I played on bridge and trainyard with high level players taking the payload and putting it back to the first spawn… Great design for the event there if people come to the conclusion that not playing the game is the fastest way to farm the cards.
Stop with your shitty RNG events
@GatoCommodore said:
@CO_Grit said:
@M4st0d0n said:
With the event people farmed the pub servers hard and it made the game totally stupid to play. Having total randomness to cope with is enough, now teams are deliberately refusing to deliver and cook the game…What do you mean? How are people farming servers? Idling?
worse, not even trying to win the match
im also seeing more and more people idling but they shoot and move every 15 sec to avoid getting kicked and threaten people if they kicked him
Yeah, because faster games give you more case drops. (you have 30% chance to get a case after each game, regardless of the game length)
Teams are unbalanced by 2 players? Good, then we will have a quick game, nobody would switch teams.
There is one minute left at the timer?
Then I won’t even try to plant the objective, so the match ends faster. Igo someplace else on the map pretending I’m trying to win so I don’t get kicked
@M4st0d0n said:
I played on bridge and trainyard with high level players taking the payload and putting it back to the first spawn… Great design for the event there if people come to the conclusion that not playing the game is the fastest way to farm the cards.
Oooooops… My Bad xD
@BazBling said:
@M4st0d0n said:
I played on bridge and trainyard with high level players taking the payload and putting it back to the first spawn… Great design for the event there if people come to the conclusion that not playing the game is the fastest way to farm the cards.Oooooops… My Bad xD
Bad bad conspiring chicken. Here, get your proxy loadout.

I get it. This guy is pissed and with good reason. I’ve opened, easily, 2000 cases and had never gotten a single cobalt. I have 2 decent ones but both i crafted after sinking 100 bucks into the game.
Now this event, I’ve goten already 3 cards. First at 5 boosters, second at 7 and third at 2. I’ve gotten insanely lucky which I have never before in this game but, after reading about your case i feel bad, because its really not fair. I’ve gotten lucky, my three cards are decent but what about the people who havent gotten anything. It is awful and the devs should do sometrhing about it. Its simply not fair and can get people to leave the game, specially new ones who we need the most rn.
but it IS fair, everyone has exactly the same chance to get something they don’t need
B)
@ThunderZsolt said:
@GatoCommodore said:
@CO_Grit said:
@M4st0d0n said:
With the event people farmed the pub servers hard and it made the game totally stupid to play. Having total randomness to cope with is enough, now teams are deliberately refusing to deliver and cook the game…What do you mean? How are people farming servers? Idling?
worse, not even trying to win the match
im also seeing more and more people idling but they shoot and move every 15 sec to avoid getting kicked and threaten people if they kicked himYeah, because faster games give you more case drops. (you have 30% chance to get a case after each game, regardless of the game length)
Teams are unbalanced by 2 players? Good, then we will have a quick game, nobody would switch teams.
There is one minute left at the timer?
Then I won’t even try to plant the objective, so the match ends faster. Igo someplace else on the map pretending I’m trying to win so I don’t get kicked
Are you sure case drops work like that? I was under the impression that you need 1 full stopwatch and 1 full objective / 3 full objective matches to get a case.
@n-x said:
@ThunderZsolt said:
@GatoCommodore said:
@CO_Grit said:
@M4st0d0n said:
With the event people farmed the pub servers hard and it made the game totally stupid to play. Having total randomness to cope with is enough, now teams are deliberately refusing to deliver and cook the game…What do you mean? How are people farming servers? Idling?
worse, not even trying to win the match
im also seeing more and more people idling but they shoot and move every 15 sec to avoid getting kicked and threaten people if they kicked himYeah, because faster games give you more case drops. (you have 30% chance to get a case after each game, regardless of the game length)
Teams are unbalanced by 2 players? Good, then we will have a quick game, nobody would switch teams.
There is one minute left at the timer?
Then I won’t even try to plant the objective, so the match ends faster. Igo someplace else on the map pretending I’m trying to win so I don’t get kickedAre you sure case drops work like that? I was under the impression that you need 1 full stopwatch and 1 full objective / 3 full objective matches to get a case.
what hes trying to say is getting the drop result is faster since you dont have to wait full time match to see it.
chances are still the same.
