Stop with your shitty RNG events


(Meerkats) #1

Every single event you’ve ever had, you’ve forced some kinda RNG bullshit as the core mechanic. Stop. Just stop. Farming for hours to get nothing isn’t enjoyable.

Right now, I’m running TWELVE boosters; I’ve another 2k hexes in the bank and I’ve logged maybe 45 hours in game since the event began. Somehow, I’ve beaten all odds, and not received anything. You can say I’m unlucky, and I’d agree with you on that. You can say just keep playing, and I’ll eventually get something to which I’d reply, don’t design shitty events where players can burn 40+ hours, while doing all the stupid little things you want them to do, and get screwed.

I opened around 300 cases during Containment Wars and got nothing. I opened around 250 cases during Winter’s Meme and got a single drop. I’ve never had a random end of match equipment case convert to an event case. The only time I’ve managed to get more than one special anything was during Rogue en Vogue when your stupid boosters didn’t actually work until you stacked 100%, and I had an actual path to earn a drop.

Again, don’t design events where it is possible for dedicated players to get nothing. What is actually wrong with you? Now, I literally enter a game, and I’m just dead inside. I care about nothing. Maybe I slaughter dudes, maybe I get slaughtered; I don’t care. I just want the match to end to see if my streak continues.

You can argue I can just buy the cases, but then that would just mean the events are so punishingly abusive that I am absolutely forced to the cashshop, which to be fair, right now, the event is. I’m not down for that. And here’s the thing: I’ve bought the Sparks winter trinket ( twice ), I’ve bought the Rogue en Vogue Proxy combo ( twice ), amongst other things. I have supported you, but I am not willing to purchase your stupidly overpriced elite cases which provide absolutely no guarantee you will receive a single item you want whilst the loadout system continues to be shitty and trading still not implemented, which guess what? Means Dirty Bomb loot is worth piss all.

You know how Overwatch’s infinitely superior loot system works? If you buy more than ten or so crates at a time, you pay less than a buck per crate, you get four items, and their algorithm skews drop rates so that by the time you open your 17th crate, you should have had minimum one legendary drop. Their algorithm likely makes it actually impossible to not pull a legendary eventually, unlike your garbage system where it is possible a player can reach lvl.100 and never pull a single cobalt from a case, ever, even if they buy your elite cases at an absolutely absurd $4 / ea.

Overwatch is the genre leader. It’s not a game I like, but facts are facts. Learn from what they’ve done well instead of stubbornly insisting on being whatever this shitty thing you are being is.

This is the least fun I’ve ever had playing your goddamn game. It’s actual torment, but at this point, I just want something.


(omerazaria) #2

I agree with you about that…
At least making cobalt and gold chances higher need to be the start of the change they must make. Its so annoying knowing you will get 1 cobalt per 1000 cases… which worth 1 milion credits.
The devs need to start making the reward/progress system in this game better, for now I’m lvl 86 and I’ve only 3 cobalts…which is sad(And yes, I do use most of my credits to buy equipment cases).


(everlovestruck) #3

@omerazaria said:
Its so annoying knowing you will get 1 cobalt per 1000 cases…

it’s not strictly 1 cobalt per 1000 cases btw, it’s just the luck that betrays you.
I have opened roughly ~600 cases in my entire playtime and already got 3 random cobalts (all of them were for nader lol)


(omerazaria) #4

@everlovestruck said:

@omerazaria said:
Its so annoying knowing you will get 1 cobalt per 1000 cases…

it’s not strictly 1 cobalt per 1000 cases btw, it’s just the luck that betrays you.
I have opened roughly ~600 cases in my entire playtime and already got 3 random cobalts (all of them were for nader lol)

Well my luck is bad, but the game RNG build is that cobalt have 0.1% chance making it 1 cobalt per 1000 cases. So the game is built to make cobalt so rare that you need to invest 1 minlion credits to get 1 cobalt(plus 4 gold 20 silver ect.) that numbers are just depressing and making the progress in this game feel slow.


(GatoCommodore) #5

This is F2P game yknow

also, youre not entitled to anything if it were up to RNG

ps: i havent got anything either


(HammerOfDawn21) #6

It pains me to watch those youtubers open 20 elite cases and get silver after silver crushing their hopes.


(M4st0d0n) #7

@GatoCommodore said:
This is F2P game yknow

also, youre not entitled to anything if it were up to RNG

ps: i havent got anything either

Free to Play done right wont leave your community burnt out of your game. I’m fine with the core loadout reward being a slot machine and I happily ignored the tantrum AngryJoe did about it in his review. But for me the event is a bit meh. Reward mechanisms are not clearly explained, then it leads to the players expecting things that are not happening. That’s a bit too out of the skinner box IMO.


(Noir) #8

It’s true that it’s very frustrating to spend 30 hours grinding a card and have nothing. I finally got mine after 15% boosters and I won’t obviously use it (Thunder with Timik and Double Time, which I hate). I was very disapointed. This time, the event looks less rigged though. and I got myself the trinket, mostly to support Dev team but also to grind the cards.

I have around 1500 hours and dropped 1 cobalt from a random case. I had nothing during Dickens 2015, nothing from ReV that was not guaranted, and I have dropped zero viable Ranked loadouts. I have 4 or 5 cobalt but only 1 is really competitive.

So yes, I am very often disapointed about the cards, but you know what ? I love Dirty Bomb for how it plays and could play it with default laodouts only and enjoy it as much.

It’s a free to play game which avoided the P2W path all other games are following so I really do not mind.

I am pissed off for 2 min after crafting and then I am back to killing with my bronze loadouts.


