
with nearly 1,5 years of classless object i am starting to think that class-orientation in object is the most key thing. because it has risk. everything depends on the object guys.
so i thought of re-introducing class object system.
i am not speaking about 5 classes, that we have.
just two classes - Object class and Support Class.
Some mercs (no matter their specialization) do objects.
And some mercs are to support the object guys. Not only with fire, but with actual ability, that hastens the Object-making process.
then i thought that how to decide what mercs are to be Object-guys, and what mercs will support? Well, every single merc can be both. The player decides in the Squad lobby, whether his merc/mercs is a support OR an Object.
So player actually goes into the game with a set of mercs (i am thinking about set of 2 mercs) - and one of them is an object guy, and the other is support (or both are supports if he wants)
So there can be a thunder with blow-torch, and a Proxy, that supports him, and hastens the Object. (aura-type ability)
And i think, that enemies need to be able to distinguish the object-cuys just by looking at them (skins or highlights?)
Overal:
- In squad menu, you have a slot for ‘Object Guy’ and a slot for ‘Support guy’
- You can make any merc your ‘Object guy’ /debatable/ mb choose from some mercs, not yet decided
- Support-guys have hasten ability. that speeds up the object-making.
- The merc’s belonging to either object or support class should be clearly visible. like when in ET/Etqw you saw sniper/engie and knew that he could hack/disarm.
) will warn you before game start