If you’re talking about the weirdness when changing the rate in etpro, it’s good to know that the change is just delayed five seconds (in spite of the ‘rate will be changed upon restarting.’ message that the engine prints.)
stop with the 'sv_fps 30' ffs
Yup, well there’s little point in it anyways - I don’t know about anyone else but a minimum cap of 40fps seems a little harsh. How many ppl can truly say that they get a rock steady fps of 50+ fps on anything but the latest hardware I wonder? There are only so many ways to increase your fps and not fall foul of PB restrictions - if it wasn’t for the yo-yo fps effects on maps like radar I’m pretty sure that the ET lag drama thing wouldn’t be such an issue to modem players anyways.
Let me cap fps @ something more realistic like 30fps and at least I’ll get a game. 
The PB framerate limitations are stupid carryovers from RtCW, where client-side framerate affected sniper rifle recoil. That’s no longer true in ET, and having the restriction on an ET server is kind of silly (many servers don’t, but I’m sure there’s no shortage of servers that still have the restriction.)
Hmmmm, it is mentioned earlier in this thread that setting sv_fps 30 causes some bugs w/ the flamethrower.
I’m wondering what these bugs are, as I have been playing in the server that I normally play in and was flaming during warmup, and I noticed some wierdness.
For one, the flamethower had almost twice the range as normal.
For two, when I would fire a “dot” of flame in one direction, let off the fire button, then turn about 90 degrees and fire another “dot” of flame, the two “dots” of flame would connect in the middle to create a “streak” of flame all by themselves.
Strange eh?
/pb_cvarval sv_fps
will tell you what it is on the server, if PB and querying are enabled.
the lenghier range sounds like the 30 fps thing.
the joining of the dots though is something I get all the time, both ET and rtcw. on mine it’s just a visual thing though, if i shoot straight ahead then turn 180 and fire again, i’m standing in the middle of the streak of flame but dont lose any health. nobody else seems to see it, strange.
This one’s caused by an increased sv_fps on the server. The flamethrower visuals on the client are run independently of the actual flames on the server, and they’re not perfect to begin with, but they’re wildly different if sv_fps is changed since the flamethrower is framerate-dependent on the server side.
That’s caused by ‘cg_drawgun 0’. I think it looks kind of spiffy, myself. 
So can I. So can you. So can anyone… hope you don’t mind if someone steals your login :eek2:
Well lets’s see then - here’s the bugtrack link;
http://seclists.org/lists/bugtraq/2003/Jun/0194.html
Is there a patch for this?
Well, that’s one of the many xss issues in phpbb. There’s several later versions than that running on this forum, apparently splashdamage will be migrating to a new system soon.
