So, let’s talk about the mess that is the mission system. QUICK RUN DOWN!
- forces me to play gamemodes I don’t want to play
- forces me to remove a class from my set
- some times over lap, and make easy points
- force people into comp, when they are pub players (doesn’t follow suit for me, comp till death)
But let’s talk about my system, and how it will keep players, and make you more money.
Instead of 3 random cards, it should be the earn X exp card. Slot 1 would be a low amount, card 2 would be a med amount, and 3 would be a large amount.
Ex.
Card 1 - Earn 10,000 EXP
Card 2 - Earn 25,000 EXP
Card 3 - Earn 55,000 EXP
Now suddenly players are not forced to play a certain way.
Now suddenly cards are not over lapping, and players feel more of a need to buy load outs / card.
I hope that SD will use this system. -Adam