@n-x said:
@ThunderZsolt said:
@GatoCommodore said:
@CO_Grit said:
@M4st0d0n said:
With the event people farmed the pub servers hard and it made the game totally stupid to play. Having total randomness to cope with is enough, now teams are deliberately refusing to deliver and cook the game…What do you mean? How are people farming servers? Idling?
worse, not even trying to win the match
im also seeing more and more people idling but they shoot and move every 15 sec to avoid getting kicked and threaten people if they kicked himYeah, because faster games give you more case drops. (you have 30% chance to get a case after each game, regardless of the game length)
Teams are unbalanced by 2 players? Good, then we will have a quick game, nobody would switch teams.
There is one minute left at the timer?
Then I won’t even try to plant the objective, so the match ends faster. Igo someplace else on the map pretending I’m trying to win so I don’t get kickedAre you sure case drops work like that? I was under the impression that you need 1 full stopwatch and 1 full objective / 3 full objective matches to get a case.
You’re right, you get 30% chance after a full objective game and 60% chance after a full stopwatch. You may drop a case every 45mn on average.
From my point of view on the subject of this thread:
The system is not the best but keep in mind that it’s a free to play (devs need money) and everything competitive is available for 17500 credits, everything else is just cosmetic.
FYI, my history with these rng: I didn’t drop a skin on containment war, I did 3 times in Wtdickens event, I did 3 times in Rev, and didn’t in this one.
I never had a A31 Fletcher over bronze (tried so many times, even silver or gold), and can’t drop a 383 sparks cobalt (have 2 bamboo 383, I hate bamboo skin).
Then I play with A31 bronze Fletcher and “not 383” sparks cobalt. And I’m fine with it. If I want these cards in cobalt, I’ll just put money into the game (I’m a f2p player, I just spent some cash on the bundle when it came out)
@ClemClem7 said:
@n-x said:
@ThunderZsolt said:
@GatoCommodore said:
@CO_Grit said:
@M4st0d0n said:
With the event people farmed the pub servers hard and it made the game totally stupid to play. Having total randomness to cope with is enough, now teams are deliberately refusing to deliver and cook the game…What do you mean? How are people farming servers? Idling?
worse, not even trying to win the match
im also seeing more and more people idling but they shoot and move every 15 sec to avoid getting kicked and threaten people if they kicked himYeah, because faster games give you more case drops. (you have 30% chance to get a case after each game, regardless of the game length)
Teams are unbalanced by 2 players? Good, then we will have a quick game, nobody would switch teams.
There is one minute left at the timer?
Then I won’t even try to plant the objective, so the match ends faster. Igo someplace else on the map pretending I’m trying to win so I don’t get kickedAre you sure case drops work like that? I was under the impression that you need 1 full stopwatch and 1 full objective / 3 full objective matches to get a case.
You’re right, you get 30% chance after a full objective game and 60% chance after a full stopwatch. You may drop a case every 45mn on average.
From my point of view on the subject of this thread:
The system is not the best but keep in mind that it’s a free to play (devs need money) and everything competitive is available for 17500 credits, everything else is just cosmetic.FYI, my history with these rng: I didn’t drop a skin on containment war, I did 3 times in Wtdickens event, I did 3 times in Rev, and didn’t in this one.
I never had a A31 Fletcher over bronze (tried so many times, even silver or gold), and can’t drop a 383 sparks cobalt (have 2 bamboo 383, I hate bamboo skin).
Then I play with A31 bronze Fletcher and “not 383” sparks cobalt. And I’m fine with it. If I want these cards in cobalt, I’ll just put money into the game (I’m a f2p player, I just spent some cash on the bundle when it came out)
60% chance on stopwatch?
where did you get this number?
@GatoCommodore
In fact the drop chance is time based the more you play, the more you’re likely to drop a case. Not quite sure about the real algorithm but as a Stopwatch is twice as long as objective, you have twice the drop chance at the end.
And the more you play, the more you have a chance to drop it until you actually drop it. Then it reset.
@GatoCommodore Those numbers are the ones that have been used as drop rate since I can remember.
Well, players owning the trinket now get double hex generation… so I guess we’re on the right path of improving event rewards ( like I said: events are celebrations; throw a motherfucking party and make it rain ), but it’s still ultimately RNG…
But hey, the consensus seems fairly universal, so what do you think the chances are the next event will be different? 1%?
Maybe we can all pitch in and buy a +1% booster each.