(No_Point) #9

It would be better if there was a check to not give you a duplicate of a card you already have… At least not without a way to scrap it…


(Noir) #10

I am sure we will be able to get rid of duplicates soon. Well, not soon but one day.


(OwynTyler) #11

I was super-dissapointed that closed proxy case for 500 blue credits is limited to ONE purchase… great random again :#


(Meerkats) #12

@M4st0d0n said:
Free to Play done right wont leave your community burnt out of your game. I’m fine with the core loadout reward being a slot machine and I happily ignored the tantrum AngryJoe did about it in his review. But for me the event is a bit meh. Reward mechanisms are not clearly explained, then it leads to the players expecting things that are not happening. That’s a bit too out of the skinner box IMO.

Exactly, and events are supposed to be celebrations. Instead, Splash Damage routinely makes punishing events, with nebulous goals at best. Who even comes up with these turds? In what delusional state of mind are these RNGfests enjoyable?

Played Containment War, was a bit burnt out and got nothing for it. Kept playing, but less frequently, into Winter’s Meme, which properly burnt me out and got about nothing for resulting in me pretty much losing interest and not playing Dirty Bomb until Rogue en Vogue, which killed the game for me.

Do you see the common theme here? Every single time, every one of your events make the game less fun for me because they are so ineptly managed.

Without going into how shit the loadout system is, because by now, I don’t think there’s any doubt it is garbage, the base RNG system for obtaining loadouts is acceptable, and the frustrating thing is these are all fixable things.

Here’s ( probably ) a better event system:

750 hexes for your first case, and for every subsequent case, you add another 750 hexes, so first case is 750 hexes, second is 1,500 hexes, third is 2,250 hexes and so on. This scales brutally, as by your third case, you’ll have spent 4,500 hexes total already, and this is where boosters come in. Sell a booster for $2 or so that reduces hex cost for the next case by 500 hexes.

Dedicated players can get a bunch of cases, and since RNG has been removed, there’s less bullshit. Instead, players pay for as much or as little convenience as they want, and as long as the pricing is reasonable, people won’t get ( too ) upset. Most players can get two to three cases, whereas dedicated players can get more. Adjust the numbers as you see fit, and as long as you’re being reasonable about things, people will be happy, which is the goal of investing the resources to make a game and produce an event.

On the side, keep the random end of match event rewards, but 1%? Are you actually diseased? Bump that to 3%, minimum.

Again, this is an event. It is supposed to be a celebration. Pull your head out of your arses and make it a party. These are skins you’re never going to make available again so let people get them. That’s literally the whole point. There is no point at all in making new content if you’re just going to make them impossible to obtain or experience.


(Xenithos) #13

Though a lot of what you said is true friend? I think you’re probably not a smart consumer. The fact that you actually bought 12 of those things kinda surprises me, as I took one look at that and just laughed. I do personally want the system changed from how it is, but I remember one thing. This is a game I play, for the game, not the skins. Learn that, and you may be a bit happier.

Though in truth, SD, you might want to be a little more free with those cases, or at least implement a system rewarding (for) those that are even bothering to play for skins.


(Meerkats) #14

@Xenithos said:
Though a lot of what you said is true friend? I think you’re probably not a smart consumer. The fact that you actually bought 12 of those things kinda surprises me, as I took one look at that and just laughed.

I think you’ve got this confused. You don’t really purchase the boosters since you just exchange 300 hexes you get from playing the game per booster. They don’t cost monies.

@stayfreshshoe, why is Kira not available as an avatar / portrait?


(Press E) #15

@Meerkats said:
why is Kira not available as an avatar / portrait?

You could just upload your own picture of kira, lol


(Xenithos) #16

@Meerkats said:

@Xenithos said:
Though a lot of what you said is true friend? I think you’re probably not a smart consumer. The fact that you actually bought 12 of those things kinda surprises me, as I took one look at that and just laughed.

I think you’ve got this confused. You don’t really purchase the boosters since you just exchange 300 hexes you get from playing the game per booster. They don’t cost monies.

No, no. I didn’t have this confused. I saw the fact that it costs 300 fragments to get ONE % extra chance for a case to become “Hexadic.” No one should spend on that, that’s a TERRIBLE price, even for something free like hexads. You’re basically saying, here, lemme spend 3k hexads for a 10% chance, that a case that drops (which is a chance btw) will drop a hexad case instead. Personally, I think that’s pretty crap.


(Mc1412013) #17

@DefaultSettings said:
I am sure we will be able to get rid of duplicates soon. Well, not soon but one day.

Valve soon???


(Your worst knifemare.) #18

@Mc1412013 said:

@DefaultSettings said:
I am sure we will be able to get rid of duplicates soon. Well, not soon but one day.

Valve soon???

More like soon(tm]


(Meerkats) #19

@Xenithos said:
No, no. I didn’t have this confused. I saw the fact that it costs 300 fragments to get ONE % extra chance for a case to become “Hexadic.” No one should spend on that, that’s a TERRIBLE price, even for something free like hexads. You’re basically saying, here, lemme spend 3k hexads for a 10% chance, that a case that drops (which is a chance btw) will drop a hexad case instead. Personally, I think that’s pretty crap.

Oh, yeah, totally agree with that. +1% is absurd. Splash Damage is off their rocker.

Btw, now at fourteen boosters, 50 hours of play. I AM ACTUALLY SO MAD RIGHT NOW. :frowning:


(FalC_16) #20

the reason why is it so hard to get these cases is simply the fact that they want you to buy the elite cases bundle with 2 guaranteed event cases.

At the end of the day they want you to pay which makes their living. I’d love to buy the event case for 1000 hexads…but that would be too easy I guess.