Also, what I’ve been hearing circulating is 2% to drop an equipment case per minute in match. Regardless, overall, it seems to work out to one equipment case per 45 minutes time spent in a match average. I’m fairly certain case generation was higher when the game was in early closed beta, and was reduced, which pretty much sucks cause now, it’s like you play an entire day ( reasonably ), and get ten cases, like what.
@Nail said:
but it IS fair, everyone has exactly the same chance to get something they don’t needB)
You should see my incredible Proxy army. Like I actually hope I get another Proxy from this event ( in addition to the guaranteed Proxy ) w/ the same loadout as all my other special Proxies. It’s kinda redonk.
My two cents on these events so far is that I think if there’s an event happening the event loadout case (Ones with the three companies in this example) should have its drop chances of Lead, Silver, Gold and Cobalt loadout cards replaced for a 10% chance of getting the limited edition loadout card, making them rare, but not once in a lifetime impossible for some.
But Credit should be given where credit is due the idea that not only does a paid for trinket give you a bonus but a bonus to other players and that it stacks was a nice touch on Splash Damage’s part, compared to thr Skullsplitter from Rogue en Vogue.
My only real complaint is Hexad bundles costing nowhere near their price in credits as they do in cash, which is about six times the price in a credit to cash exchange ratio if you look at the smallest bundle, I get it could be high to incite people to pay for them in cash but the gap along with hoping to get the right daily missions is a hassle and quite a grind.
That does bring up the question about Event Elite Cases, should they even need to exist or would they just be outright replaced with 100% chance event case bundles if that 10% chance thing were implemented? Thats 180 loadout cards, not even with what I thought up would it be easy to get them all, unless someone has a lot of money to throw away and doesnt mind duplicates.
Maybe Elite Event cases instead have you select 3 mercs prior of opening narrowing down the chances for someone who’s paying real cash for case? That narrows it to 27 loadout cards, some of which, tend to be objectively better.
Who votes for the percentage of dropping a a Shell Shock case applying to every game (or every 2nd game) during the event rather than just a chance of replacing the regular Equipment case? :3
It’d be pretty cool if during the event, the default chance increased by 1% for every day you don’t get the case, requiring you to click a button each day (that unlocks after a few games) to show that you actually put in time in an attempt to get one of course. This would be reset back to 1% each time you get one obviously. : O
Also, a lot of people complained about RNG, which I actually think is a necessary feature that actually makes the reward more enjoyable rather than saddening in the long run.
How would those players feel if the rewards became harder to obtain to remove some RNG?
For example,
Trade in two Shell Shock cases to receive a random Shell Shock loadout for a merc of your choice.
@Cgz27 said:
How would those players feel if the rewards became harder to obtain to remove some RNG?
That’s what I’ve been trying to get at this entire time. With event rewards doled out at random, there is no easy or hard, it’s pure luck. Some people play two matches and get rewarded. Others grind out for maybe fifty. There’s no consistency.
I ended up getting four cases, but I got them at ( iirc ), 15 / 16 boosters, 6 / 7 boosters, 9 / 10 boosters and 10 / 11 boosters. Other people state they get cases at 3 boosters…
So that’s the problem. Some players, maybe they don’t get anything at all because they have a limited amount of time to play, but even though they managed fifty hours over three weeks, still get nothing at all. It’s all RNG bullshit and it sucks.
I think most players would prefer to have a system where they earn their rewards as opposed to just hope for a good roll.
And even after you get an event reward, who knows what loadout you actually get. This is how it’s always been, and it has always been a mess.
I’ve already gotten 4 total when i include my cousin’s account
At around 1, 2 ,3, and 4 % in 2 weeks, although I have played at least 2 hours almost everyday of the event.
Idk if im just lucky or eh…
I also use server browser so my games can end up pretty quick which might help my chances
But yea, I do wonder about those who might not have gotten anything at all.
In this case, again it would be nice if the default chance to get a case increased for example, each day a case isn’t dropped. (+.5% per no-drop day would be nice)
I still feel like RNG is kind of hard to get rid of. If we had no RNG, everyone would just choose what they wanted (or everyone would just work towards the exact same card instead of trying something new) and possibly get tired of the game. Newer players even have a chance to obtain sick cards early instead of thinking u need to be high level’d to have the fun. At least with RNG we have a goal to work towards, which is essential to almost every game (progression).